Dungeon Sprint DCSS version 0.32-a0-2006-gc3173615b2 (webtiles) character file. Game seed: 14317741590387106939 35 SingularityIsNear the Conjurer (level 3, 0/21 HPs) Began as a Deep Elf Conjurer on Aug 5, 2024. Slain by a water elemental (12 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:56 (135 turns). SingularityIsNear the Conjurer(Deep Elf Conjurer) Turns: 135, Time: 00:00:56 Health: 0/21 AC: 2 Str: 4 XL: 3 Next: 17% Magic: 8/12 EV: 12 Int: 24 God: Gold: 21 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.26/turn %: no teleportation @: engulfed (cannot breathe) A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch You collected 21 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking i - a scroll of amnesia {unknown} k - 2 scrolls of immolation {unknown} l - a scroll of identify {unknown} n - a scroll of revelation {unknown} Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage h - a potion of invisibility {unknown} j - 4 potions of mutation {unknown} m - 3 potions of enlightenment Skills: + Level 1.7 Fighting + Level 3.8 Dodging - Level 2.4 Stealth * Level 5.5 Spellcasting * Level 6.1 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d8 24% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History n - a scroll labelled QYROSA EMMUIHE; j - 4 sapphire potions (gained 1) m - 3 potions of enlightenment (gained 1) You now have 21 gold pieces (gained 17). There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. Okay, then. You open the door. A water elemental comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (dormant, 100% to hit) The searing ray hits the water elemental. The water elemental is lightly damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the water elemental! The water elemental is heavily damaged. The searing ray hits the water elemental! The water elemental is severely damaged. The water elemental barely misses you. The searing ray hits the water elemental. The water elemental is almost destroyed. You finish channelling your searing ray. The water elemental hits you. The water elemental engulfs you in water! You cannot cast spells while unable to breathe! Unknown command. You cannot cast spells while unable to breathe! Unknown command. Your lungs strain for air! The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'...♣.♣♣ ♣.# ..#..#......♣ ♣♣.# #'####....♣♣♣ ♣..# .....#....~.♣♣♣..###+#+# .....#...~~..♣♣..#...... .....#..~~~~.♣.♣.E.⌠.... ####'#..~≈≈~~~♣♣@#...### .....#.~~≈~~~....# ⌠.# .....#.~≈~~~.....# .# .....#.~~~.......# # '#####...........# ........†........# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A wolf (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | SingularityIsNear the Deep Elf Conjurer began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 59 | D | Reached skill level 1 in Fighting 59 | D | Reached skill level 5 in Conjurations 59 | D | Reached XP level 2. HP: 9/16 MP: 0/9 62 | D | Learned a level 2 spell: Searing Ray 97 | D | Reached skill level 5 in Spellcasting 97 | D | Reached skill level 6 in Conjurations 97 | D | Reached XP level 3. HP: 21/21 MP: 7/12 126 | D | Noticed a water elemental 135 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.7 Dodging | 3 | 3.8 Spellcasting | 4 5 | 5.5 Conjurations | 5 6 | 6.1 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 12 Searing Ray || 2 Armour: Robe || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 139 | 139 | 0 | 28 | 40 | 1 | 139.0 | Dungeon | 139 | 139 | 0 | 28 | 40 | 1 | 139.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 139 daAuts