Dungeon Crawl Stone Soup version 0.32-a0-1964-g0da81c886d (webtiles) character file. Game seed: 4671209218897309908 38 SingularityIsNear the Conjurer (level 3, 26/26 HPs) Began as a Ghoul Conjurer on Aug 2, 2024. Safely got out of the dungeon. The game lasted 00:03:38 (1513 turns). SingularityIsNear the Conjurer(Ghoul Conjurer) Turns: 1513, Time: 00:03:38 Health: 26/26 AC: 2 Str: 10 XL: 3 Next: 43% Magic: 6/6 EV: 10 Int: 19 God: Gold: 52 SH: 0 Dex: 7 Spells: 4/7 levels left rFire . . . e - +0 dagger (speed) rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons e - a +0 dagger of speed (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation {unknown} g - a scroll of brand weapon {unknown} Potions b - a potion of magic d - a potion of invisibility {unknown} f - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting + Level 3.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10487 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip (78% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You see here a +0 whip. A ribbon worm comes into view. Found 9 gold pieces. A ribbon worm is nearby! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (asleep, 100% to hit) The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm! The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. The searing ray hits the ribbon worm! You kill the ribbon worm! Saving game... please wait. Level annotation: Terence Welcome back, SingularityIsNear the Ghoul Conjurer. Press ? for a list of commands and other information. You see here a +0 whip. A quokka comes into view. The quokka moves out of view. You can't go up here! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. There is an open gate here. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! ################### ♣♣♣ #....#...ß...#....# ♣.♣♣ #.⌠..#.ß...ß.'..@.# ♣♣⌠♣♣♣ #....#...⌠...#....# ♣....♣ #....'.ß...ß.#....# ♣♣...♣ ###..#.......#..###♣♣..).♣♣# ####..ß.ß..####♣.♣.......# ♣♣♣ #.......# ♣♣♣.........### ♣.♣♣###...###♣♣.............# ♣..♣♣♣#'''#♣.♣....♣♣.######.### ♣..............♣######.##.....## There were no monsters in sight! Vanquished Creatures 4 ribbon worms (D:2) An orc (D:2) A bat (D:2) 3 endoplasms (D:1) A giant cockroach (D:2) 4 goblins (D:1) 3 hobgoblins (D:1) 2 kobolds (D:2) 5 ball pythons A frilled lizard (D:1) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SingularityIsNear the Ghoul Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 226 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 400 | D:1 | Learned a level 2 spell: Searing Ray 1143 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 1143 | D:2 | Noticed Terence 1513 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_rooms D:2: layout_loops_ring, hellmonk_ecumenical_altar_prayer_group, bh_walls_and_bars, uniq_terence Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.5 Dodging | | 1.7 Stealth | | 2.1 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 3 Dagger || 6 Punch || 1 Cast: Magic Dart || 45 Searing Ray || 6 Armour: Robe || 11 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1512 | 1382 | 130 | 107 | 1068 | 2 | 756.0 | Dungeon | 1512 | 1382 | 130 | 107 | 1068 | 2 | 756.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1082 daAuts D:2: 430 daAuts