Dungeon Sprint DCSS version 0.32-a0-2084-g2a9263fe16 (webtiles) character file. Game seed: 4722852586529530439 0 SingularityIsNear the Conjurer (level 1, -2/15 HPs) Began as a Deep Elf Conjurer on Aug 12, 2024. Slain by a neqoxec (5 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:12 (19 turns). SingularityIsNear the Conjurer(Deep Elf Conjurer) Turns: 19, Time: 00:00:13 Health: -2/15 AC: 4 Str: 4 XL: 1 Next: 0% Magic: 5/6 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.20/turn %: no teleportation @: berserking, hasted, very quick A: magic regeneration, iridescent scales 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are partially covered in iridescent scales. (AC +2) Message History You open the door. 4 weeping skulls come into view. The weeping skull releases gushing sobs. The wave of grief passes through you. Found 243 gold pieces. You close the door. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. You close the door. You open the door. A neqoxec comes into view. You close the door. You open the door. The neqoxec shouts! You hear a shout! x2 A neqoxec comes into view. You feel yourself speed up. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You hit the neqoxec. The neqoxec is lightly wounded. A neqoxec comes into view. The neqoxec closely misses you. You punch the neqoxec! The neqoxec is heavily wounded. The neqoxec hits you. You hit the neqoxec. The neqoxec is heavily wounded. You barely miss the neqoxec. The neqoxec is heavily wounded. The neqoxec gestures at you. Something gnaws on your mind! * * * LOW HITPOINT WARNING * * * You feel your power leaking away. The neqoxec gestures at you. Strange energies course through your body. Iridescent scales grow over part of your body. You barely miss the neqoxec. The neqoxec is heavily wounded. The neqoxec hits you. You die... ## 3# # 3## # ##. #3# .## #...##@##B..# #.+.<.+# #.m.##.##$B.# ##. #+# .## # ○z. # zz#.z ##○ °## ## ## You could see 3 neqoxecs. Vanquished Creatures (others) Menkaure (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | SingularityIsNear the Deep Elf Conjurer began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed a boulder beetle 1 | D | Noticed a boulder beetle 4 | D | Noticed a weeping skull 4 | D | Noticed a weeping skull 4 | D | Noticed a weeping skull 4 | D | Noticed a weeping skull 7 | D | Noticed a merfolk siren 10 | D | Noticed a neqoxec 12 | D | Noticed a neqoxec 15 | D | Noticed a neqoxec 17 | D | Killed Menkaure 18 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [a neqoxec] 19 | D | Slain by a neqoxec Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_obstacle_7, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 5 Use: Potion || 2 Armour: Robe || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | Dungeon | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 17 daAuts