Dungeon Sprint DCSS version 0.32.0-20-g245f4a553c (webtiles) character file. Game seed: 7127271663329970773 0 SingularityIsNear the Ruffian (level 1, -1/22 HPs) Began as a Troll Monk on Sept 20, 2024. Slain by a merfolk siren ... wielding a +0 spear (13 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:04 (8 turns). SingularityIsNear the Ruffian (Troll Monk) Turns: 8, Time: 00:00:04 Health: -1/22 AC: 4 Str: 18 XL: 1 Next: 0% Magic: 0/0 EV: 9 Int: 6 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . - Unarmed rCold . . . c - orb {light} rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.07/turn %: no teleportation @: mesmerised, hasted, glowing, very quick A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) c - an orb of light (worn) Scrolls i - a scroll of blinking Potions b - a potion of ambrosia d - a potion of curing e - a potion of heal wounds g - 2 potions of magic h - a potion of berserk rage Skills: + Level 2.4 Fighting + Level 2.4 Dodging + Level 3.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History Welcome, SingularityIsNear the Troll Monk. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You feel yourself speed up. The merfolk siren chants its luring song. There is an open door here. The merfolk siren chants its luring song. You scratch the merfolk siren but do no damage. The merfolk siren chants its luring song. You claw the merfolk siren! The merfolk siren is moderately wounded. You scratch the merfolk siren but do no damage. The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You claw the merfolk siren! The merfolk siren is severely wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ## #+###.## ##.##...# +.<.'@# ##.##.m.# #+###.## ## You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | SingularityIsNear the Troll Monk began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 22/22 MP: 0/0 1 | D | Noticed a merfolk siren 8 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_obstacle_7, sprint2_obstacle_4, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 4 Use: Potion || 1 Armour: Robe || 2