SingularityIsNear the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (48, 39, D) a +0 club a +0 leather armour an orc corpse (49, 36, D) 4 scrolls of enchant weapon (49, 37, D) the Incunabulum of Refrigeration and Hurting Spells Type Level a - Shock Conjuration/Air 1 b - Ensorcelled Hibernation Hexes/Ice 2 (unseen) (49, 38, D) an orc corpse (50, 24, D) a scroll of brand weapon (50, 25, D) the +11 hand axe of Greed {drain, *Noise rPois Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. *Noise: It may make a loud noise when swung. Stlth+: It makes you more stealthy. (unseen) (50, 26, D) a staff of fire (unseen) (50, 36, D) a +2 scale mail of cold resistance (unseen) (50, 37, D) a +8 arbalest (unseen) (50, 39, D) a +0 orcbow a +0 plate armour (50, 40, D) a +0 dagger a +0 robe (50, 41, D) a warg corpse (51, 24, D) the Meditations on the Kindled Entourage Spells Type Level a - Scorch Fire 2 b - Dazzling Flash Hexes/Fire 3 c - Hellfire Mortar Fire/Earth 7 d - Malign Gateway Summoning/Translocation 7 (unseen) (51, 25, D) a Codex of Conductivity (51, 36, D) a +0 halberd (51, 37, D) a staff of earth (51, 38, D) the +1 broad axe of Ignis, Shrinking {flame, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. a +0 chain mail a +0 dire flail an orc corpse (51, 39, D) a +0 bardiche a +0 chain mail (51, 41, D) a warg corpse (52, 25, D) a staff of conjuration (unseen) (52, 26, D) a +0 rapier of venom (unseen) (52, 37, D) a +0 mace (still there?) a +6 ring of dexterity (still there?) the +4 scale mail of Roffavap {+Inv Int+5} (still there?) Int+5: It affects your intelligence (+5). +Inv: It lets you turn invisible. (52, 38, D) a +0 dagger a +0 robe (53, 36, D) a +0 chain mail (53, 37, D) the +0 hand axe of Fyel {heavy, *Rage Dex+3} Dex+3: It affects your dexterity (+3). *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (53, 38, D) a +0 halberd (still there?) a +3 scale mail of cold resistance (still there?) (54, 24, D) a wand of flame (8) (54, 36, D) a staff of air (unseen) (55, 24, D) a book of Wicked Creation (59, 36, D) the +1 robe of an ice cave {rF+ rN+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (59, 37, D) 4 scrolls of enchant weapon (60, 36, D) a +0 pair of gloves of strength (unseen) (61, 0, D) a +4 ring of protection (61, 8, D) the Commentary on the Conjured Jaunt Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Irradiate Conjuration/Alchemy 5 c - Summon Forest Summoning/Translocation 5 d - Starburst Conjuration/Fire 6 (unseen) (61, 16, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (unseen) (61, 26, D) a wand of charming (7) (61, 29, D) an acid dragon corpse (61, 37, D) a staff of cold (61, 40, D) a very ugly thing corpse (61, 42, D) a very ugly thing corpse (62, 1, D) a staff of air (62, 9, D) a staff of cold (unseen) (62, 16, D) the +7 shortbow "Soriyl" {heavy, rF- rN++ Str+9} Str+9: It affects your strength (+9). rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. (unseen) (62, 17, D) the +8 quarterstaff of Impermanence {protect, rN++} rN++: It greatly protects you from negative energy. (unseen) (62, 26, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (unseen) (62, 27, D) a +2 falchion of flaming (unseen) (62, 28, D) +0 steam dragon scales a steam dragon corpse (62, 30, D) +0 acid dragon scales (62, 38, D) a glowing shapeshifter corpse (63, 0, D) a +0 chain mail of fire resistance (unseen) (63, 8, D) a wand of quicksilver (2) (63, 16, D) a +1 heavy spear (63, 17, D) a +0 robe (63, 26, D) a staff of conjuration (63, 27, D) a +0 dire flail of protection (63, 28, D) a rime drake corpse (63, 35, D) the +1 ice dragon scales "Rothrounk" {rF- rC++ Will++} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. (unseen) (64, 16, D) a +3 scimitar of protection (64, 26, D) the +3 dagger "Orpheo Teunwa" {pain, Int+9 Dex-3 SInv} Int+9: It affects your intelligence (+9). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (unseen) (64, 27, D) a wand of charming (4) (64, 35, D) a +5 spear of freezing (unseen) (64, 37, D) a book of Burglary (64, 38, D) an amulet of guardian spirit (65, 17, D) a +4 battleaxe of freezing (unseen) (65, 26, D) a +2 dagger of protection (unseen) (65, 29, D) a swamp drake corpse (67, 0, D) a staff of earth (unseen) (69, 0, D) a staff of cold (unseen) (69, 36, D) the +3 leather armour of the Screaming Gods {Harm} Harm: It increases damage dealt and taken. (unseen) (70, 8, D) a wand of digging (7) (70, 9, D) a wand of polymorph (4) (70, 18, D) a +2 glaive of holy wrath (unseen) (70, 36, D) a +1 rapier of venom (unseen) (70, 37, D) a +0 falchion of flaming (unseen) (70, 38, D) a raiju corpse (71, 18, D) a +1 mace of protection (unseen) (71, 26, D) the ring of Iramuet {rCorr EV+5 Stlth+} [ring of evasion] EV+5: It affects your evasion (+5). rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (71, 27, D) the ring "Nequoq" {rPois rF- rC+++ Dex+4 Slay+3} [ring of poison resistance] Dex+4: It affects your dexterity (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. rPois: It protects you from poison. (unseen) (71, 28, D) a +0 spear a +0 robe a naga corpse (71, 30, D) a water moccasin corpse (71, 36, D) a +4 ring mail of willpower (71, 38, D) a +0 dagger a +0 leather armour an elf corpse (72, 8, D) a +0 war axe of electrocution (unseen) (72, 9, D) the staff of Doom {^Fragile rPois rF+ Int+4 Tloc Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rF+: It protects you from fire. rPois: It protects you from poison. ^Fragile: It will be destroyed if unequipped. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. a +1 morningstar of protection (72, 16, D) the +1 robe of the Original Sin {rF+ Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. (72, 18, D) a +0 orcbow (72, 20, D) 2 large rocks (72, 21, D) 4 large rocks a cyclops corpse (72, 26, D) the +10 whip of Slow Death {heavy, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (72, 27, D) a +1 scimitar of flaming (72, 30, D) a +0 hand axe (72, 36, D) a book of the Warp (72, 37, D) a +0 long sword of distortion (still there?) a raiju corpse (still there?) (73, 1, D) a book of the Warp (73, 17, D) a staff of cold (still there?) a centaur corpse (still there?) (73, 18, D) a +0 heavy shortbow (unseen) (73, 19, D) a +0 arbalest (73, 26, D) a wand of charming (6) (73, 27, D) a book of Frost (73, 36, D) a +1 flail of protection (unseen) (73, 37, D) a book of Transmutation (75, 1, D) a +5 heavy great mace (unseen) (75, 19, D) a +0 orcbow