Simboubou Level 1 of the Dungeon (0, 0, D:1) a +0 robe (-6, 6, D:1) a +0 dagger (-9, 8, D:1) a +0 dagger of venom (9, 8, D:1) a +0 robe (4, 9, D:1) a stone (26, 12, D:1) a +0 mace (22, 15, D:1) a +0 dagger (-3, 16, D:1) a +0 club (-17, 22, D:1) a +0 hand axe (18, 23, D:1) 11 poisoned sling bullets (-12, 34, D:1) a +0 dagger (33, 35, D:1) 13 sling bullets (-10, 38, D:1) a +0 helmet Level 2 of the Dungeon (-4, 11, D:2) a +0 short sword (-35, 13, D:2) 22 stones (-6, 13, D:2) a +0 dagger a +2 short sword of distortion (-26, 14, D:2) 25 stones (-36, 17, D:2) a +0 club (-30, 17, D:2) a +0 buckler (-13, 17, D:2) 16 sling bullets (-35, 20, D:2) 27 stones (-6, 23, D:2) 21 sling bullets (-21, 33, D:2) a +0 dagger (2, 36, D:2) 19 stones Level 3 of the Dungeon (0, 0, D:3) a +0 falchion a +0 falchion (3, 2, D:3) a +0 club (4, 3, D:3) a +0 club a +0 dagger (27, 9, D:3) 15 bolts (23, 12, D:3) 21 stones (16, 21, D:3) a +0 mace (35, 26, D:3) 14 stones (-3, 27, D:3) a +0 dagger (38, 32, D:3) a +2 morningstar of draining a +0 ring mail (43, 32, D:3) a +0 dagger a +0 robe (24, 37, D:3) 24 sling bullets of frost (-4, 38, D:3) a +0 club (35, 38, D:3) a +0 war axe (22, 39, D:3) a +1 hat (25, 43, D:3) a +0 war axe (-3, 44, D:3) a +1 cloak (7, 44, D:3) 13 poisoned sling bullets (37, 49, D:3) a +0 spear Level 4 of the Dungeon [Shop] Qoajas' Jewellery Shoppe an uncursed ring of protection from fire (275 gold) an uncursed amulet of resist corrosion (220 gold) an uncursed ring of stealth (192 gold) an uncursed ring of sustain abilities (192 gold) an uncursed amulet of clarity (220 gold) an uncursed amulet of resist mutation (440 gold) an uncursed ring of fire (275 gold) an uncursed ring of ice (275 gold) an uncursed ring of protection from fire (275 gold) a +4 ring of evasion (396 gold) (0, 0, D:4) a +0 trident a +0 leather armour (-19, 4, D:4) 25 stones (-20, 5, D:4) a +0 war axe (-22, 9, D:4) a +0 ring mail (0, 10, D:4) 18 stones (-6, 11, D:4) the +4 cutlass "Esis" {flame, +Inv rN+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It lets you turn invisible. (-19, 16, D:4) 19 arrows (32, 20, D:4) a scroll of random uselessness (-16, 23, D:4) 19 bolts (-17, 26, D:4) a +0 dagger a +0 club (-16, 31, D:4) a +0 hunting sling (32, 33, D:4) a +3 short sword (-18, 45, D:4) 13 steel bolts Level 5 of the Dungeon [Shop] Cras' Assorted Antiques a scroll of identify (46 gold) a scroll of holy word (23 gold) a +0 dagger (46 gold) a scroll of enchant armour (172 gold) a scroll of remove curse (69 gold) a scroll of blinking (23 gold) a +0 hunting sling (34 gold) an uncursed amulet of warding (115 gold) a +0 war axe (80 gold) an uncursed amulet of faith (115 gold) an uncursed ring of ice (115 gold) a scroll of summoning (23 gold) (0, 0, D:5) a +0 hand axe (-20, 1, D:5) the +6 whip "Plolut" {venom, -Tele rC+ Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It protects you from cold. It prevents most forms of teleportation. (-18, 4, D:5) a +0 hunting sling (-14, 4, D:5) 12 stones (-7, 6, D:5) a +0 leather armour (-4, 7, D:5) a +0 ring mail (-39, 13, D:5) a +0 spear (-39, 14, D:5) a +0 giant club (still there?) a +0 club (still there?) a gnoll corpse (still there?) (-13, 16, D:5) an uncursed ring of loudness (0, 18, D:5) a +0 club (-12, 20, D:5) a +0 trident (-18, 22, D:5) 21 stones (-20, 24, D:5) an uncursed staff of wizardry (-22, 28, D:5) a +0 blowgun 7 poisoned needles (-15, 31, D:5) a poisoned needle (-23, 35, D:5) 31 stones (-5, 35, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a potion of curing (-2, 2, D:6) a scroll of identify Level 7 of the Dungeon (0, 0, D:7) a +0 spear (-4, 6, D:7) 28 arrows