Dungeon Sprint DCSS version 0.32-a0-2006-gc3173615b2 (webtiles) character file. Game seed: 3322594205442670373 0 SingularityIsNear the Ducker (level 1, -9/20 HPs) Began as a Djinni Monk on Aug 5, 2024. Mangled by an orc ... wielding a +4 flail (11 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:03 (12 turns). SingularityIsNear the Ducker(Djinni Monk) Turns: 12, Time: 00:00:04 Health: -9/20 AC: 2 Str: 10 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 11 God: SH: 0 Dex: 15 rFire + + . a - +0 hand axe rCold x . . d - orb {light} rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) %: no teleportation, infuse magic (-10 HP) @: flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) d - an orb of light (worn) Scrolls i - a scroll of blinking Potions c - a potion of ambrosia e - a potion of curing f - a potion of heal wounds g - a potion of haste h - a potion of berserk rage Skills: + Level 3.0 Fighting + Level 2.4 Axes + Level 3.2 Dodging You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, SingularityIsNear the Djinni Monk. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You reach down and open the door. There is an open door to the Entrance Hall (Safe) here. You reach down and open the door. An orc comes into view. It is wielding a +4 flail. The orc shouts! The orc hits you with a +4 flail! Ouch! That really hurt! There is an open door to the Storerooms (Easy) here. You hit the orc but do no damage. The orc closely misses you. You hit the orc. The orc is heavily wounded. The orc hits you with a +4 flail! * * * LOW HITPOINT WARNING * * * You hit the orc but do no damage. The orc is heavily wounded. The orc hits you with a +4 flail! Ouch! That really hurt! You die... ##########++ #........... + #......#..# #####.##.......... ......o@........... ##+#####......#..#. #........... ####'#####+ #.......# #.......# #.......# #...<...# #.......# You could see an orc. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | SingularityIsNear the Djinni Monk began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 0/0 11 | D | HP: 1/20 [orc/+4 flail (9)] 12 | D | Mangled by an orc Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_5, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_1, final_vault] Action || total ---------------------------++------- Melee: Hand axe || 3 Armour: Robe || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | Dungeon | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 12 daAuts