Dungeon Crawl Stone Soup version 0.28.0-49-g6dfe1f597d (webtiles) character file. Game seed: 16817773507237936172 32 Silk the Conjurer (level 3, -4/24 HPs) Began as a Mummy Conjurer on May 18, 2022. Killed by divine providence ... invoked by an orc priest (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:21 (2222 turns). Silk the Conjurer (Mummy Conjurer) Turns: 2222, Time: 00:04:22 Health: -4/24 AC: 4 Str: 10 XL: 3 Next: 8% Magic: 0/7 EV: 11 Int: 19 God: Gold: 112 SH: 0 Dex: 10 Spells: 2/8 levels left rFire x . . SeeInvis . b - +0 spear rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . j - +0 cloak rCorr . Rampage . (no gloves) Will ..... h - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, no potions a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons b - a +0 spear (weapon) d - a +0 dagger g - a +0 dagger Armour a - a +0 robe (worn) h - a +0 pair of boots (worn) j - a +0 cloak (worn) Jewellery f - a ring of ice Scrolls c - a scroll of fear {unknown} e - a scroll of fog {unknown} i - a scroll of magic mapping {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth * Level 3.1 Spellcasting * Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Dazzling Flash Conj/Hex 20% N/A 21% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 16% 1 Call Canine Familiar Summ 3% N/A 41% 3 Confusing Touch Hex 3% N/A 41% 3 Portal Projectile Hex/Tloc 6% N/A 41% 3 Vampiric Draining Necr 3% 2d6 41% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Leda's Liquefaction Hex/Erth 1% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You do not drink. Message History The orc priest is moderately wounded. The searing ray misses the orc priest. (Press . to maintain the ray.) The searing ray hits the orc priest. The orc priest is moderately wounded. The orc priest hits you with a +0 hand axe. The orc priest hits you but does no damage. The orc priest calls upon Beogh to heal the orc priest. The orc priest's wounds heal themselves! You climb upwards. There is a stone staircase leading down here. The orc priest closely misses you. The orc priest barely misses you. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (21% risk of failure)! Continue anyway? Casting: Dazzling Flash (extremely dangerous; 21% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Dazzling Flash. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc priest looks encouraged for a moment. You can't drink. Unknown command. The orc priest miscasts a cantrip. Casting: Dazzling Flash (extremely dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 club (78% to hit) The searing ray misses the orc priest. The searing ray hits the orc priest. The orc priest is heavily wounded. (Press . to maintain the ray.) The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... ### ##.## ##...########### #### #...o.@........#####... ##..o#########.......## #.....# ######### #..##.# #..##.# #>.##.# ##### #..##.####...######### #..##................# #..#######...##.####.# You could see 2 orc priests. Vanquished Creatures An orc (D:2) A bat (D:2) An endoplasm (D:1) A giant cockroach (D:1) 5 hobgoblins 6 jackals 4 kobolds A quokka (D:1) 3 ball pythons 2 frilled lizards (D:1) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Silk the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 10 | D:1 | Noticed a gargoyle 10 | D:1 | Noticed a draconian 12 | D:1 | Noticed an octopode 14 | D:1 | Noticed a dwarf 14 | D:1 | Noticed a demonspawn zombie 16 | D:1 | Noticed an elf 18 | D:1 | Noticed a demigod 711 | D:1 | Reached XP level 2. HP: 13/19 MP: 1/5 714 | D:1 | Learned a level 2 spell: Searing Ray 885 | D:1 | Found a faded altar of an unknown god. 1830 | D:2 | Reached skill level 4 in Conjurations 1830 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1845 | D:2 | Learned a level 3 spell: Dazzling Flash 2222 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_basic, basic_ecumenical_altar D:2: layout_loops_ring D:3: layout_rooms, nicolae_hepliaklqana_hazy_memory, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Conjurations | 4 | 4.0 Dodging | | 1.5 Stealth | | 1.5 Action || total -------------------------++------- Melee: Spear || 13 Cast: Magic Dart || 24 Searing Ray || 17 Armor: Robe || 12 Dodge: Dodged || 18