Dungeon Sprint DCSS version 0.32-a0-2006-gc3173615b2 (webtiles) character file. Game seed: 5932445166655152567 25 SingularityIsNear the Ducker (level 3, 0/25 HPs) Began as a Djinni Conjurer on Aug 5, 2024. Slain by an ogre ... wielding a +0 giant club (22 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:17 (67 turns). SingularityIsNear the Ducker(Djinni Conjurer) Turns: 67, Time: 00:01:18 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 17% Gold: 0 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Unarmed rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: no teleportation, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Wands e - a wand of flame (17) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: - Level 0.2 Fighting - Level 5.0 Dodging - Level 3.4 Stealth - Level 1.4 Unarmed Combat + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 e - Freeze Ice 72% 1d8 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'e'. You need no library to learn spells. You start resting. You feel a strong urge to attack something. You start resting. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You need no library to learn spells. You start resting. You feel yourself speed up. You need no library to learn spells. You recover from your berserk rage. HP restored. e - a wand of flame (17) There is an open door, spattered with blood here. Things that are here: a +0 club; a +2 ring mail of fire resistance You reach down and open the door. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (89% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..)..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | SingularityIsNear the Djinni Conjurer began the quest for | the Orb. 0 | D | SingularityIsNear set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed Ijyb 14 | D | Killed Ijyb 15 | D | Reached skill level 5 in Dodging 15 | D | Reached skill level 1 in Unarmed Combat 15 | D | Reached XP level 2. HP: 14/21 MP: 0/0 15 | D | Reached XP level 3. HP: 17/25 MP: 0/0 15 | D | Learned a level 1 spell: Freeze 65 | D | Noticed an ogre 67 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 5 | 5.0 Stealth | 3 | 3.4 Unarmed Combat | 1 | 1.4 Fighting | | 0.2 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action || total ---------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 2 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 74 | 74 | 0 | 38 | 20 | 1 | 74.0 | Dungeon | 74 | 74 | 0 | 38 | 20 | 1 | 74.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 74 daAuts