SingularityIsNear the Dungeon (0, 50, D) a wand of paralysis (4) (0, 53, D) Maxwell's Memoranda (still there?) a +1 robe of willpower (still there?) (1, 32, D) a staff of fire (unseen) (1, 33, D) a wand of warping (4) (1, 34, D) the +1 ring mail "Taxiyxeh" {rPois} (still there?) rPois: It protects you from poison. a water moccasin corpse (skeletalised by now) (still there?) (1, 50, D) the +2 hood of the Assassin {Detect Stab+ Stlth++} (still there?) Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth++: It makes you much more stealthy. a There-And-Back Book (still there?) (1, 54, D) the horn of Geryon (still there?) a +0 lajatang (still there?) a +8 chain mail of ponderousness (still there?) a staff of fire (still there?) the +2 robe of the Griffon {+Inv Will++ Dex-5} (still there?) Dex-5: It affects your dexterity (-5). Will++: It greatly increases your willpower. +Inv: It lets you turn invisible. the +9 war axe "Ivaeff" {pain, Fly Will+ Int+4} (still there?) Int+4: It affects your intelligence (+4). Will+: It increases your willpower. Fly: It grants you flight. the orc corpse of Saint Roka (skeletalised by now) (still there?) (1, 57, D) a +2 plate armour of fire resistance (still there?) a +2 great sword of draining (still there?) a +0 great mace (still there?) the spriggan corpse of Agnes (skeletalised by now) (still there?) (2, 14, D) a book of the Moon (2, 15, D) a +0 ring mail of fire resistance (unseen) (2, 16, D) a scroll of brand weapon (2, 32, D) a wand of flame (3) (2, 33, D) a +1 whip of electrocution (unseen) (2, 34, D) a wand of flame (9) (2, 35, D) a guardian serpent corpse (skeletalised by now) (2, 36, D) a +0 war axe (2, 37, D) a +0 robe (2, 50, D) a +1 vampiric short sword (still there?) the tengu corpse of Sojobo (skeletalised by now) (still there?) (2, 51, D) a +6 mace of draining (still there?) a staff of earth (still there?) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 14, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (3, 16, D) a +2 flail of holy wrath (unseen) (3, 17, D) a +0 war axe a +0 plate armour a ring of protection from cold a +0 robe (3, 32, D) a book of Death (3, 33, D) a +2 scale mail of cold resistance (still there?) a staff of death (still there?) (3, 34, D) a +0 spear a wand of flame (9) (3, 38, D) an adder corpse (skeletalised by now) (3, 49, D) a ring of resist corrosion (3, 50, D) a wand of quicksilver (2) a +0 halberd a +0 robe a wand of flame (5) the orc corpse of Blorkula the Orcula (skeletalised by now) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (4, 14, D) a wand of warping (5) (4, 15, D) the +1 ring mail of Existentialism {*Corrode rF- Regen+ Slay+6} Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. *Corrode: It may corrode you when you take damage. (unseen) (4, 16, D) a +4 orcbow of freezing (unseen) (4, 18, D) a +0 robe (still there?) a +2 morningstar of freezing (still there?) (4, 33, D) a book of Cantrips a book of Scorching an adder corpse (skeletalised by now) (4, 52, D) a +3 ring mail of willpower (still there?) a staff of air (still there?) (4, 55, D) a +0 robe (still there?) the orb of Dispater {+Damnation *Corrode AC+5} (still there?) +Damnation: It grants the ability to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. AC+5: It affects your AC (+5). *Corrode: It may corrode you when you take damage. a +1 buckler of protection (still there?) a +0 trishula of holy wrath (still there?) a +0 glaive (still there?) a +0 quick blade of draining (still there?) the human corpse of Frances (skeletalised by now) (still there?) (5, 13, D) Fubihik's Anthology of Bones Spells Type Level a - Sublimation of Blood Necromancy 2 b - Anguish Hexes/Necromancy 4 c - Borgnjor's Revivification Necromancy 8 (5, 14, D) a wand of paralysis (2) (5, 15, D) the amulet "Terchynamp" {Spirit ^Contam Harm Int+5} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+5: It affects your intelligence (+5). ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. a +0 broad axe (still there?) a +1 heavy sling (still there?) (5, 16, D) a +0 morningstar a wand of quicksilver (3) (5, 32, D) a +2 robe of willpower (still there?) a +6 ring of strength (still there?) a +0 robe (still there?) a +0 spear (still there?) a +0 flail (still there?) a +4 broad axe of draining (still there?) the +5 sling of Checkmate {chaos, *Corrode rF+ Stlth+} (still there?) rF+: It protects you from fire. *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. a +2 robe of positive energy (still there?) an amulet of magic regeneration (still there?) a naga corpse (skeletalised by now) (still there?) a naga corpse (skeletalised by now) (still there?) (5, 40, D) a guardian serpent corpse (skeletalised by now) (5, 50, D) a +0 dagger a wand of paralysis (5) (5, 51, D) a +1 triple sword of electrocution (still there?) a +1 ring mail of willpower (still there?) (6, 36, D) a +0 spear (still there?) a +2 scale mail of cold resistance (still there?) a ball python corpse (skeletalised by now) (still there?) (6, 38, D) the +7 long sword of Pearraka {heavy, +Blink Str-5 Int+6 Dex+3} (still there?) Str-5: It affects your strength (-5). Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). +Blink: It lets you blink. a guardian serpent corpse (skeletalised by now) (still there?) a black mamba corpse (skeletalised by now) (still there?) (6, 39, D) a +0 club an anaconda corpse (skeletalised by now) (6, 42, D) a +0 trident a +0 kite shield (6, 50, D) a ring of magical power (still there?) a +1 hat of stealth (still there?) (6, 51, D) a staff of death (still there?) a +0 robe (still there?) a staff of death (still there?) a book of Air (still there?) a wand of quicksilver (4) (still there?) a talisman of death (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (7, 14, D) a scroll of acquirement a +0 robe a +0 short sword (7, 19, D) a +0 long sword a +0 bardiche a +0 plate armour a +5 ring of evasion (7, 20, D) a ghoul corpse (skeletalised by now) (7, 31, D) a ring of poison resistance the ring of Satisfaction {rCorr MP+11 Str-3 Int+6 Stlth+} [ring of intelligence] Str-3: It affects your strength (-3). Int+6: It affects your intelligence (+6). MP+11: It affects your magic capacity (+11). rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. the ring of Ynkia {Fly rElec rF++ rN+ Str-3 SInv} [ring of positive energy] Str-3: It affects your strength (-3). rF++: It greatly protects you from fire. rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. Fly: It grants you flight. a +0 whip a +4 ring mail of fire resistance a +3 morningstar of draining (7, 39, D) a +0 dire flail (7, 40, D) a wand of warping (6) a +0 whip a +0 robe a +6 ring of intelligence a naga corpse (skeletalised by now) (7, 42, D) a black mamba corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (7, 51, D) the -1 cloak of the Learner {Str+2} Str+2: It affects your strength (+2). (unseen) (7, 59, D) the +2 faerie dragon scales {+Inv rPois rCorr MP+3 Stlth+} rPois: It protects you from poison. MP+3: It affects your magic capacity (+3). +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a +2 tower shield of protection the corpse of the Enchantress (skeletalised by now) (8, 14, D) a +0 battleaxe a book of Unlife (8, 17, D) a +1 hand axe of venom a +0 long sword a +0 chain mail (8, 20, D) a +0 plate armour (8, 38, D) an anaconda corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (8, 39, D) an anaconda corpse (skeletalised by now) (8, 50, D) a +0 animal skin (still there?) an amulet of magic regeneration (still there?) a +3 trident of flaming (still there?) the gnoll corpse of Grum (skeletalised by now) (still there?) (8, 52, D) a +4 great mace of protection (still there?) a -2 spear (still there?) a +2 plate armour of fire resistance (still there?) (9, 14, D) the Meditations on Leadership and the Serac Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Hydra Summoning 7 d - Polar Vortex Ice 9 (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (10, 14, D) a +0 mace (10, 15, D) a +3 plate armour of cold resistance (still there?) a +1 cloak of willpower (still there?) a +2 rapier of draining (still there?) 4 potions of heal wounds (still there?) a wand of warping (5) (still there?) (10, 18, D) a +0 dire flail a ring of wizardry (10, 32, D) a +0 heavy arbalest (still there?) an Everburning Encyclopedia (still there?) (10, 35, D) a wand of warping (7) (10, 49, D) a staff of air (unseen) (10, 51, D) a staff of cold (still there?) the +0 ring mail of Yffam {Dex+4} (still there?) Dex+4: It affects your dexterity (+4). a +3 scimitar of flaming (still there?) a wand of paralysis (2) (still there?) a ring of willpower (still there?) (10, 52, D) a +1 scale mail of fire resistance (still there?) a maw talisman (still there?) a +2 demon whip of draining (still there?) a +0 robe (still there?) a +1 chain mail of willpower (still there?) the human corpse of Rupert (skeletalised by now) (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a +2 arbalest of flaming (unseen) (11, 16, D) a book of Geomancy (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) a +2 long sword of draining (still there?) a +2 robe of willpower (still there?) a +1 halberd of venom (still there?) (11, 33, D) the +10 lajatang of Defilement {protect, rF+ Will- Int+3} (still there?) Int+3: It affects your intelligence (+3). rF+: It protects you from fire. Will-: It decreases your willpower. a naga corpse (skeletalised by now) (still there?) (11, 34, D) a ring of ice (still there?) a Young Poisoner's Handbook (still there?) a wand of paralysis (6) (still there?) a staff of death (still there?) (11, 50, D) a staff of cold (unseen) (11, 51, D) the +4 sling "Ojih" {flame, rF- rN+ rCorr Str+4} (still there?) Str+4: It affects your strength (+4). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +0 robe (still there?) a +3 leather armour of poison resistance (still there?) a +3 trident of freezing (still there?) the +2 quarterstaff "Hell-Harrower" {drain, rF+ Int+2} (still there?) Int+2: It affects your intelligence (+2). rF+: It protects you from fire. (12, 14, D) a potion of might (12, 15, D) the +4 war axe of Zolel {antimagic, rPois Dex+3} (still there?) Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. a +0 robe (still there?) the staff of Symmetry {Fly Will+ Dex+3 Conj} (still there?) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. Fly: It grants you flight. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (12, 32, D) the +0 scale mail of the Pleiades {rN+ Dex+4 Slay+2} Dex+4: It affects your dexterity (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rN+: It protects you from negative energy. (unseen) (12, 38, D) a naga corpse (skeletalised by now) (12, 51, D) a +2 glaive of holy wrath (still there?) a wand of paralysis (7) (still there?) (13, 32, D) a scroll of brand weapon (still there?) a staff of death (still there?) (13, 38, D) a +0 whip a +0 mace (13, 50, D) Asmodeus's Papyrus of the Volcano Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Plasma Beam Fire/Air 6 c - Ignition Fire 8 (13, 51, D) a staff of earth (unseen) (13, 52, D) the +3 shortbow "Aqoky Cexo" {heavy, Dex+4} (still there?) Dex+4: It affects your dexterity (+4). a +0 club (still there?) a +2 scale mail of fire resistance (still there?) (14, 33, D) a staff of air (unseen) (14, 37, D) a +0 tower shield of protection (unseen) (14, 50, D) a +2 trident of pain (unseen) (14, 51, D) a staff of conjuration (14, 52, D) a wand of paralysis (11) (still there?) a +0 leather armour (still there?) a +2 great sword of flaming (still there?) +0 shadow dragon scales (still there?) the +3 flail "Noudwet" {speed, ^Fragile rPois rF- rN+ Str+3} (still there?) Str+3: It affects your strength (+3). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. rN+: It protects you from negative energy. ^Fragile: It will be destroyed if unequipped. the goblin corpse of Ijyb (skeletalised by now) (still there?) (15, 54, D) a +2 scimitar of flaming (unseen) (19, 0, D) a staff of air (unseen) (19, 1, D) a +2 morningstar of holy wrath (unseen) (19, 16, D) a staff of fire (still there?) a +1 dagger of flaming (still there?) a +0 short sword (still there?) (19, 18, D) a +0 spear of flaming (still there?) a +0 halberd (still there?) the +8 longbow "Zephyr" {speed, Dex+3 SInv} (still there?) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (19, 32, D) the +4 plate armour "Mapaose" {rElec rPois Int-4 Stlth+} (still there?) Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. a wand of warping (5) (still there?) (19, 49, D) a book of Chaos (19, 50, D) a wand of warping (6) (20, 0, D) a +2 arbalest of draining (still there?) a lightning rod (4/4) (still there?) (20, 15, D) a wand of warping (8) (20, 32, D) a staff of cold (unseen) (20, 48, D) 4 potions of haste (20, 49, D) a +0 short sword (20, 50, D) a +2 leather armour of fire resistance (unseen) (21, 0, D) a +2 ring mail of poison resistance (unseen) (21, 2, D) the amulet of Cecoyq {Faith rN+ rCorr MP+6 Int+2} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. MP+6: It affects your magic capacity (+6). rCorr: It protects you from acid and corrosion. a staff of alchemy (still there?) an orc corpse (skeletalised by now) (still there?) (21, 3, D) a +0 trident a +0 plate armour an orc corpse (skeletalised by now) (21, 5, D) a +0 chain mail (21, 32, D) a +1 glaive of venom (still there?) Great Wizards, Vol. II (still there?) (21, 33, D) a staff of cold (unseen) (21, 34, D) a book of Iron (21, 50, D) a scroll of brand weapon (22, -1, D) a tin of tremorstones (2/2) (still there?) a +1 heavy quarterstaff (still there?) (22, 0, D) the ring of Toas Ziabyf {rC+ Str+5 Slay+3 SInv Stlth-} (still there?) [ring of protection from cold] Str+5: It affects your strength (+5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rC+: It protects you from cold. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. a +0 halberd (still there?) (22, 4, D) a +0 great mace a +0 arbalest a +0 chain mail a wand of paralysis (7) an orc corpse (skeletalised by now) (22, 5, D) a +0 halberd a +0 troll leather armour a troll corpse (skeletalised by now) (22, 16, D) the +5 short sword of the Endless Expanse {freeze, rPois rF+} (still there?) rF+: It protects you from fire. rPois: It protects you from poison. a +0 barding (still there?) a +2 trident of protection (still there?) (22, 17, D) a +1 short sword of draining (still there?) a wand of flame (7) (still there?) (22, 25, D) a naga corpse (skeletalised by now) (22, 32, D) a staff of alchemy (unseen) (22, 33, D) the +2 glaive "Docwyow" {flame, rPois Will- Stlth+} rPois: It protects you from poison. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. (unseen) (22, 48, D) a +0 short sword (22, 50, D) a ring of wizardry (23, 1, D) a +3 glaive (unseen) (23, 4, D) a +0 heavy glaive (still there?) a +0 arbalest (still there?) a +0 plate armour (still there?) (23, 5, D) a +0 giant club (23, 16, D) a wand of paralysis (6) (23, 17, D) +0 ice dragon scales a +0 flail (23, 18, D) the +8 scale mail of the Guild-Master {Int+5} Int+5: It affects your intelligence (+5). (unseen) (23, 19, D) a +0 dire flail a +0 flail a +0 robe a +0 spear a +0 robe a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (23, 22, D) a +0 robe (23, 32, D) a +2 orcbow of flaming (unseen) (23, 34, D) the staff of Outrage {^Fragile Int+5 Conj Alchemy} (still there?) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+5: It affects your intelligence (+5). ^Fragile: It will be destroyed if unequipped. Conj: It increases the power of your Conjurations spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. a wand of digging (2) (still there?) (23, 48, D) the staff of Chagrin {rN+ Dex+2 SInv Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (23, 49, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (23, 50, D) the +5 hand axe "Dragonslayer" {freeze, ^Drain rPois Str-4 Dex+6} Str-4: It affects your strength (-4). Dex+6: It affects your dexterity (+6). rPois: It protects you from poison. ^Drain: It drains your maximum health when unequipped. (unseen) (23, 64, D) a +0 shortbow (24, 0, D) a +2 leather armour of fire resistance (24, 1, D) a +0 long sword (24, 4, D) a +0 plate armour a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (24, 5, D) a +0 giant spiked club (24, 16, D) a staff of alchemy (24, 19, D) a +0 battleaxe (24, 21, D) an anaconda corpse (skeletalised by now) (24, 26, D) a +0 spear a +0 spear a +0 spear a naga corpse (skeletalised by now) (24, 32, D) a +2 heavy arbalest a +1 falchion of electrocution (24, 48, D) a +0 leather armour (24, 49, D) a +0 dagger (24, 50, D) a +0 hand axe of draining (unseen) (24, 57, D) an elf corpse (skeletalised by now) (24, 58, D) a +2 antimagic morningstar (still there?) a +0 long sword (still there?) an elf corpse (skeletalised by now) (still there?) (25, 0, D) a staff of death (unseen) (25, 1, D) the ring "Seckonyna" {rN+ Slay+3} [ring of positive energy] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rN+: It protects you from negative energy. (unseen) (25, 2, D) a +0 chain mail a +0 war axe (25, 3, D) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (25, 16, D) a +1 hand axe of venom (still there?) a +0 robe (still there?) a +0 club (still there?) a naga corpse (skeletalised by now) (still there?) (25, 17, D) the +5 shortbow "Wifravva" {flame, rElec rN+ rCorr} rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (25, 18, D) the staff of Lust {+Blink rN+ Str+2 Conj Necro Ice} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rN+: It protects you from negative energy. +Blink: It lets you blink. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (25, 24, D) a +0 flail a +0 robe (25, 33, D) the staff "Pafu Yfo" {rElec rC+ Will+ Air} (still there?) [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. Will+: It increases your willpower. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. the ring of the Devil's Team {Fire rPois rCorr Dex-3} (still there?) [ring of fire] Fire: It enhances your fire magic. Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (25, 49, D) a book of Air (25, 50, D) the +2 robe of Floral the Good {rPois Will+ Slay-2 Stlth+} Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). rPois: It protects you from poison. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (25, 58, D) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 glaive of freezing (still there?) the +1 leather armour of Trumpets {Str+4 Dex+2} (still there?) Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). an elf corpse (skeletalised by now) (still there?) (26, 1, D) a +0 dire flail a +0 chain mail a ring of positive energy a talisman of death (26, 2, D) a staff of air (still there?) a +0 plate armour (still there?) (26, 4, D) an orc corpse (skeletalised by now) (26, 5, D) a +0 dire flail a +0 dire flail a +0 orcbow an ettin corpse (skeletalised by now) (26, 16, D) a dragon-blood talisman (26, 17, D) the +1 spear of Calil {heavy, rF+ Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. (unseen) (26, 27, D) a +0 robe a +0 glaive (26, 31, D) a +2 leather armour of willpower (still there?) the ring "Sousm" {Ice Str+3} (still there?) [ring of ice] Ice: It enhances your ice magic. Str+3: It affects your strength (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. (26, 32, D) Kiupe's Tome of Unfortunate Intoxication Spells Type Level a - Inner Flame Hexes/Fire 3 b - Ignite Poison Fire/Alchemy 4 c - Metabolic Englaciation Hexes/Ice 5 (26, 57, D) a +0 rapier (still there?) a +0 leather armour (still there?) the amulet "Duyron" {Spirit rN+ rCorr} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +0 long sword (still there?) a +0 leather armour (still there?) the ring of Due Proportion {^Drain rF+ rN++ Str+2 Slay-2} (still there?) [ring of protection from fire] Str+2: It affects your strength (+2). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). rF+: It protects you from fire. rN++: It greatly protects you from negative energy. ^Drain: It drains your maximum health when unequipped. an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (27, -1, D) a +0 short sword (27, 2, D) a +3 war axe (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (27, 3, D) a +0 plate armour a +0 mace (27, 16, D) a book of Unlife (27, 17, D) a +0 scimitar (still there?) a +0 heavy war axe (still there?) a naga corpse (skeletalised by now) (still there?) (27, 18, D) an anaconda corpse (skeletalised by now) (27, 31, D) a +1 battleaxe of freezing (still there?) a wand of quicksilver (6) (still there?) the +5 dagger "Witta" {protect, +Blink Fly} (still there?) Fly: It grants you flight. +Blink: It lets you blink. (27, 33, D) a staff of death (still there?) a +3 heavy triple crossbow (still there?) a +2 longbow of draining (still there?) a scroll of brand weapon (still there?) a wand of quicksilver (3) (still there?) (27, 48, D) a staff of cold (unseen) (27, 49, D) a +0 long sword (27, 50, D) the Codex of Alluring Gusts Spells Type Level a - Sigil of Binding Hexes 3 b - Dimensional Bullseye Hexes/Translocation 4 c - Freezing Cloud Conjuration/Ice/Air 5 d - Plasma Beam Fire/Air 6 (27, 57, D) a +0 rapier a +0 rapier a +0 leather armour a +6 ring of strength (28, 0, D) a +0 crystal plate armour a +0 dagger (28, 1, D) a +3 trident of freezing (still there?) a staff of alchemy (still there?) (28, 16, D) a ring of positive energy (28, 17, D) a +2 flail of protection (unseen) (28, 48, D) a +0 short sword (28, 50, D) a serpent talisman (28, 54, D) a +0 scale mail (28, 56, D) a +0 long sword (still there?) a +1 double sword of holy wrath (still there?) a +0 long sword (still there?) an elf corpse (skeletalised by now) (still there?) (28, 60, D) a +0 long sword (still there?) a +0 leather armour (still there?) a +1 short sword of flaming (still there?) a staff of conjuration (still there?) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) a +0 chain mail (still there?) (28, 65, D) a +0 leather armour a +0 leather armour a +0 shortbow an elf corpse (skeletalised by now) (29, 0, D) a +0 dagger of venom (unseen) (29, 16, D) a staff of cold (unseen) (29, 17, D) a +1 heavy hand axe (still there?) a +0 trident (still there?) (29, 48, D) a staff of alchemy (unseen) (29, 50, D) a storm talisman (29, 60, D) a +1 scimitar of holy wrath (still there?) the +1 robe of Elitism {rC+} (still there?) rC+: It protects you from cold. an elf corpse (skeletalised by now) (still there?) (30, 3, D) a +2 robe (unseen) (30, 48, D) a staff of alchemy (unseen) (30, 49, D) the +1 orcbow "Janaaroo" {elec, Fly rPois} rPois: It protects you from poison. Fly: It grants you flight. (unseen) (30, 50, D) a wand of paralysis (4) (30, 54, D) a +0 scimitar a +0 scale mail an elf corpse (skeletalised by now) (30, 55, D) a +2 heavy halberd (unseen) (30, 58, D) an elf corpse (skeletalised by now) (30, 60, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an orc corpse (skeletalised by now) (30, 61, D) a +0 short sword a +0 rapier a +0 short sword a +0 chain mail an elf corpse (skeletalised by now) (30, 63, D) a +0 longbow a +0 scimitar a +0 rapier a +0 leather armour (30, 66, D) a +0 ring mail (31, 2, D) a +5 whip of electrocution (unseen) (31, 50, D) an amulet of the acrobat (31, 60, D) a +0 rapier a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (31, 64, D) a +0 rapier a +0 rapier a +3 scale mail of poison resistance a +0 dagger (31, 66, D) an elf corpse (skeletalised by now) (32, 50, D) a staff of conjuration (unseen) (32, 55, D) an elf corpse (skeletalised by now) (32, 58, D) a +0 leather armour (still there?) a staff of air (still there?) (32, 59, D) a +0 long sword (still there?) a +0 leather armour (still there?) a +0 buckler (still there?) an amulet of regeneration (still there?) a +0 short sword (still there?) the ring of Astrotsyl {rC+ Stlth+} (still there?) [ring of protection from cold] rC+: It protects you from cold. Stlth+: It makes you more stealthy. (32, 60, D) a +0 dagger (still there?) the ring of Xaomiha {AC+4 Str+5 Slay-5} (still there?) [ring of protection] AC+4: It affects your AC (+4). Str+5: It affects your strength (+5). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). an elf corpse (skeletalised by now) (still there?) (32, 63, D) a +0 short sword (still there?) a +0 short sword (still there?) a +2 leather armour of fire resistance (still there?) the ring "Ezxutaywa" {rCorr MP+9 Dex+2} (still there?) [ring of magical power] Dex+2: It affects your dexterity (+2). MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. an elf corpse (skeletalised by now) (still there?) (33, 48, D) a +0 long sword (33, 49, D) a staff of alchemy (unseen) (33, 50, D) the +2 ring mail "Gautruib" {rC+ Str+5} Str+5: It affects your strength (+5). rC+: It protects you from cold. (unseen) (33, 58, D) a wand of paralysis (2) a +0 longbow a +0 leather armour a +6 ring of strength an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (33, 59, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (33, 60, D) a +0 rapier a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (33, 61, D) a +0 long sword (33, 63, D) a +0 short sword (still there?) a +0 short sword (still there?) the +5 ring mail "Bees Yziusk" {Rampage rN+ Slay+3} (still there?) Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rN+: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. a +2 heavy glaive (still there?) an elf corpse (skeletalised by now) (still there?) (34, 28, D) a +0 chain mail Qotiodwuk's Disquisition on Coordinates and Bad Luck Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Metabolic Englaciation Hexes/Ice 5 c - Yara's Violent Unravelling Hexes/Alchemy 5 d - Malign Gateway Summoning/Translocation 7 a +0 flail a wand of warping (5) (34, 48, D) a staff of fire (unseen) (34, 49, D) the staff of Quick Death {Int+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (34, 55, D) a +0 buckler (still there?) a +0 flail of holy wrath (still there?) (34, 56, D) a +0 glaive a +0 leather armour (34, 58, D) a +2 battleaxe of distortion (unseen) (34, 59, D) a +0 long sword (35, 3, D) a +0 halberd (35, 14, D) a book of Blasting (35, 15, D) the +10 dagger of Karma {pain, rPois rF+ rCorr Dex-3} Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (35, 29, D) a +1 chain mail of poison resistance (unseen) (35, 51, D) a staff of conjuration (unseen) (35, 56, D) a +0 short sword (35, 59, D) an orc corpse (skeletalised by now) (35, 61, D) a +0 shortbow a +0 short sword a +0 leather armour (36, -1, D) an orb of mayhem an orb of light a +0 robe a phantom mirror (36, 1, D) a +0 chain mail (still there?) a +1 chain mail of positive energy (still there?) (36, 3, D) a +0 arbalest (still there?) a +2 war axe (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) a human corpse (skeletalised by now) (still there?) (36, 15, D) a +0 dagger a manual of Short Blades a wand of flame (9) a wand of polymorph (4) (36, 17, D) a +0 robe (36, 18, D) a +0 morningstar (36, 28, D) a wand of quicksilver (4) (36, 31, D) a staff of fire (unseen) (37, 0, D) the staff "Tiuxzecyuf" {rElec rPois rC+ Str+4 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (37, 1, D) a staff of death (unseen) (37, 19, D) a +0 robe (37, 28, D) the amulet of the Lily {^Drain rC+ Will+ RegenMP+ Int+2} (still there?) [amulet of magic regeneration] It increases your rate of magic regeneration. Int+2: It affects your intelligence (+2). rC+: It protects you from cold. Will+: It increases your willpower. ^Drain: It drains your maximum health when unequipped. RegenMP+: It increases your rate of magic regeneration. a +1 plate armour of cold resistance (still there?) (37, 29, D) a +2 great sword (still there?) a ring of see invisible (still there?) (37, 30, D) a +1 battleaxe of flaming (still there?) a +0 great mace (still there?) (37, 31, D) a +2 morningstar of protection (unseen) (38, 1, D) a +2 heavy arbalest (still there?) a +0 dire flail (still there?) a +0 chain mail (still there?) a wand of quicksilver (4) (still there?) a human corpse (skeletalised by now) (still there?) (38, 2, D) a +0 plate armour a +0 glaive (38, 3, D) a +0 kite shield a yaktaur corpse (skeletalised by now) (38, 15, D) a wand of mindburst (9) (still there?) a +0 robe (still there?) a +1 spear of freezing (still there?) a +3 battleaxe (still there?) 4 scrolls of enchant armour (still there?) (38, 29, D) the Catalogue of Assaults (still there?) Spells Type Level a - Magic Dart Conjuration 1 b - Iskenderun's Battlesphere Conjuration 5 c - Lehudib's Crystal Spear Conjuration/Earth 8 a staff of alchemy (still there?) the +4 robe of Folly {Brill Will-∞ Int+8} (still there?) Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (38, 30, D) a ring of ice (39, 1, D) a +0 great sword (still there?) a +0 chain mail (still there?) a +3 dagger of electrocution (still there?) (39, 3, D) a +0 plate armour (still there?) a +0 arbalest of flaming (still there?) (39, 4, D) a +0 glaive 2 large rocks a +0 broad axe a +0 plate armour an amulet of guardian spirit a stone giant corpse (skeletalised by now) (39, 5, D) a +1 war axe of electrocution (still there?) a +0 chain mail (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (39, 6, D) a +0 plate armour (39, 14, D) a +0 robe the ring "Itauj" {rPois rCorr} [ring of resist corrosion] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a +2 spear of freezing (39, 27, D) a +2 robe of resistance (39, 28, D) +1 acid dragon scales (39, 35, D) a caustic shrike skeleton (39, 48, D) a staff of conjuration (unseen) (39, 49, D) a +1 cloak of poison resistance (unseen) (39, 50, D) the +5 scythe "Finisher" {speed, execute} (unseen) (40, 1, D) the amulet of the Water Diviner {Faith Dex+5} [amulet of faith] Faith: It allows you to gain divine favour quickly. Dex+5: It affects your dexterity (+5). a +0 war axe a staff of conjuration (40, 5, D) a +1 morningstar of freezing a +0 great mace a human corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (40, 18, D) a +0 dire flail a +0 plate armour (40, 31, D) a +1 great mace of draining (still there?) a +0 chain mail (still there?) (40, 33, D) a +0 morningstar of protection (40, 48, D) an Everburning Encyclopedia (40, 49, D) a wand of paralysis (1) (still there?) a +4 spectral quarterstaff (still there?) (40, 50, D) a wand of paralysis (7) (40, 54, D) +0 storm dragon scales a storm dragon corpse (40, 58, D) a +0 robe a storm dragon corpse (41, 0, D) a +0 great sword a +0 chain mail (41, 6, D) a +0 barding (41, 14, D) a +0 dagger (41, 15, D) a +0 dagger a +2 falchion of protection a +0 robe a +2 robe of cold resistance the +7 lajatang of Debasement {holy, +Blink rN++ Will+++ Dex-2} Dex-2: It affects your dexterity (-2). rN++: It greatly protects you from negative energy. Will+++: It greatly increases your willpower. +Blink: It lets you blink. a +4 short sword of freezing a +0 dagger a +0 robe the ring "Vofureb" {Fly rN+ EV+5 Int-3 Stlth+} [ring of evasion] EV+5: It affects your evasion (+5). Int-3: It affects your intelligence (-3). rN+: It protects you from negative energy. Fly: It grants you flight. Stlth+: It makes you more stealthy. a staff of cold (41, 27, D) a wand of flame (5) (41, 28, D) a wand of mindburst (2) (41, 29, D) a +1 great sword of freezing (still there?) a +0 morningstar (still there?) a +2 shortbow of freezing (still there?) a +0 plate armour (still there?) (41, 48, D) a wand of paralysis (3) (41, 51, D) the +7 chain mail "Qiaraumo" {Dex+5 SInv} (still there?) Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. a ring of protection from cold (still there?) a wind drake corpse (still there?) (41, 54, D) a +0 robe (42, 0, D) a scroll of brand weapon (42, 5, D) a +0 arbalest (42, 14, D) a +2 bardiche of freezing (still there?) a +8 whip of freezing (still there?) (42, 17, D) a +0 robe a +4 scale mail of fire resistance (42, 27, D) the +7 flail of Imminent Death {venom, *Rage rPois rCorr} (still there?) rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. a +0 chain mail (still there?) (42, 48, D) the Octavo of the Star-crossed Great Work Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Confusing Touch Hexes 3 c - Olgreb's Toxic Radiance Alchemy 4 d - Cause Fear Hexes 4 (42, 49, D) a +1 mace of draining (still there?) a +2 scale mail of willpower (still there?) (43, 30, D) a +0 giant club (still there?) a wand of digging (5) (still there?) a +1 flail of holy wrath (still there?) an iron giant skeleton (still there?) (43, 51, D) a titan corpse (44, 27, D) a +1 heavy battleaxe (still there?) a +0 plate armour (still there?) (44, 48, D) 4 potions of haste (44, 51, D) a wand of flame (4) (still there?) +0 storm dragon scales (still there?) a staff of air (still there?) a +1 short sword of electrocution (still there?) a +0 robe (still there?) a +3 arbalest of draining (still there?) a spriggan corpse (still there?) (45, 27, D) the +2 arbalest "Ekhlahas" {speed, rC+++ Dex-3 SInv Stlth+} Dex-3: It affects your dexterity (-3). rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (45, 29, D) a +2 battleaxe of draining (unseen) (45, 48, D) a +0 robe (still there?) the +0 trident of Adiorrid {elec, rPois rF++ Str-5 Int+3} (still there?) Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). rF++: It greatly protects you from fire. rPois: It protects you from poison. a +6 ring of dexterity (still there?) (45, 50, D) the staff "Suad" {*Slow rPois Int+2 Stlth+ Air Alchemy} (still there?) [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rPois: It protects you from poison. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. a staff of earth (still there?) a wand of flame (10) (still there?) a storm dragon corpse (still there?) (46, 48, D) a staff of cold (47, 37, D) the +6 trident "Ujouzuh" {freeze, Int+5} (still there?) Int+5: It affects your intelligence (+5). an elf corpse (skeletalised by now) (still there?) (47, 48, D) a +8 chain mail of ponderousness (unseen) (47, 49, D) a staff of conjuration (unseen) (47, 50, D) a +2 chain mail of willpower (still there?) a +4 chain mail of cold resistance (still there?) (47, 51, D) the +8 quarterstaff "Zap Zazoi" {flame, rPois rF+} (still there?) rF+: It protects you from fire. rPois: It protects you from poison. a titan corpse (still there?) a titan corpse (still there?) a titan corpse (still there?) (47, 55, D) a storm dragon corpse (48, 0, D) a wand of polymorph (6) (48, 35, D) a +0 long sword (48, 48, D) a staff of earth (unseen) (48, 50, D) a book of Necromancy (48, 51, D) a +2 shortbow of freezing (still there?) a titan corpse (still there?) (48, 54, D) a titan corpse a wind drake corpse (49, 0, D) a staff of conjuration (still there?) a staff of air (still there?) a +1 war axe of freezing (still there?) (49, 23, D) a +4 halberd of protection (still there?) a +3 rapier of electrocution (still there?) (49, 49, D) a wand of digging (8) (49, 50, D) the +0 cloak of Sydefih {Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (49, 51, D) a wind drake corpse (50, 2, D) a book of Winter (50, 12, D) a staff of alchemy (50, 14, D) a staff of earth (50, 23, D) +0 fire dragon scales a book of Hexes a fire dragon corpse (skeletalised by now) (50, 39, D) a +0 long sword a +0 rapier a +3 leather armour a +0 rapier a +2 plate armour of fire resistance the +9 whip of Fate {flame, rC- Will+ Dex+4} Dex+4: It affects your dexterity (+4). rC-: It makes you vulnerable to cold. Will+: It increases your willpower. a +5 arbalest of flaming (50, 48, D) a staff of cold (still there?) a book of Scorching (still there?) (50, 50, D) a +3 heavy halberd (still there?) a titan corpse (still there?) (51, 1, D) a +2 heavy war axe (still there?) a staff of conjuration (still there?) (51, 14, D) a +6 sling a staff of alchemy (51, 41, D) a +0 heavy flail (51, 49, D) a wand of quicksilver (3) (51, 50, D) the +8 Vampire's Tooth {megavamp} (still there?) the Grimoire of the Promethean Evil Eye (still there?) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ignite Poison Fire/Alchemy 4 c - Sticky Flame Fire/Alchemy 4 d - Alistair's Intoxication Alchemy 5 a spriggan corpse (still there?) (52, -1, D) a Gell's gravitambourine (2/2) (52, 18, D) an orb of wrath (52, 23, D) +0 fire dragon scales a ring of ice a staff of alchemy (52, 36, D) a +0 short sword a +2 helmet of see invisible (52, 48, D) a +2 leather armour of poison resistance (unseen) (52, 49, D) the Thoughts on Floating Summoning Spells Type Level a - Shock Conjuration/Air 1 b - Vhi's Electric Charge Translocation/Air 4 c - Plasma Beam Fire/Air 6 d - Monstrous Menagerie Summoning 7 a scroll of brand weapon (53, 1, D) an amulet of the acrobat (still there?) a granite talisman (still there?) a +3 falchion of holy wrath (still there?) (53, 12, D) a +1 dagger of venom a staff of death (53, 14, D) a +0 leather armour (53, 25, D) the +4 rapier "Xopriy" {flame, Fly rCorr} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. a +2 great sword of holy wrath a +0 scimitar of flaming a +0 great sword of flaming a +2 scimitar of flaming (53, 29, D) a ring of protection from fire (53, 36, D) the +7 flail "Eweel" {flame, Int+4 Dex+2 Stlth+} Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (53, 37, D) a +0 dagger a talisman of death a wand of warping (5) (53, 39, D) a +0 leather armour (still there?) a +0 longbow (still there?) a +0 vampiric hand axe (still there?) (53, 50, D) a +0 robe (53, 57, D) a +1 robe of fire resistance (unseen) (54, -1, D) a wand of mindburst (9) (54, 11, D) a +2 plate armour of fire resistance the Anthology of Minerals Spells Type Level a - Petrify Alchemy/Earth 4 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Hellfire Mortar Fire/Earth 7 (54, 16, D) a +0 war axe of electrocution (54, 23, D) a +3 scimitar of flaming (54, 24, D) a staff of air (54, 25, D) a fire dragon corpse (skeletalised by now) (54, 36, D) a +0 dagger (54, 48, D) a wand of warping (2) (54, 49, D) a wand of polymorph (2) (54, 50, D) a +3 ring mail of positive energy (unseen) (54, 53, D) the +7 war axe "Seadus" {drain, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (55, 24, D) the Grimoire of Linear Creation Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Martyr's Knell Necromancy/Summoning 4 d - Manifold Assault Translocation 7 (55, 25, D) a hell hound corpse (skeletalised by now) (57, -1, D) a staff of fire (still there?) the ring "Ceifros" {*Slow Fly Dex+3 Stlth+} (still there?) [ring of flight] Dex+3: It affects your dexterity (+3). Fly: It grants you flight. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. (57, 15, D) a +1 mace of draining the +5 long sword of the Bouncing Queens {protect, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (57, 36, D) a +2 sling of freezing (59, 16, D) a +1 quick blade of protection (59, 47, D) the Enchiridion on Scorching Amathomancy Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Sticky Flame Fire/Alchemy 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 (59, 49, D) a +1 dagger of speed (still there?) a ring of positive energy (still there?) the +2 pair of gloves "Poschuedu" {-Tele Regen+ Int-3 SInv} (still there?) Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. Regen+: It increases your rate of health regeneration. (60, 47, D) a book of Storms a ring of magical power (60, 49, D) the staff "Gaoruwez" {rPois Will+ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Will+: It increases your willpower. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 8, D) a +6 battleaxe of flaming (61, 35, D) an amulet of guardian spirit (61, 37, D) a +0 spear a +0 robe a +6 great sword of venom a +1 leather armour of positive energy a staff of conjuration a +0 kite shield an adder corpse (skeletalised by now) (61, 48, D) a book of the Spheres (62, 1, D) a +0 heavy arbalest (62, 26, D) a +0 falchion of holy wrath (62, 38, D) a +0 mace a +0 robe an adder corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) a naga corpse (skeletalised by now) (62, 40, D) a +0 flail a water moccasin corpse (skeletalised by now) (62, 48, D) a Trismegistus Codex (still there?) a +4 heavy orcbow (still there?) (62, 50, D) a +5 ring of evasion (63, 0, D) a +2 robe of resistance (63, 15, D) the Directory of Icebound Relocation Spells Type Level a - Frozen Ramparts Ice 3 b - Dimensional Bullseye Hexes/Translocation 4 c - Passage of Golubria Translocation 4 d - Malign Gateway Summoning/Translocation 7 (63, 17, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (63, 26, D) the Papyrus of Points Spells Type Level a - Lesser Beckoning Translocation 2 b - Vhi's Electric Charge Translocation/Air 4 c - Gell's Gavotte Translocation 6 d - Disjunction Translocation 8 a staff of alchemy (63, 28, D) a +2 robe of cold resistance A Almanac of Superlative Spells Spells Type Level a - Polar Vortex Ice 9 (63, 35, D) a +0 kite shield (63, 47, D) the +10 rapier of the Doomed Warrior {venom, rElec} rElec: It insulates you from electricity. (unseen) (63, 49, D) a +1 spectral quarterstaff (unseen) (64, 48, D) a +1 spectral giant club a wand of polymorph (5) a scroll of brand weapon (64, 49, D) the +8 mithril axe "Arga" {speed, Will+} (still there?) Will+: It increases your willpower. a ring of willpower (still there?) a +3 ring mail of poison resistance (still there?) the ring of Visofa {rF+ Will+ Dex+2 SInv} (still there?) [ring of willpower] Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. Will+: It increases your willpower. SInv: It lets you see invisible. the brooch of Shielding {Spirit SH+8} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). (65, 28, D) Ginlun's Lectures on Firn and the Quarry Spells Type Level a - Frozen Ramparts Ice 3 b - Bombard Conjuration/Earth 6 c - Hellfire Mortar Fire/Earth 7 (65, 36, D) a +0 robe a +0 scimitar (66, 52, D) quicksilver dragon scales (still there?) a staff of death (still there?) (67, 0, D) a staff of death (unseen) (67, 38, D) a merfolk corpse (skeletalised by now) (67, 47, D) a staff of alchemy (still there?) an amulet of reflection (still there?) (67, 53, D) a staff of earth (still there?) a staff of alchemy (still there?) a book of Spontaneous Combustion (still there?) a granite talisman (still there?) (68, 35, D) a book of Annihilations (68, 48, D) a staff of air (still there?) a ring of ice (still there?) a wand of flame (9) (still there?) a +2 flail of holy wrath (still there?) a +1 kite shield of poison resistance (still there?) Ujauzoth's Thoughts on the Akashic Familiar (still there?) Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Gell's Gavotte Translocation 6 c - Summon Hydra Summoning 7 a +2 glaive of venom (still there?) the +1 quarterstaff of the Forging Gods {speed, rElec rPois Dex+3} (still there?) Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. (69, 35, D) a boomerang (69, 49, D) a wand of mindburst (6) (70, 9, D) a book of Annihilations (70, 12, D) an iguana corpse (skeletalised by now) (70, 17, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (70, 26, D) a cyclops corpse (skeletalised by now) (70, 28, D) a +0 shortbow a centaur corpse (skeletalised by now) (70, 36, D) a +0 trident a +0 trident a +0 trident a merfolk corpse (skeletalised by now) (70, 39, D) a +0 shortbow (71, 8, D) a book of the Hunter (71, 17, D) the +8 quarterstaff "Itiogoel" {distort, rC- Will+ MP+6 Str+3} Str+3: It affects your strength (+3). rC-: It makes you vulnerable to cold. Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). (71, 27, D) a +0 arbalest the Cyclopedia of Chilblains and Conduction Spells Type Level a - Shock Conjuration/Air 1 b - Freeze Ice 1 c - Conjure Ball Lightning Conjuration/Air 6 d - Permafrost Eruption Ice/Earth 6 4 large rocks the Vellum of the Legion Spells Type Level a - Call Canine Familiar Summoning 3 b - Summon Blazeheart Golem Fire/Summoning 4 c - Animate Armour Summoning/Earth 4 d - Malign Gateway Summoning/Translocation 7 (71, 28, D) a centaur corpse (skeletalised by now) (71, 36, D) a staff of alchemy (71, 37, D) a staff of conjuration a +0 trident a +2 heavy glaive (71, 39, D) a +0 trident (71, 50, D) a staff of fire (still there?) a +1 great mace of draining (still there?) a +0 mace of protection (still there?) (72, 8, D) a +3 spear of venom (72, 25, D) a +0 orcbow a staff of death (72, 27, D) 6 large rocks a +0 arbalest (72, 37, D) an amulet of magic regeneration a centaur corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (72, 38, D) 6 large rocks (72, 46, D) a +1 heavy sling (unseen) (72, 47, D) a wand of digging (3) (still there?) a +2 leather armour of positive energy (still there?) a ring of flight (still there?) (72, 48, D) a +0 flail of holy wrath (still there?) a staff of cold (still there?) a +6 ring of dexterity (still there?) (73, 18, D) +2 shadow dragon scales the +8 flail "Concordance" {drain, Int+4} Int+4: It affects your intelligence (+4). (73, 26, D) a staff of air a yaktaur corpse (skeletalised by now) (73, 38, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (74, 15, D) a +3 orcbow of flaming (74, 47, D) a book of the Senses (74, 48, D) a wand of quicksilver (5) (still there?) a +2 pair of boots of flying (still there?) a +2 ring mail of poison resistance (still there?) (74, 49, D) the +2 pair of slick slippers {slick, slippery, EV+4} (still there?) Slick: Its wearer cannot be constricted, engulfed, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). a +2 flail of holy wrath (still there?) 4 potions of heal wounds (still there?) (75, 1, D) a +2 sling of electrocution (75, 47, D) a +2 mace of holy wrath (unseen) (75, 48, D) the Tome of Superposition and Desecration Spells Type Level a - Sublimation of Blood Necromancy 2 b - Fugue of the Fallen Necromancy 3 c - Manifold Assault Translocation 7 d - Infestation Necromancy 8