Simboubou Level 1 of the Dungeon (0, 0, D:1) 9 poisoned needles (9, 5, D:1) a +0 dagger (-14, 13, D:1) a +2 cloak (-15, 15, D:1) a stone (-13, 15, D:1) 2 stones (-15, 16, D:1) a stone (-15, 17, D:1) a +0 dagger (-2, 17, D:1) 10 stones (-26, 22, D:1) 21 stones (-26, 27, D:1) a +0 chain mail (11, 27, D:1) a stone (1, 29, D:1) 10 stones (10, 29, D:1) 12 poisoned needles (11, 29, D:1) a stone (13, 32, D:1) a +0 dagger (-3, 43, D:1) a +0 leather armour (-26, 45, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +1 dagger of electrocution (-55, 1, D:2) a +0 scythe a +0 robe (-3, 4, D:2) a +0 falchion (-26, 12, D:2) a +0 cutlass (-56, 13, D:2) 11 gold pieces (-53, 14, D:2) 20 sling bullets (-9, 17, D:2) a cursed -1 leather armour (-27, 18, D:2) a +0 cutlass (-34, 39, D:2) a +0 plate armour Level 3 of the Dungeon (0, 0, D:3) 15 stones (-20, 10, D:3) a +0 club (-29, 17, D:3) a +0 dagger a +0 whip (-28, 18, D:3) a +0 dagger (-16, 26, D:3) a +0 dagger (-14, 26, D:3) a +0 hand axe (22, 31, D:3) 14 poisoned needles (-34, 32, D:3) 2 stones a +0 plate armour (-33, 32, D:3) a stone (-32, 32, D:3) a stone (-32, 37, D:3) 20 stones a +0 hunting sling (-43, 38, D:3) 17 stones a +0 hunting sling (-31, 38, D:3) 19 stones a +0 hunting sling (-40, 45, D:3) 23 stones (-43, 46, D:3) a stone (-39, 48, D:3) a +0 leather armour (-38, 48, D:3) a +0 dagger (-36, 48, D:3) 20 stones a +0 dagger a +0 hunting sling (-32, 49, D:3) a +0 leather armour (-31, 49, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Joim's Antique Weapon Shop a +0 quarterstaff (112 gold) a +0 scimitar (112 gold) the +1 hand crossbow of Eternal Vigilance {velocity, +Inv SInv} (238 gold) Any bolt fired from it inflicts extra damage. It enhances your eyesight. It lets you turn invisible. a +0 hunting sling (42 gold) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Dex-2 Int-2} (2380 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. a +0 quarterstaff (112 gold) a +0 club (28 gold) a +1 dagger of draining (56 gold) a +0 glaive (182 gold) a +0 flail (98 gold) a +0 quarterstaff (112 gold) (0, 0, D:4) 23 stones (5, 10, D:4) a +0 cloak (18, 16, D:4) a +0 flail (-22, 19, D:4) 23 stones (-15, 26, D:4) 23 arrows (-1, 29, D:4) 16 arrows of flame (-31, 30, D:4) a +0 leather armour (-2, 35, D:4) 16 silver sling bullets (16, 36, D:4) a +0 dagger (-1, 39, D:4) a +0 robe (-36, 41, D:4) 22 stones (6, 42, D:4) a +0 chain mail (-20, 48, D:4) a +0 dire flail Level 5 of the Dungeon (0, 0, D:5) a jackal skeleton a jackal corpse (skeletalised by now) (9, 8, D:5) 13 arrows of flame (26, 8, D:5) a +0 robe (10, 25, D:5) a +0 club (12, 25, D:5) a +2 hand axe of freezing a +0 ring mail a +0 dagger (11, 26, D:5) a +0 club (12, 26, D:5) a +0 short sword (42, 26, D:5) a +0 dagger (-4, 29, D:5) 9 sling bullets (0, 32, D:5) 21 stones (32, 32, D:5) 9 stones (36, 32, D:5) a scorpion corpse (rotten by now) (23, 33, D:5) a +0 robe (-14, 47, D:5) a +0 club (24, 48, D:5) a plain deck of war (12, 51, D:5) a +0 giant club (47, 53, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 scimitar (6, 6, D:6) a giant frog corpse