SingularityIsNear the Dungeon (0, 0, D) a +0 club 5 stones a kobold corpse (1, 0, D) a hobgoblin corpse a quokka corpse (6, 0, D) a +0 short sword a +0 leather armour a +0 heavy hand axe a +0 leather armour an orc corpse a dart slug corpse a scorpion corpse an orc corpse (7, 0, D) a +0 mace a +0 chain mail (40, 0, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). a +4 quarterstaff of speed a +2 halberd of protection a +2 heavy dire flail a +3 war axe of freezing a +2 rapier of holy wrath (42, 0, D) a +0 pair of gloves (43, 0, D) a +0 pair of boots (44, 0, D) a +1 chain mail (47, 0, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (48, 0, D) a yak corpse (49, 0, D) a +0 shortbow a killer bee corpse (54, 0, D) a +0 giant club a +0 giant club (55, 0, D) 2 large rocks a cyclops corpse