Dungeon Sprint DCSS version 0.33-a0-241-g07456b3189 (webtiles) character file. Game seed: 448863562189789953 0 SingularityIsNear the Ruffian (level 1, -5/19 HPs) Began as a Ghoul Monk on Oct 12, 2024. Slain by a merfolk siren ... wielding a +0 trident (17 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:06 (13 turns). SingularityIsNear the Ruffian (Ghoul Monk) Turns: 13, Time: 00:00:06 Health: -5/19 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . - Unarmed rCold + . . c - orb {light} rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.07/turn %: no teleportation @: mesmerised, inhibited regen, hasted, glowing, very quick A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) c - an orb of light (worn) Scrolls h - a scroll of blinking Potions b - a potion of ambrosia d - a potion of curing g - 2 potions of magic Skills: + Level 3.2 Fighting + Level 2.6 Dodging + Level 3.2 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History Welcome, SingularityIsNear the Ghoul Monk. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. A merfolk siren comes into view. It is wielding a +0 trident. Found 243 gold pieces. You feel yourself speed up. The merfolk siren hits you from afar with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel much better. The merfolk siren hits you with a +0 trident! There is an open door here. You scratch the merfolk siren but do no damage. The merfolk siren chants a haunting song. You easily resist. You scratch the merfolk siren but do no damage. You scratch the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren barely misses you. You barely miss the merfolk siren. The merfolk siren is lightly wounded. You scratch the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You claw the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You scratch the merfolk siren. The merfolk siren is moderately wounded. You claw the merfolk siren! The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You scratch the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! You die... ## #+# #.## ##.##...# +.<.@m# ##.##...# #+# #.## ## You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | SingularityIsNear the Ghoul Monk began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 1 | D | Noticed a merfolk siren 13 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 9 Use: Potion || 2 Armour: Robe || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 9 | 9 | 0 | 0 | 0 | 1 | 9.0 | Dungeon | 9 | 9 | 0 | 0 | 0 | 1 | 9.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 9 daAuts