Dungeon Sprint DCSS version 0.33-a0-40-g6fe00ff5d4 (webtiles) character file. Game seed: 3704293856244053939 0 SingularityIsNear the Vexing (level 1, -9/13 HPs) Began as a Formicid Enchanter on Aug 31, 2024. Killed from afar by Ijyb (22 damage) ... with a bolt of light ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:10 (11 turns). SingularityIsNear the Vexing (Formicid Enchanter) Turns: 11, Time: 00:00:11 Health: -9/13 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: blinded, invisible A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions c - a potion of invisibility d - a potion of curing e - a potion of heal wounds f - 2 potions of magic Skills: + Level 0.0 Fighting * Level 1.0 Short Blades + Level 1.7 Dodging * Level 3.6 Stealth - Level 2.1 Spellcasting - Level 3.6 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 11% N/A 16% 3 Tukima's Dance Hex 11% N/A 16% 3 Ensorcelled Hibernation Hex/Ice 12% N/A 17% 2 Dazzling Flash Hex/Fire 12% N/A 32% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, SingularityIsNear the Formicid Enchanter. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. Ijyb the Inquisitive comes into view. She is wielding a +0 dagger and carrying a wand of light. There is an open door here. You fade into invisibility! The helpless Ijyb fails to defend herself. You puncture Ijyb! Ijyb is heavily wounded. You hit Ijyb but do no damage. Ijyb is heavily wounded. You barely miss Ijyb. Ijyb is heavily wounded. Ijyb misses you. There is an open door here. You hit Ijyb. Ijyb is severely wounded. Ijyb zaps a wand. The bolt of light hits you!! You are blinded! Ouch! That really hurt! You die... Ijyb moans, "Good help so hard to find!" ####### #<.#..+ { #..@..# { #.g#### #..# #..# #..# #⌠⌠# { #### You could see Ijyb (unable to see you). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | SingularityIsNear the Formicid Enchanter began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed Ijyb 11 | D | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Dagger || 4 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10 | 10 | 0 | 0 | 0 | 1 | 10.0 | Dungeon | 10 | 10 | 0 | 0 | 0 | 1 | 10.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 10 daAuts