Dungeon Crawl Stone Soup version 0.32-a0-1964-g0da81c886d (webtiles) character file. Game seed: 12184157033407230454 39 SingularityIsNear the Magician (level 3, 24/24 HPs) Began as a Mummy Conjurer on Aug 2, 2024. Safely got out of the dungeon. The game lasted 00:02:19 (1481 turns). SingularityIsNear the Magician(Mummy Conjurer) Turns: 1481, Time: 00:02:20 Health: 24/24 AC: 3 Str: 10 XL: 3 Next: 28% Magic: 6/9 EV: 11 Int: 19 God: Gold: 58 SH: 0 Dex: 10 Spells: 10/11 levels left rFire x . . b - +0 dagger rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . f - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) f - a +0 pair of boots (worn) Scrolls c - 3 scrolls of identify {unknown} d - a scroll of silence {unknown} e - 3 scrolls of teleportation {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 0.3 Unarmed Combat + Level 4.6 Spellcasting - Level 3.2 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10519 Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (100% to hit) The magic dart hits the adder. The adder is lightly wounded. The adder bites you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder closely misses you. The adder barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. The adder bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! HP restored. You see here a rat skeleton. There is a staircase leading out of the dungeon here. You have escaped! #........'...≈.≈.....##.# #.# #........#.........#.##.# #.# #........#..#...#..#.##.# #.# #........#.........#.##.# #.# ##########.........#.##.# #.# #..#...#..#.##.# #.# #.........#.##.# #.# #.........#.##.# #.# #....@....#.##.#####.# ###########.##.......# #.##.......# #.##.#####.# #.##.#...#.# #.##.###.#.# #.##.#.[...# #.##.####### #.##........ There were no monsters in sight! Vanquished Creatures An adder (D:1) A ribbon worm (D:2) 3 endoplasms (D:1) A giant cockroach (D:1) 4 goblins 2 hobgoblins A quokka (D:1) 5 ball pythons 3 bats A frilled lizard (D:1) 2 kobolds (D:1) 5 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SingularityIsNear the Mummy Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 113 | D:1 | Reached skill level 3 in Spellcasting 324 | D:1 | Reached XP level 2. HP: 16/19 MP: 2/6 709 | D:1 | Reached skill level 4 in Spellcasting 1300 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/8 1481 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_oz, layout_basic D:2: layout_loops_ring, minmay_pentomino_u4 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 4 | 4.6 Dodging | | 1.5 Stealth | | 1.5 Unarmed Combat | | 0.3 Conjurations | | 3.2 Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 69 Armour: Robe || 13 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1480 | 1433 | 47 | 0 | 1259 | 2 | 740.0 | Dungeon | 1480 | 1433 | 47 | 0 | 1259 | 2 | 740.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1031 daAuts D:2: 449 daAuts