Dungeon Sprint DCSS version 0.32-a0-2006-gc3173615b2 (webtiles) character file.

Game seed: 8024611696418873508

0 SingularityIsNear the Apothecary (level 1, 0/15 HPs)
             Began as a Djinni Conjurer on Aug 5, 2024.
             Slain by a dream sheep (11 damage)
             ... in the Dungeon (Sprint VII: "The Pits").
             The game lasted 00:00:05 (22 turns).

SingularityIsNear the Apothecary(Djinni Conjurer)     Turns: 22, Time: 00:00:05

Health: 0/15       AC:  2    Str:  6    XL:     1   Next: 0%
Gold:   0          EV: 11    Int: 19    God:    
                   SH:  0    Dex: 11

rFire   + + .        (no weapon)
rCold   x . .        (no shield)
rNeg    . . .        a - +0 robe
rPois   ∞            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (boots unavailable)
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.22/turn    (no ring)

%: no teleportation, infuse magic (-1 HP)
@: flying
A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate
caster, HP casting, extra vitality 1
a: no special abilities


You were in the Dungeon.
You visited 1 branch
Inventory:

Armour
 a - a +0 robe (worn)
Scrolls
 f - a scroll of blinking
Potions
 b - a potion of curing
 c - a potion of heal wounds
 d - a potion of haste
 e - a potion of berserk rage


   Skills:
 + Level 2.1 Dodging
 + Level 1.5 Stealth
 + Level 3.5 Spellcasting
 + Level 3.5 Conjurations
 + Level 3.5 Hexes
 + Level 3.5 Summonings
 + Level 3.5 Necromancy
 + Level 3.5 Translocations
 + Level 3.5 Fire Magic
 + Level 3.5 Ice Magic
 + Level 3.5 Air Magic
 + Level 3.5 Earth Magic
 + Level 3.5 Alchemy


You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           64%        1d6       3%          1
b - Searing Ray           Conj           32%        2d5       4%          2
c - Fulminant Prism       Conj/Alch      8%         3d6       32%         4
d - Iskenderun's Mystic   Conj/Tloc      16%        2d5 (+2d2 32%         4

Your spell library was empty.

Dungeon Overview and Level Annotations

Branches:
Dungeon (1/1)          Zot: 27000      

Altars:


Innate Abilities, Weirdness & Mutations

You are immune to sickness and miasma.
You are immune to poison.
Your flesh is very heat resistant. (rF++)
You are vulnerable to cold. (rC-)
You float through the air rather than walking.
You learn spells naturally, not from books.
Your magical power is your life essence.
You have superior vitality. (+4 MHP)

Message History

Welcome, SingularityIsNear the Djinni Conjurer. [Dungeon Sprint]
Press ? for a list of commands and other information.
Found a staircase leading out of the dungeon.
You begin with the following spells memorised: Magic Dart, Searing Ray,
Fulminant Prism, Iskenderun's Mystic Blast.
You reach down and open the door.
There is an open door to the Entrance Hall (Safe) here.
You reach down and open the huge gate.
There is a huge open gate to the Metal Vault (Medium) here.
There is a huge open gate to the Metal Vault (Medium) here.
You reach down and open the large door.
An iron imp, 4 dream sheep and an efreet come into view.
The efreet is wielding a +2 scimitar of flaming.
The iron imp shouts! The dream sheep bleats! x2
You reach down and close the large door.
An iron imp breaks down the large door.
It's broken and can't be closed.
The iron imp hits you. The dream sheep barely misses you.
There is a large broken door here.
The dream sheep barely misses you. The dream sheep completely misses you.
The dream sheep barely misses you. The dream sheep closely misses you.
The dream sheep headbutts you!
Ouch! That really hurt!
You die...

+................+
#......#..#......#
#................#
####'#####''######
#.......##''#####
#.......##......#
#.......##......#
#...<...###....##
#.......# ##@R##
#.......# #YYY5#
#.......##..Y.○.#
##########....°.+
         #......#
         ##....##
          ##++##


You could see an efreet, 4 dream sheep and an iron imp.


Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D        | SingularityIsNear the Djinni Conjurer began the quest for
                  | the Orb.
     0 | D        | SingularityIsNear set off with the following spells
                  | memorised: Magic Dart, Searing Ray, Fulminant Prism,
                  | Iskenderun's Mystic Blast.
     0 | D        | Reached XP level 1. HP: 15/15 MP: 0/0
    17 | D        | Noticed an iron imp
    17 | D        | Noticed a dream sheep
    17 | D        | Noticed a dream sheep
    17 | D        | Noticed a dream sheep
    17 | D        | Noticed a dream sheep
    17 | D        | Noticed an efreet
    22 | D        | Slain by a dream sheep

Illustrated notes

Levels and vault maps discovered:
D:        pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_2,
          mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1,
          the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries,
          crystal_vault_1, iron_vault_4, final_vault]

Action                     || total
---------------------------++-------
 Armour: Robe              ||     2
  Dodge: Dodged            ||     5

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |     22 |     22 |      0 |      0 |     17 |   1 |   22.0 |
       Dungeon |     22 |     22 |      0 |      0 |     17 |   1 |   22.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
       D: 22 daAuts