Dungeon Crawl Stone Soup version 0.32-a0-2084-g2a9263fe16 (webtiles) character file. Game seed: 2171017554463653425 10 SingularityIsNear the Conjurer (level 2, 20/20 HPs) Began as a Barachi Conjurer on Aug 12, 2024. Got out of the dungeon alive. The game lasted 00:00:49 (510 turns). SingularityIsNear the Conjurer(Barachi Conjurer) Turns: 510, Time: 00:00:50 Health: 20/20 AC: 2 Str: 8 XL: 2 Next: 20% Magic: 5/5 EV: 11 Int: 18 God: Gold: 41 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 41 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of protection from fire Scrolls e - a scroll of vulnerability {unknown} Potions b - a potion of magic c - a potion of invisibility {unknown} Skills: + Level 0.5 Fighting - Level 2.1 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting + Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 3% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5426 Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You now have 41 gold pieces (gained 14). You see here a rat corpse. An endoplasm comes into view. Found Xixist's Armour Shoppe. An endoplasm is nearby! An endoplasm is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm is nearby! An endoplasm is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! There is an entrance to Xixist's Armour Shoppe here. You see here 3 stones. There is an open door here. You enter the shallow water. You enter the shallow water. There is a staircase leading out of the dungeon here. You have escaped! ########## #≈♣P~P~.@# #####♣~~.....# #...'.....P~≈# #.###♣~.P~♣♣~# ####...###'###### #....#.....# #.########## #.# #.# There were no monsters in sight! Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 2 jackals (D:1) 3 bats (D:1) A kobold (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SingularityIsNear the Barachi Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 274 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 399 | D:1 | Found Xixist's Armour Shoppe. 510 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_rooms, serial_shops, nicolae_shop_trees Action || total ---------------------------++------- Cast: Magic Dart || 15 Armour: Robe || 6 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 573 | 488 | 85 | 0 | 433 | 1 | 573.0 | Dungeon | 573 | 488 | 85 | 0 | 433 | 1 | 573.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 573 daAuts