SingularityIsNear the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 10, D) a +0 orcbow (59, 36, D) 2 potions of might (59, 37, D) a staff of cold (unseen) (60, 9, D) a +0 arbalest a yaktaur corpse (60, 36, D) the Parchment of the Scorching Mesa Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Animate Armour Summoning/Earth 4 c - Hellfire Mortar Fire/Earth 7 (unseen) (60, 37, D) a ring of resist corrosion (61, 0, D) a +3 glaive of venom (unseen) (61, 8, D) a staff of cold (61, 16, D) a wand of flame (9) (61, 26, D) a +6 ring of intelligence (61, 36, D) the staff of the Enchanting Toad {Int+2 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 37, D) a +2 short sword of venom (unseen) (62, 0, D) a +4 heavy falchion (62, 1, D) a +1 flail of draining (62, 3, D) an adder corpse (62, 8, D) a manual of Summonings (62, 9, D) a staff of conjuration (unseen) (62, 16, D) the ring "Xourucib" {Fire rPois rN+} [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (62, 17, D) the +0 pair of fencer's gloves {Riposte Dex+3} Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). (unseen) (62, 26, D) a staff of death (unseen) (62, 27, D) a wand of mindburst (9) (62, 36, D) a scroll of brand weapon (62, 37, D) a +2 shortbow of flaming (unseen) (63, 0, D) a staff of death (unseen) (63, 8, D) the +4 plate armour of the Other Side {rElec rPois Will- Str+2} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. (unseen) (63, 16, D) a There-And-Back Book (63, 17, D) a +3 morningstar of venom (unseen) (63, 26, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (63, 27, D) a staff of alchemy (63, 36, D) a staff of fire (unseen) (63, 37, D) Hohan's Compilation of the Electric Chill Spells Type Level a - Static Discharge Conjuration/Air 2 b - Swiftness Air 3 c - Ozocubu's Refrigeration Ice 7 (unseen) (64, 16, D) a wand of charming (2) (64, 17, D) a staff of earth (64, 26, D) a book of Dreams (64, 27, D) a book of Death (65, 26, D) an amulet of regeneration (65, 31, D) a bullfrog corpse a bullfrog corpse (67, 0, D) the +0 plate armour of Egalitarianism {Int+5} Int+5: It affects your intelligence (+5). (unseen) (68, 0, D) the +4 mace "Wibullest" {pain, ^Fragile Int+3 Dex+5 Stlth+} Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). ^Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. (68, 3, D) a polar bear corpse (69, 0, D) the ring "Bacwoebei" {rF+ rCorr MP-10 Int+2 SInv} [ring of see invisible] Int+2: It affects your intelligence (+2). rF+: It protects you from fire. MP-10: It affects your magic capacity (-10). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (unseen) (69, 3, D) a polar bear corpse (69, 36, D) a +2 glaive of flaming (70, 8, D) Sif Muna's Handbook of Overcast Malignant Ceremonies Spells Type Level a - Vampiric Draining Necromancy 3 b - Airstrike Air 4 c - Curse of Agony Necromancy 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (unseen) (70, 9, D) an amulet of faith (70, 36, D) a +2 flail of holy wrath (70, 37, D) a +0 pair of boots of stealth (unseen) (71, 8, D) an amulet of faith (71, 16, D) a +2 war axe of flaming (unseen) (71, 17, D) a wand of polymorph (5) (71, 26, D) the +3 scale mail "Xocodeits" {*Corrode +Blink rPois} rPois: It protects you from poison. +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. (unseen) (71, 27, D) a +4 glaive of flaming (unseen) (71, 36, D) the staff of Ascent {*Corrode rElec Dex+3 Conj Ice} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 37, D) a ring of see invisible (72, 8, D) the +1 robe "Jitaxtirph" {Fly Archmagi} Fly: It grants you flight. Archmagi: It increases the power of your magical spells. (72, 9, D) a +3 plate armour of willpower (unseen) (72, 17, D) a +3 chain mail of cold resistance (unseen) (72, 26, D) a +8 chain mail of ponderousness (unseen) (72, 27, D) the ring of the King {rPois rF++ rN+} [ring of poison resistance] rF++: It greatly protects you from fire. rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (72, 36, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (unseen) (72, 37, D) the +2 cloak of the Valley {Fly Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Fly: It grants you flight. (unseen) (73, 1, D) the staff "Naeddojoi" {rF+ rC++ Dex+3 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC++: It greatly protects you from cold. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 3, D) a hell hound corpse (73, 16, D) a blade talisman (73, 26, D) the +0 war axe of the Sky {protect, Str+5} Str+5: It affects your strength (+5). (73, 27, D) a +4 antimagic shortbow (73, 36, D) the staff of the Living Dead {+Blink rF+ Dex-4 Stlth- Tloc Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. +Blink: It lets you blink. Stlth-: It makes you less stealthy. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 37, D) a ring of ice (74, 18, D) a ball python corpse (74, 19, D) a +0 broad axe a +0 robe a naga corpse (74, 20, D) a +0 shortbow a centaur corpse (75, 1, D) a book of the Wilderness (75, 19, D) a water moccasin corpse a ball python corpse