SingularityIsNear the Dungeon (0, 50, D) a wand of flame (4) (0, 51, D) a ring of willpower (0, 52, D) a book of Blood the Papyrus of the Burn Spells Type Level a - Ignite Poison Fire/Alchemy 4 b - Hellfire Mortar Fire/Earth 7 c - Fire Storm Conjuration/Fire 9 (1, 17, D) a +0 long sword (1, 20, D) a +0 dagger (1, 32, D) a +0 pair of gloves of strength (unseen) (1, 33, D) a wand of quicksilver (6) (1, 34, D) a +2 sling of draining (unseen) (1, 50, D) a +1 dagger of venom (still there?) a +3 plate armour of cold resistance (still there?) a staff of death (still there?) (1, 51, D) a staff of alchemy (unseen) (2, 16, D) a +0 short sword a book of Spontaneous Combustion a wand of flame (8) (2, 32, D) a +5 orcbow of freezing (unseen) (2, 49, D) a +0 plate armour of fire resistance (unseen) (2, 55, D) a ghoul corpse (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 14, D) a +0 dagger (3, 15, D) a +0 scimitar (still there?) a +6 ring of dexterity (still there?) the +10 flail of Sulphur {antimagic, ^Drain rN++ Dex+3} (still there?) Dex+3: It affects your dexterity (+3). rN++: It greatly protects you from negative energy. ^Drain: It drains your maximum health when unequipped. a +0 shortbow (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) a book of Frost (still there?) an elf corpse (still there?) an elf corpse (still there?) (3, 16, D) a staff of alchemy (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) (3, 20, D) a +0 leather armour (still there?) a +1 shortbow of flaming (still there?) an amulet of guardian spirit (still there?) a +0 longbow (still there?) a +0 shortbow (still there?) (3, 32, D) a There-And-Back Book (still there?) a wand of warping (4) (still there?) a staff of death (still there?) the staff of the Conjuring Gods {rElec Int+5 Summ Air} (still there?) [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (3, 49, D) a staff of death (unseen) (3, 52, D) a +4 ring of protection (still there?) a +2 pair of boots of flying (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 short sword (4, 15, D) a +0 longbow a +0 leather armour an amulet of faith a +0 short sword a scroll of brand weapon an elf corpse (4, 18, D) an elf corpse (4, 20, D) a +0 short sword an elf corpse (4, 32, D) a +0 rapier of holy wrath (still there?) the +3 leather armour "Ypuloesaukh" {rPois rN++ Dex-2 Slay-2} (still there?) Dex-2: It affects your dexterity (-2). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (4, 33, D) a wand of warping (8) (still there?) the +2 sling of Milovif {drain, rF- Dex+3} (still there?) Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. (4, 49, D) a +5 flail of protection (still there?) a wand of paralysis (4) (still there?) (5, 17, D) a +0 leather armour a +0 short sword a +0 shortbow a +0 leather armour (5, 18, D) a +0 leather armour (5, 19, D) a +0 long sword (5, 20, D) a +0 leather armour (5, 32, D) a ring of willpower (5, 33, D) a wand of quicksilver (4) (5, 34, D) the ring "Lohot" {rPois rCorr Int+6} (still there?) [ring of intelligence] Int+6: It affects your intelligence (+6). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a komodo dragon corpse (still there?) (5, 35, D) a +1 rapier of speed (still there?) a water moccasin corpse (still there?) a water moccasin corpse (still there?) (5, 37, D) a hydra corpse (5, 49, D) the +7 hand axe "Liskeh" {freeze, *Noise Str+7 Dex+4} (still there?) Str+7: It affects your strength (+7). Dex+4: It affects your dexterity (+4). *Noise: It may make a loud noise when swung. a ghoul corpse (still there?) (5, 50, D) the ring of Pewaf {+Blink rF+ Str+6} (still there?) [ring of strength] Str+6: It affects your strength (+6). rF+: It protects you from fire. +Blink: It lets you blink. the ring of Zueffaf {rC- rCorr MP+7 Dex+9 Stlth-} (still there?) [ring of resist corrosion] Dex+9: It affects your dexterity (+9). rC-: It makes you vulnerable to cold. MP+7: It affects your magic capacity (+7). rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (5, 52, D) 3 large rocks (still there?) a +2 mace of draining (still there?) (5, 55, D) a doom hound corpse (6, 15, D) an elf corpse (6, 16, D) a +0 short sword (6, 17, D) a +0 rapier a +1 long sword of distortion a +6 falchion of electrocution a +0 leather armour (6, 19, D) a +0 leather armour (6, 22, D) a +0 rapier a +0 rapier a +0 leather armour (6, 32, D) the Directory of Heavy Thunder Spells Type Level a - Static Discharge Conjuration/Air 2 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Passwall Earth 3 d - Vhi's Electric Charge Translocation/Air 4 e - Conjure Ball Lightning Conjuration/Air 6 (unseen) (6, 33, D) the +3 mace of Cataclysm {drain, rF+ rN+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (6, 35, D) a dire elephant corpse (6, 36, D) a cane toad corpse an elephant corpse (6, 37, D) a rime drake corpse (6, 50, D) a +4 spectral lajatang (unseen) (6, 52, D) a +1 mace of protection (unseen) (7, 15, D) a +0 short sword (still there?) a +0 leather armour (still there?) the ring of Shadows {Umbra +Inv Stlth+} (still there?) [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. a wand of paralysis (5) (still there?) an elf corpse (still there?) (7, 16, D) a +0 leather armour (still there?) a +0 longbow (still there?) a +0 battleaxe of electrocution (still there?) a +0 leather armour (still there?) a book of Iron (still there?) (7, 19, D) a +0 rapier (7, 33, D) a +6 ring of strength (still there?) the +4 robe "Yhithreh" {Harm Slay+5} (still there?) Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Harm: It increases damage dealt and taken. a +4 long sword of electrocution (still there?) a polar bear corpse (still there?) a water moccasin corpse (still there?) (7, 34, D) a +6 heavy morningstar (unseen) (7, 35, D) a yak corpse (7, 37, D) a rime drake corpse (7, 39, D) a black mamba corpse (7, 50, D) a wand of digging (4) an amulet of reflection (7, 54, D) a +4 vampiric rapier (unseen) (8, 14, D) a +1 sling of flaming (unseen) (8, 15, D) a scroll of brand weapon (8, 16, D) a +0 chain mail a +0 longbow a +0 leather armour an elf corpse (8, 34, D) a cane toad corpse (8, 35, D) a hydra corpse (8, 37, D) a death yak corpse (8, 51, D) a +2 lajatang of venom a ring of fire the +7 mace of Gaotauff {freeze, rPois Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. (8, 52, D) a wand of quicksilver (5) the +0 battleaxe "Waonotej" {freeze, rN++ Int+3 Dex+2 Stlth-} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. (8, 53, D) 3 large rocks (8, 54, D) the Verses on Despicable Mysteries and Hurting Spells Type Level a - Grave Claw Necromancy 2 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Starburst Conjuration/Fire 6 d - Rimeblight Ice/Necromancy 7 (9, 14, D) a +0 long sword a wand of warping (4) (9, 15, D) a +0 long sword a wand of warping (1) (9, 16, D) a +0 leather armour (still there?) a +2 war axe of freezing (still there?) a +0 long sword (still there?) (9, 17, D) a +0 dagger (still there?) a +0 leather armour (still there?) a staff of conjuration (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (9, 32, D) a +5 ring of evasion (9, 33, D) a staff of conjuration (still there?) a +2 falchion of holy wrath (still there?) a yak corpse (still there?) (9, 34, D) a staff of fire (unseen) (9, 36, D) a rime drake corpse (9, 39, D) a wolf corpse (9, 54, D) +0 shadow dragon scales (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 15, D) a +0 longbow a +0 leather armour a wand of flame (15) (10, 18, D) the +2 robe of Orthodoxy {rPois Dex+6} (still there?) Dex+6: It affects your dexterity (+6). rPois: It protects you from poison. a +0 shortbow (still there?) a +0 short sword (still there?) (10, 32, D) a ring of fire (10, 33, D) the +1 dagger of Gozag's Brutal Revenge {drain, rPois rC+++ Int-5 Stlth+} Int-5: It affects your intelligence (-5). rC+++: It renders you almost immune to cold. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (10, 54, D) a shadow dragon corpse (11, 0, D) a +0 spear the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a +0 hand axe of distortion (unseen) (11, 15, D) a +0 long sword the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. an elf corpse (11, 16, D) a +0 rapier a +0 rapier a +0 leather armour a +6 ring of strength a wand of flame (11) an elf corpse (11, 18, D) an elf corpse (11, 32, D) a granite talisman (11, 33, D) a +1 leather armour of willpower (unseen) (11, 34, D) a +3 scale mail of fire resistance (unseen) (11, 35, D) a +2 leather armour of fire resistance (still there?) a water moccasin corpse (still there?) (11, 37, D) an elephant corpse (11, 49, D) a ring of protection from cold (11, 51, D) a +4 shortbow of flaming (still there?) a +2 battleaxe of freezing (still there?) a book of Party Tricks (still there?) (11, 52, D) a wand of flame (7) (12, 14, D) a +0 dagger of venom (unseen) (12, 15, D) a staff of earth (unseen) (12, 18, D) a +0 long sword a +0 ring mail an elf corpse (12, 32, D) a +4 dagger of venom (unseen) (12, 33, D) a staff of conjuration (still there?) a cane toad corpse (still there?) (12, 34, D) a +6 ring of strength (12, 35, D) a catoblepas corpse (12, 51, D) a +2 chain mail of poison resistance (still there?) a book of Spectacle (still there?) the Volume of Felsic Jinxing (still there?) Spells Type Level a - Anguish Hexes/Necromancy 4 b - Silence Hexes/Air 5 c - Magnavolt Earth/Air 7 a wand of warping (4) (still there?) a wand of mindburst (7) (still there?) a doom hound corpse (still there?) (13, 17, D) a +2 arbalest of freezing (unseen) (13, 32, D) a +2 plate armour of positive energy (unseen) (13, 33, D) a +2 scale mail of poison resistance (unseen) (13, 34, D) a book of Displacement (14, 49, D) a ring of protection from fire (14, 50, D) an Everburning Encyclopedia (still there?) the +7 falchion of the Tiger {vamp, rF+} (still there?) rF+: It protects you from fire. the ring "Tatoyhon" {MP+7 Str+2 Dex+6} (still there?) [ring of dexterity] Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). MP+7: It affects your magic capacity (+7). (18, 1, D) a tin of tremorstones (2/2) (18, 16, D) a staff of alchemy (unseen) (18, 19, D) a ball python corpse (skeletalised by now) (18, 31, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (unseen) (19, 0, D) a ring of see invisible (19, 16, D) a +0 kite shield a +0 spear (19, 33, D) a +2 scimitar of freezing (still there?) a +0 robe (still there?) a +6 ring of strength (still there?) the +7 shadow dragon scales of the Bespelled God {+Blink Str+3 Stlth++++} (still there?) Str+3: It affects your strength (+3). +Blink: It lets you blink. Stlth++++: It makes you much more stealthy. (19, 35, D) a +0 robe a +0 dagger a human corpse (19, 49, D) a +0 plate armour (still there?) a +0 glaive (still there?) a +1 quarterstaff of speed (still there?) a +0 arbalest (still there?) a book of Necromancy (still there?) a +0 great sword (still there?) a staff of alchemy (still there?) Geudgh's Atlas of the Hyperborean Union (still there?) Spells Type Level a - Summon Small Mammal Summoning 1 b - Animate Armour Summoning/Earth 4 c - Metabolic Englaciation Hexes/Ice 5 d - Haunt Necromancy/Summoning 7 a staff of death (still there?) a human corpse (still there?) (19, 51, D) a +0 chain mail (still there?) a +0 arbalest (still there?) a book of the Tundra (still there?) a +1 great sword (still there?) (20, 2, D) the ring of Qulat {Ice *Slow Int+5 Dex+2} [ring of ice] Ice: It enhances your ice magic. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. *Slow: It may slow you when you take damage. (20, 3, D) a +2 dagger of speed (unseen) (20, 16, D) a +0 robe (still there?) the Omnibus of the Mighty Geologist (still there?) Spells Type Level a - Sandblast Earth 1 b - Spellforged Servitor Conjuration/Summoning 7 c - Chain Lightning Conjuration/Air 9 (20, 32, D) the Book of Asceticism Spells Type Level a - Soul Splinter Necromancy 1 b - Fugue of the Fallen Necromancy 3 c - Plasma Beam Fire/Air 6 d - Ignition Fire 8 (unseen) (20, 33, D) a +0 dagger (still there?) a +0 robe (still there?) a ring of protection from fire (still there?) the +5 spear of the Stopping Gods {heavy, rN+ SInv Stlth+} (still there?) rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a human corpse (still there?) (20, 36, D) a wand of polymorph (4) a ghoul corpse (20, 52, D) a book of Party Tricks a book of Iron (21, 0, D) a +4 heavy war axe (still there?) a +1 vampiric lajatang (still there?) (21, 3, D) a +4 whip of venom (unseen) (21, 16, D) the ring "Nerec" {Str+2 Dex+6} [ring of dexterity] Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). a +0 long sword (21, 20, D) a water moccasin corpse (skeletalised by now) (21, 47, D) a +1 heavy hand axe (unseen) (21, 52, D) 5 large rocks a +0 long sword a human corpse a human corpse (22, -1, D) an amulet of the acrobat (22, 2, D) a staff of earth (22, 16, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (22, 17, D) an adder corpse (skeletalised by now) (22, 18, D) a +0 trident a +0 robe a +0 tower shield a ring of protection from fire (22, 24, D) a +0 halberd (still there?) a +2 robe of cold resistance (still there?) (22, 25, D) the +5 trident "Nuiqiar" {freeze, Int+2} (still there?) Int+2: It affects your intelligence (+2). a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (22, 31, D) a +0 dagger (22, 32, D) a wand of mindburst (10) (22, 34, D) the +6 scimitar of Darityop {heavy, *Noise rPois Will+ Str+4} (still there?) Str+4: It affects your strength (+4). rPois: It protects you from poison. Will+: It increases your willpower. *Noise: It may make a loud noise when swung. a wand of paralysis (8) (still there?) a staff of fire (still there?) the +2 scale mail of Areicsae {Slay+6} (still there?) Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (22, 47, D) the Disquisition on Creative Blasts (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 2 c - Summon Lightning Spire Summoning/Air 4 a +0 arbalest (still there?) (23, 16, D) a +1 eveningstar of freezing a staff of death (23, 19, D) a +0 spear a +0 robe a +0 whip a +0 robe a ring of see invisible a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (23, 28, D) a +0 whip a +0 robe (23, 40, D) a +0 robe (23, 53, D) a +0 battleaxe (24, 0, D) a +2 arbalest (24, 1, D) the ring "Otseli" {rF+ Dex+4} [ring of protection from fire] Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. (24, 23, D) an anaconda corpse (skeletalised by now) (24, 24, D) a +0 short sword a +0 robe a +0 kite shield (24, 25, D) an anaconda corpse (24, 29, D) a +0 battleaxe (24, 32, D) a +2 short sword of electrocution a +0 robe a +0 flail a human corpse (24, 33, D) the +1 great sword of Fefeafet {freeze, Str+2 Int-4 Dex+4} Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). a +5 battleaxe a staff of fire (24, 35, D) a +0 robe (24, 49, D) a +2 short sword of venom (still there?) a wand of polymorph (5) (still there?) a +0 chain mail (still there?) a book of the Warp (still there?) (24, 51, D) a +0 plate armour (still there?) a staff of fire (still there?) 4 large rocks (still there?) a stone giant corpse (still there?) (24, 53, D) a +0 broad axe a +0 chain mail a human corpse (25, 1, D) a wand of quicksilver (8) (25, 16, D) a +0 quarterstaff of draining (25, 17, D) an amulet of regeneration a guardian serpent corpse (skeletalised by now) (25, 18, D) a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (25, 25, D) an adder corpse (skeletalised by now) (25, 26, D) a +0 robe (25, 33, D) a ring of resist corrosion (25, 34, D) a +0 long sword a ring of magical power a book of Unlife (25, 48, D) 4 large rocks (still there?) a +0 mace of protection (still there?) a +1 broad axe of flaming (still there?) a yaktaur corpse (still there?) a titan corpse (still there?) (25, 50, D) a +2 chain mail of poison resistance (still there?) a +2 long sword of holy wrath (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) a +1 morningstar of protection (still there?) (26, 0, D) a +2 leather armour of cold resistance a lightning rod (4/4) (26, 15, D) a ring of see invisible (26, 16, D) a ring of see invisible (26, 17, D) a +0 battleaxe (26, 19, D) a +4 morningstar of protection (unseen) (26, 21, D) a guardian serpent corpse (skeletalised by now) (26, 32, D) a staff of death (unseen) (26, 33, D) a +1 leather armour of positive energy (still there?) a wand of warping (3) (still there?) (26, 48, D) a +0 arbalest a wand of flame (10) (26, 49, D) a +0 long sword a +0 chain mail the Quarto of Mustering and Confrontation Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Summon Lightning Spire Summoning/Air 4 c - Arcjolt Conjuration/Air 5 d - Summon Mana Viper Hexes/Summoning 5 (26, 50, D) a +0 battleaxe (still there?) a ring of see invisible (still there?) a +4 scale mail of cold resistance (still there?) (26, 53, D) a +0 chain mail (27, 0, D) the staff "Xotzeiji" {rPois rC+ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (27, 17, D) a +0 rapier of electrocution (unseen) (27, 32, D) a +5 giant spiked club (27, 33, D) the +0 trident "Impbane" {flame, Int+4 Dex+2 Stlth+} Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (27, 34, D) a +0 short sword (still there?) a +0 shortbow of flaming (still there?) (27, 48, D) a +3 long sword (still there?) a +0 plate armour (still there?) a ring of ice (still there?) a human corpse (still there?) (27, 49, D) a +0 battleaxe a +0 chain mail the +5 mace of the Gnashing Gods {antimagic, Fly rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. Fly: It grants you flight. (27, 50, D) the +3 short sword of Enimnaje {heavy, ^Contam rF++ Str+2} Str+2: It affects your strength (+2). rF++: It greatly protects you from fire. ^Contam: It causes magical contamination when unequipped. (27, 51, D) a +0 arbalest a +2 long sword a +0 chain mail a +0 arbalest (27, 53, D) a human corpse (28, 1, D) a wand of flame (12) (still there?) the dragon-blood talisman of the True Pharaoh {rF- Will+ Str+4} (still there?) [dragon-blood talisman] Str+4: It affects your strength (+4). rF-: It makes you vulnerable to fire. Will+: It increases your willpower. (28, 2, D) a +1 great sword of holy wrath (unseen) (28, 16, D) the +6 scimitar of Larinn {speed, +Blink rC+ rN+ Int+3 Dex-5} Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). rC+: It protects you from cold. rN+: It protects you from negative energy. +Blink: It lets you blink. (unseen) (28, 17, D) the +3 great sword of a Thousand Ghosts {freeze, Fly Will+++ Str-3 SInv} Str-3: It affects your strength (-3). Will+++: It greatly increases your willpower. SInv: It lets you see invisible. Fly: It grants you flight. (unseen) (28, 32, D) a wand of quicksilver (3) (28, 33, D) a wand of paralysis (2) (still there?) a +1 spear of venom (still there?) (28, 34, D) a +0 war axe a +0 chain mail (28, 48, D) a +3 lajatang of speed (still there?) a +0 plate armour (still there?) a beast talisman (still there?) (28, 49, D) the +8 Vampire's Tooth {megavamp} (still there?) a +0 chain mail (still there?) (28, 53, D) a +0 battleaxe (28, 54, D) a +3 long sword of freezing (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) a human corpse (still there?) (28, 55, D) a +2 war axe (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) (29, 17, D) a ring of ice (29, 18, D) a +2 flail of protection (still there?) a +6 ring of dexterity (still there?) a naga corpse (skeletalised by now) (still there?) (29, 32, D) a wand of polymorph (5) (29, 48, D) a +1 heavy war axe (unseen) (29, 49, D) a wand of quicksilver (4) (29, 50, D) a wand of quicksilver (7) (29, 51, D) a +0 battleaxe (still there?) a +3 great mace (still there?) a +0 plate armour (still there?) a ring of poison resistance (still there?) a human corpse (still there?) (29, 53, D) a +0 chain mail a +0 long sword a +0 plate armour (29, 54, D) a +0 war axe a +0 plate armour a human corpse (30, 0, D) a ring of flight (30, 48, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) a +3 glaive (still there?) a human corpse (still there?) (30, 49, D) a +2 short sword of draining (unseen) (30, 50, D) a +0 arbalest of flaming (still there?) a staff of conjuration (still there?) a yaktaur corpse (still there?) (30, 52, D) a +0 war axe a +0 chain mail a human corpse (30, 53, D) 4 large rocks (31, 49, D) a +0 arbalest (still there?) a ring of see invisible (still there?) a +0 great sword (still there?) a +0 chain mail (still there?) a +1 helmet of see invisible (still there?) a yaktaur corpse (still there?) (31, 50, D) a staff of fire (unseen) (31, 51, D) a +0 long sword (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) a +4 war axe of venom (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) a human corpse (still there?) a human corpse (still there?) (32, 48, D) a +0 helmet of intelligence (unseen) (32, 49, D) a +0 long sword (32, 50, D) a +2 scale mail of poison resistance (unseen) (32, 51, D) a +2 pair of boots of stealth (unseen) (33, 48, D) a staff of earth (unseen) (33, 49, D) a staff of alchemy (unseen) (34, 3, D) a +0 animal skin a spriggan corpse (skeletalised by now) (34, 4, D) a +0 hand axe of electrocution (34, 28, D) a +2 robe of willpower (unseen) (34, 49, D) a wand of warping (5) (still there?) a +2 heavy quarterstaff (still there?) (35, 0, D) a +3 plate armour of poison resistance (unseen) (35, 14, D) a +1 scale mail of positive energy (unseen) (35, 15, D) the staff of True Grit {rC- SInv Earth Alchemy} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (35, 29, D) the +0 leather armour of the Cockroach {Harm +Blink Int+2 Stlth+} (still there?) Int+2: It affects your intelligence (+2). +Blink: It lets you blink. Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. a staff of fire (still there?) (36, 4, D) a cane toad corpse (skeletalised by now) (36, 14, D) the staff "Qatup" {rElec Will++ Int-4 Stlth+ Air Earth} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (36, 15, D) a +1 long sword of electrocution (still there?) a +1 plate armour of poison resistance (still there?) (36, 27, D) a +1 great sword of freezing (unseen) (36, 29, D) a +2 plate armour of poison resistance (still there?) the +1 rapier "Impbane" {heavy, rElec Str+3 Dex-3} (still there?) Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. (37, 1, D) a +0 great mace of holy wrath a blade talisman (37, 13, D) a +3 orcbow of flaming (still there?) a +2 shortbow of flaming (still there?) a +0 plate armour (still there?) (37, 27, D) a ring of fire a book of Annihilations a wand of mindburst (9) (38, 0, D) a staff of death (38, 2, D) a yak corpse (skeletalised by now) (38, 3, D) an elephant corpse (skeletalised by now) (38, 5, D) a water moccasin corpse (skeletalised by now) (39, 0, D) a +1 ring mail of cold resistance (unseen) (39, 1, D) a +2 robe of willpower (39, 3, D) a +0 quarterstaff a +0 robe (39, 7, D) a spriggan corpse (skeletalised by now) (39, 14, D) a +0 heavy great sword a ring of poison resistance a +3 great mace a +0 quarterstaff of draining the +5 scimitar of Yhiumm {flame, *Slow rN++ Int+5} Int+5: It affects your intelligence (+5). rN++: It greatly protects you from negative energy. *Slow: It may slow you when you take damage. (39, 19, D) a +0 morningstar of venom a +0 morningstar (39, 20, D) a +5 flail of protection (39, 29, D) an amulet of the acrobat (39, 30, D) a very ugly thing corpse (skeletalised by now) (39, 33, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (39, 47, D) a +5 shortbow of flaming (unseen) (39, 50, D) a staff of earth (unseen) (40, 0, D) a +2 scale mail of poison resistance (40, 1, D) a wand of warping (3) a basilisk corpse (skeletalised by now) (40, 7, D) a +0 robe a +0 quarterstaff (40, 15, D) a +0 chain mail (still there?) a +3 battleaxe of draining (still there?) a +2 flail of protection (still there?) a +0 morningstar (still there?) a +0 plate armour (still there?) (40, 17, D) a +6 dire flail of protection (still there?) a +0 great mace of freezing (still there?) a +1 morningstar of holy wrath (still there?) a +0 chain mail (still there?) (40, 28, D) a book of Movement (still there?) a +1 shortbow of freezing (still there?) (40, 30, D) a +1 antimagic trident (still there?) a +2 robe of positive energy (still there?) (40, 49, D) a ring of wizardry 4 potions of heal wounds (40, 50, D) a +2 vampiric great sword (unseen) (41, 1, D) a +0 heavy great sword (41, 5, D) a cane toad corpse (skeletalised by now) (41, 48, D) the staff "Jihighol" {rPois rCorr Necro Alchemy} (still there?) [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. a +2 orcbow of freezing (still there?) (41, 50, D) a +0 mace 4 large rocks a wand of flame (6) (42, 0, D) an orb of light a +0 robe (42, 16, D) a +4 short sword of holy wrath (still there?) the +3 pair of seven-league boots {Rampage+∞} (still there?) Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. a +0 battleaxe of draining (still there?) a +2 eveningstar of protection (still there?) a staff of cold (still there?) (42, 17, D) a +0 chain mail (42, 18, D) a +0 morningstar (42, 27, D) a +2 trident of protection (unseen) (42, 28, D) a ring of see invisible a wand of paralysis (5) a glowing shapeshifter corpse (skeletalised by now) (42, 49, D) a staff of earth (unseen) (42, 50, D) 5 large rocks a ring of poison resistance a +0 flail a ring of willpower an iron dragon corpse (42, 59, D) 4 large rocks (43, 13, D) a +8 giant spiked club a book of Hexes (43, 14, D) a ring of willpower (43, 47, D) a +3 ring mail of cold resistance (still there?) a +1 war axe of flaming (still there?) a +4 dagger of freezing (still there?) a +0 cloak of stealth (still there?) (44, 16, D) a +2 battleaxe (still there?) a +0 plate armour (still there?) (44, 28, D) the +4 ring mail "Kamanlam" {Rampage rPois rC+ rN+} (still there?) rC+: It protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. a wand of paralysis (4) (still there?) (45, 50, D) a +2 rapier of electrocution (still there?) a +2 plate armour of fire resistance (still there?) a +1 rapier of protection (still there?) a +2 demon trident of freezing (still there?) a book of Misfortune (still there?) a +0 morningstar (still there?) (45, 52, D) a +2 cloak of stealth (still there?) quicksilver dragon scales (still there?) a +5 war axe of venom (still there?) a wand of paralysis (4) (still there?) 5 large rocks (still there?) a +0 morningstar (still there?) a quicksilver dragon corpse (still there?) (45, 55, D) a +0 flail a stone giant corpse an iron dragon corpse (46, 47, D) the +0 pearl dragon scales of the Healing Gods {+Inv rF++ rN+} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. +Inv: It lets you turn invisible. a +1 scale mail of fire resistance (46, 56, D) a quicksilver dragon corpse a quicksilver dragon corpse a quicksilver dragon corpse (47, 48, D) 4 scrolls of enchant weapon a scarf of invisibility a +2 spectral quarterstaff (48, 49, D) a ring of protection from cold (still there?) a +0 flail (still there?) 5 large rocks (still there?) a book of Misfortune (still there?) a +2 plate armour of willpower (still there?) (48, 55, D) quicksilver dragon scales (49, 1, D) a shapeshifter corpse (skeletalised by now) (49, 23, D) a +0 plate armour (49, 26, D) a +1 heavy battleaxe (still there?) a +0 chain mail (still there?) (49, 36, D) a +2 scale mail of poison resistance a cane toad corpse (skeletalised by now) (49, 37, D) a +0 antimagic war axe (still there?) a ring of positive energy (still there?) a +0 robe (still there?) a book of Blasting (still there?) (49, 40, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (49, 47, D) a book of Flames (still there?) a +0 pair of boots of stealth (still there?) (49, 48, D) the Incunable of the Imbrued Winter Spells Type Level a - Grave Claw Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Frozen Ramparts Ice 3 d - Metabolic Englaciation Hexes/Ice 5 e - Infestation Necromancy 8 (unseen) (49, 50, D) a +4 plate armour of cold resistance (still there?) a staff of earth (still there?) a +2 whip of draining (still there?) the ring "Kiub" {rN++ EV+5 Int+2 Stlth-} (still there?) [ring of evasion] EV+5: It affects your evasion (+5). Int+2: It affects your intelligence (+2). rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. a wand of warping (6) (still there?) (49, 51, D) a +2 scale mail of willpower (still there?) 3 large rocks (still there?) (49, 53, D) a +1 antimagic glaive (still there?) 3 large rocks (still there?) a +0 mace (still there?) (49, 54, D) a stone giant corpse (50, 1, D) the +4 whip "Vetisir" {protect, rPois Will- MP+7 Dex+4} Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. Will-: It decreases your willpower. MP+7: It affects your magic capacity (+7). (unseen) (50, 11, D) a +2 dagger of flaming (unseen) (50, 12, D) a wand of paralysis (6) (50, 13, D) a +2 trident of protection (still there?) Ihuill's Codex of Essence and Imprecation (still there?) Spells Type Level a - Slow Hexes 1 b - Petrify Alchemy/Earth 4 c - Fulsome Fusillade Conjuration/Alchemy 8 (50, 25, D) a +0 battleaxe (still there?) a +3 heavy mace (still there?) (50, 42, D) a spriggan corpse (skeletalised by now) (50, 50, D) a staff of fire (still there?) a +3 flail of protection (still there?) (51, 0, D) a +4 falchion of holy wrath (51, 4, D) a shapeshifter corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (51, 13, D) a +4 plate armour of fire resistance a +0 whip of holy wrath (51, 25, D) a +0 great sword a +0 chain mail a +0 heavy great sword a staff of cold (51, 35, D) a staff of earth a hydra corpse (skeletalised by now) (51, 41, D) a +0 animal skin a +0 hand axe a +0 animal skin (51, 42, D) a +0 animal skin (52, 0, D) a +6 ring of strength (52, 2, D) a staff of conjuration (still there?) a shapeshifter corpse (skeletalised by now) (still there?) (52, 12, D) a +0 rapier of speed (52, 23, D) a staff of air (52, 26, D) a +0 flail a +0 chain mail a +0 morningstar of holy wrath a +0 lajatang of electrocution a staff of conjuration a caustic shrike corpse (skeletalised by now) (53, 0, D) a +2 robe of willpower the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. the +7 war axe "Qemuqa" {heavy, rF++ Int-5 Dex+3 SInv} Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). rF++: It greatly protects you from fire. SInv: It lets you see invisible. (53, 5, D) a +2 broad axe of freezing (still there?) a very ugly thing corpse (skeletalised by now) (still there?) (53, 12, D) quicksilver dragon scales (still there?) a +2 triple sword of distortion (still there?) (53, 39, D) a ring of flight (still there?) a +1 scale mail of poison resistance (still there?) a wyvern corpse (skeletalised by now) (still there?) (54, 12, D) a wand of flame (13) (54, 23, D) a +2 great mace (unseen) (54, 24, D) a +5 morningstar of protection (still there?) the Tractate on Command and Soot (still there?) Spells Type Level a - Call Imp Summoning 2 b - Sticky Flame Fire/Alchemy 4 c - Animate Armour Summoning/Earth 4 (54, 48, D) the +4 flail "Ryllipuu" {freeze, rElec rPois} (still there?) rElec: It insulates you from electricity. rPois: It protects you from poison. a ring of wizardry (still there?) a +4 flail of protection (still there?) a +6 ring of intelligence (still there?) the +12 dagger of Doczeod {spect, *Rage rF+ Int+2 SInv} (still there?) Int+2: It affects your intelligence (+2). rF+: It protects you from fire. SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). (54, 49, D) the Encyclopedia of Misfortune and Crysopoeia Spells Type Level a - Slow Hexes 1 b - Mercury Vapours Alchemy/Air 2 (unseen) (55, 0, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (unseen) (55, 12, D) a wand of mindburst (6) (55, 13, D) a +6 ring of dexterity (55, 23, D) a +0 chain mail (56, 23, D) a staff of alchemy (unseen) (59, 35, D) a +1 scale mail of fire resistance (still there?) a +6 war axe of pain (still there?) a book of Chaos (still there?) (59, 38, D) a +1 dagger of venom (unseen) (59, 47, D) a wand of flame (8) (59, 48, D) the +7 battleaxe of Zin's Approval {elec, MP+5 Str-3 Int+5} Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). MP+5: It affects your magic capacity (+5). (unseen) (59, 49, D) a ring of protection from fire (still there?) the staff of Liruso {rPois Fire Alchemy} (still there?) [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Fire: It increases the power of your Fire spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (60, 26, D) a staff of conjuration (unseen) (60, 47, D) a staff of death (unseen) (60, 48, D) the +0 chain mail of Bousim {+Inv SInv} SInv: It lets you see invisible. +Inv: It lets you turn invisible. (unseen) (60, 49, D) a wand of warping (5) (61, 0, D) the +8 great sword "Bokuf" {drain, rPois rCorr Int-4} Int-4: It affects your intelligence (-4). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (61, 35, D) a staff of air a +4 great mace of draining (61, 47, D) a +2 plate armour of poison resistance (unseen) (61, 48, D) a +0 robe (61, 49, D) a +6 ring of strength (62, 8, D) a staff of alchemy (unseen) (62, 17, D) a staff of cold (still there?) a ring of protection from fire (still there?) a wand of paralysis (4) (still there?) (62, 19, D) a scroll of brand weapon (62, 26, D) a +1 long sword of flaming (62, 29, D) a book of Armaments (62, 47, D) a Codex of Conductivity (62, 48, D) a wand of warping (2) (62, 49, D) a wand of digging (4) (62, 51, D) 4 scrolls of enchant armour (63, 8, D) a +2 heavy spear (unseen) (63, 47, D) the staff of Impermanence {rC+ Int+3 Hexes Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rC+: It protects you from cold. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 48, D) a scroll of brand weapon (63, 49, D) a +1 sacred scourge of holy wrath (still there?) a +4 plate armour of ponderousness (still there?) the +0 robe "Dioribef" {*Slow rC+ Str+4 Stlth+} (still there?) Str+4: It affects your strength (+4). rC+: It protects you from cold. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. (63, 50, D) the Reference Book on Glowing Ouranomancy Spells Type Level a - Shock Conjuration/Air 1 b - Volatile Blastmotes Fire/Translocation 3 c - Ignite Poison Fire/Alchemy 4 d - Magnavolt Earth/Air 7 (unseen) (64, 26, D) a +2 long sword of draining (unseen) (64, 36, D) a +3 plate armour of cold resistance (unseen) (64, 47, D) a +4 chain mail of poison resistance (unseen) (64, 48, D) the +12 dagger "Nosattus" {freeze, +Blink Fly rCorr Str-3} Str-3: It affects your strength (-3). Fly: It grants you flight. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (unseen) (64, 49, D) the Teachings on Mischance Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Dazzling Flash Hexes/Fire 3 c - Dimensional Bullseye Hexes/Translocation 4 (65, 15, D) a wand of quicksilver (4) (65, 16, D) the +4 dire flail "Zyleim" {elec, rN+ Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. (unseen) (65, 25, D) a staff of alchemy (unseen) (65, 47, D) Zisut's Secrets of Congelation Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Ozocubu's Armour Ice 3 c - Summon Ice Beast Ice/Summoning 3 d - Permafrost Eruption Ice/Earth 6 (unseen) (65, 48, D) a +6 ring of dexterity (65, 49, D) a +6 ring of intelligence (66, 48, D) the +5 war axe of Dithmenos, Hurtling {elec, *Corrode rPois Int-5 Dex+5} Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (unseen) (66, 49, D) the +0 ring mail of Xuoxeam Game {^Drain rElec Regen+} (still there?) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. ^Drain: It drains your maximum health when unequipped. a +1 long sword of draining (still there?) (66, 50, D) a ring of magical power a scroll of brand weapon (67, 0, D) the +1 rapier "Trog's Righteous Fury" {chaos, Int+7 Dex-4} Int+7: It affects your intelligence (+7). Dex-4: It affects your dexterity (-4). (67, 3, D) a black bear corpse (skeletalised by now) (67, 27, D) a ring of poison resistance (67, 47, D) the +7 falchion "Qeqiur" {freeze, rCorr MP+8 Str-4} Str-4: It affects your strength (-4). MP+8: It affects your magic capacity (+8). rCorr: It protects you from acid and corrosion. (unseen) (67, 48, D) 4 scrolls of enchant armour (67, 50, D) an amulet of magic regeneration a ring of positive energy (67, 54, D) a +2 antimagic whip (unseen) (68, 47, D) an amulet of guardian spirit (68, 48, D) the staff of Sulphur {rF+ rN+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (68, 49, D) a +2 mace of holy wrath (68, 51, D) a +3 scimitar of flaming a wand of flame (7) (69, 36, D) a blade talisman (69, 38, D) a wand of quicksilver (3) (69, 47, D) a ring of positive energy (still there?) the staff of Kindness {rN+ Dex+5 Stlth- Necro Tloc} (still there?) [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. It falls into the 'Staves' category. It is a one-handed weapon. (69, 49, D) a +2 broad axe of electrocution (still there?) a staff of alchemy (still there?) (70, 8, D) a +2 shortbow of freezing (unseen) (70, 9, D) a +0 dire flail (still there?) a +0 robe (still there?) a +1 scimitar of protection (still there?) (70, 17, D) the +9 sling of Suako {flame, *Slow Fly rC+ Stlth+} rC+: It protects you from cold. Fly: It grants you flight. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. a +0 short sword a draconian corpse (skeletalised by now) (70, 19, D) a +0 falchion (70, 36, D) a wand of flame (4) (still there?) a +3 great mace of venom (still there?) a staff of air (still there?) the staff of Anguish {rF+ Str-2 Int+4 Fire Alchemy} (still there?) [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (70, 47, D) a staff of fire (still there?) a +0 dagger of flaming (still there?) (70, 48, D) a +1 scale mail of cold resistance (still there?) a staff of earth (still there?) a book of the Earth (still there?) a staff of air (still there?) the +5 short sword of the Blue Skies {elec, Dex+3 SInv Stlth-} (still there?) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. a raiju corpse (still there?) (71, 8, D) the +10 triple crossbow of the Eggplant {penet, Will+++ Int-3 SInv Stlth-} Int-3: It affects your intelligence (-3). Will+++: It greatly increases your willpower. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (71, 11, D) an adder corpse (skeletalised by now) (71, 35, D) a +3 heavy falchion (72, 9, D) the Tractate on Pyromania (still there?) Spells Type Level a - Fireball Conjuration/Fire 5 b - Starburst Conjuration/Fire 6 c - Plasma Beam Fire/Air 6 a staff of earth (still there?) (72, 17, D) a +0 trident a +0 long sword a draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (72, 28, D) the +10 plate armour of the Lute {rN++ Will- Str+4 Int-3} Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. (72, 48, D) a +2 trident of venom (still there?) a +3 orcbow of freezing (still there?) (73, 1, D) a staff of conjuration (unseen) (73, 16, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (73, 17, D) a +0 short sword (still there?) a +0 vampiric battleaxe (still there?) (73, 28, D) a +0 dire flail a +0 robe (73, 36, D) a +4 heavy war axe (73, 46, D) a +6 ring of intelligence (73, 48, D) the staff "Qetuang" {^Drain rElec rPois rCorr Alchemy} (still there?) [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. a staff of conjuration (still there?) (73, 49, D) a +0 battleaxe of freezing (still there?) a ring of ice (still there?) (74, 3, D) a +0 rapier (74, 17, D) a +2 whip of electrocution (unseen) (74, 47, D) the +4 quarterstaff "Cublizum" {flame, rPois rF+++ rC- Dex-4} Dex-4: It affects your dexterity (-4). rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison. (unseen) (75, 1, D) the +0 trident of Gaer Ace {vamp, rPois Will- Int+9 Dex-3} Int+9: It affects your intelligence (+9). Dex-3: It affects your dexterity (-3). rPois: It protects you from poison. Will-: It decreases your willpower. (75, 49, D) 4 potions of heal wounds (still there?) a +1 pair of boots of flying (still there?)