Sintarzus Level 1 of the Dungeon (1, -1, D:1) a +0 dagger (1, 16, D:1) an orb of energy (1, 18, D:1) 5 boomerangs (1, 19, D:1) a +0 club 5 stones (16, 23, D:1) a +0 chain mail (36, 12, D:1) a +0 dagger (49, -12, D:1) a +0 whip (52, 26, D:1) a +0 antimagic dagger (54, 16, D:1) 8 stones (54, 34, D:1) 5 poisoned darts Level 2 of the Dungeon (15, 2, D:2) a +0 dagger (32, -3, D:2) a +0 quarterstaff (44, -3, D:2) a +2 buckler (48, 22, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) a +0 flail (2, 19, D:3) an orb of light (5, 11, D:3) a +0 rapier (6, 8, D:3) 4 stones a +0 dagger (10, 16, D:3) 2 poisoned darts (11, -3, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (15, 42, D:4) a +0 hand axe (17, 8, D:4) a +0 club a +0 club (19, -10, D:4) a +0 falchion (19, -8, D:4) a +0 hand axe (19, 8, D:4) a +0 club a +0 giant spiked club (20, 8, D:4) a +0 spear (21, -10, D:4) a +0 mace (21, -8, D:4) a +0 spear (31, 20, D:4) a +0 sling (32, 6, D:4) 4 stones (34, -8, D:4) 5 stones (38, -1, D:4) a +0 hand axe (40, 16, D:4) a +0 short sword a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 trident a +0 ring mail (3, -23, D:5) a +0 short sword of electrocution (3, -17, D:5) a +0 flail a +0 scale mail (3, 10, D:5) a +0 giant club (6, -22, D:5) a +0 dagger a +0 leather armour (8, -22, D:5) a +0 mace a +0 leather armour (8, -20, D:5) a +0 spear a +0 flail a +0 leather armour a +0 flail a +0 chain mail a +0 arbalest 6 stones a +0 plate armour (9, -26, D:5) a +0 club a +0 leather armour (10, -18, D:5) a large rock (10, -13, D:5) 4 stones (15, -23, D:5) a +0 robe (28, -16, D:5) a +0 mace 3 boomerangs a +0 leather armour (29, 4, D:5) a +0 club 2 boomerangs a +0 leather armour (30, 4, D:5) a +0 flail a +0 robe (31, 3, D:5) a +0 mace (31, 4, D:5) a +0 dagger (34, -1, D:5) a +0 dagger a +0 leather armour (35, -3, D:5) a +1 vampiric hand axe a +0 ring mail (36, -4, D:5) a +0 club a +0 morningstar of protection (39, -14, D:5) a +0 whip (41, -15, D:5) a +0 club a +0 club a +0 spear (41, -14, D:5) a +0 club a +0 spear a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a staff of cold (1, -2, D:6) a +0 long sword (6, 1, D:6) 3 stones (8, -40, D:6) 2 stones (13, -7, D:6) a +0 hand axe (14, -7, D:6) a +0 whip (19, -7, D:6) a +0 dagger a +0 robe (20, -33, D:6) a +0 flail a +0 leather armour (20, -32, D:6) a +0 shortbow (22, -39, D:6) a +0 spear (22, -18, D:6) a +0 plate armour (24, -18, D:6) a +0 whip (28, -37, D:6) a +0 orcbow (33, -18, D:6) a +0 short sword 8 poisoned darts a +0 short sword (33, -17, D:6) a +0 short sword a +0 dagger 4 poisoned darts (33, -16, D:6) a +0 whip (34, -20, D:6) a +0 spear 3 stones (34, -18, D:6) a +0 dagger (35, -18, D:6) a +0 dagger 6 poisoned darts (35, -16, D:6) a +0 trident a +0 robe (36, -30, D:6) 5 poisoned darts (39, -30, D:6) a +0 short sword (45, -29, D:6) a +0 dagger a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) 7 stones (2, -3, D:7) a +0 spear (2, 21, D:7) a +0 rapier (5, -2, D:7) 2 stones (7, 0, D:7) 5 stones (26, 17, D:7) a +0 mace (43, 17, D:7) a +2 war axe of pain (46, 15, D:7) 6 stones (49, 18, D:7) a +2 barding (56, -5, D:7) a +0 short sword (59, 6, D:7) a +0 long sword a +0 leather armour Level 8 of the Dungeon [Shop] Gov Tiom's Assorted Antiques a +3 flail (430 gold) a +0 battleaxe (136 gold) a +6 ring of strength (756 gold) a +3 heavy battleaxe (602 gold) [Shop] Naonn's General Store a scroll of magic mapping (112 gold) 5 stones (7 gold) an amulet of the acrobat (450 gold) the ring of Eniuguc {rElec rF+ rN++ Int+6 Slay+2} (1138 gold) [ring of intelligence] Int: It affects your intelligence (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It protects you from fire. rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. a potion of attraction (45 gold) a scroll of enchant weapon (112 gold) a +0 leather armour (30 gold) a +0 leather armour (30 gold) a +0 dagger (30 gold) a potion of magic (120 gold) (0, 0, D:8) a +0 club (0, 1, D:8) a +0 dire flail a +0 plate armour (0, 2, D:8) a +0 hand axe a +0 flail a +0 dagger (12, 7, D:8) a staff of death (16, -2, D:8) a +0 hand axe (16, 17, D:8) 4 stones (19, 2, D:8) 6 stones (20, -4, D:8) a +0 flail a +0 chain mail a +0 falchion a +0 ring mail (21, -4, D:8) a +0 hand axe (21, -3, D:8) a +0 trident a +0 leather armour (26, 28, D:8) a +0 flail (27, 26, D:8) a +0 whip a +0 whip (27, 31, D:8) a +0 falchion (28, 5, D:8) the ring "Fisason" {+Blink rF+} [ring of protection from fire] rF: It protects you from fire. +Blink: It lets you blink. (unseen) (28, 6, D:8) a scroll of fog (28, 10, D:8) the +5 dagger of Helluow {pain, Will+} Will: It increases your willpower. (unseen) (28, 26, D:8) a +0 club a +0 robe a +0 whip (33, 36, D:8) a +0 spear (34, 8, D:8) a ring of see invisible (55, 7, D:8) a +0 leather armour Level 9 of the Dungeon [Shop] Jiplim's Weapon Shop a +0 quarterstaff (52 gold) a +0 short sword (39 gold) a +0 sling (19 gold) a +0 halberd (52 gold) 5 stones (6 gold) a +0 morningstar (52 gold) a +0 mace (39 gold) the +8 mithril axe "Arga" {speed, Will+} (839 gold) Will: It increases your willpower. a +0 falchion (39 gold) a +0 falchion (39 gold) (0, 0, D:9) 5 silver javelins (8, 16, D:9) a +0 long sword (8, 20, D:9) a +0 dagger a +0 robe a +0 robe (8, 21, D:9) a +0 dagger a +0 robe (9, 21, D:9) a +0 dagger a +0 robe a +0 flail a +0 ring mail a +0 dagger of electrocution a +0 robe (10, 23, D:9) a +0 hand axe a +0 leather armour (11, 23, D:9) a +0 dagger a +0 robe (11, 24, D:9) a +0 whip of freezing a +0 robe a +0 dagger a +0 robe (13, 24, D:9) a +0 shortbow (31, 24, D:9) +0 acid dragon scales (38, 34, D:9) a +0 robe (42, 26, D:9) a +0 rapier (46, 7, D:9) a +0 pair of boots (50, 20, D:9) a +0 halberd a +0 club (50, 31, D:9) a +0 club (51, 22, D:9) a +0 club (51, 29, D:9) a +0 dagger a +0 dagger 5 stones (51, 30, D:9) a +0 short sword 2 stones a +0 club (51, 31, D:9) a +0 short sword 3 poisoned darts a +0 short sword a +0 short sword (52, 10, D:9) a +0 whip (52, 19, D:9) a +0 halberd (52, 20, D:9) a +2 trident of venom a +0 scale mail a +0 kite shield (52, 21, D:9) a +0 whip (52, 27, D:9) a +0 whip a +0 robe (52, 29, D:9) a +0 halberd a +0 halberd (53, 10, D:9) a +0 flail (57, 7, D:9) a +0 pair of boots Level 10 of the Dungeon (0, 0, D:10) a +0 club a +0 leather armour (0, 2, D:10) a +0 falchion a +0 leather armour (1, 2, D:10) a +0 flail a +0 leather armour (2, 0, D:10) a +0 mace a boomerang a +0 plate armour (5, 6, D:10) a +0 chain mail (5, 37, D:10) a +0 quarterstaff (16, -17, D:10) a +0 dagger a +0 robe (16, -16, D:10) a +0 mace a +0 robe (16, -14, D:10) a +3 scimitar of freezing a +0 robe (16, -12, D:10) a +5 battleaxe a +0 robe (19, 29, D:10) a +0 club (19, 30, D:10) a +0 chain mail a +0 dire flail a +0 dagger (20, 30, D:10) a +0 whip (21, -14, D:10) a +0 leather armour (21, -12, D:10) 5 large rocks (21, 7, D:10) a +0 chain mail (24, 27, D:10) the +3 whip "Jutits" {vamp, Dex+5} Dex: It affects your dexterity (+5). (29, 17, D:10) a +0 quarterstaff Level 11 of the Dungeon [Shop] Detailyw's Jewellery Shoppe an amulet of reflection (450 gold) a ring of magical power (300 gold) a ring of wizardry (450 gold) a ring of fire (375 gold) a ring of protection from fire (375 gold) an amulet of guardian spirit (450 gold) a +6 ring of intelligence (540 gold) an amulet of guardian spirit (450 gold) a +6 ring of intelligence (540 gold) the ring "Ixzyet" {Ice Will+} (564 gold) [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. Will: It increases your willpower. a ring of protection from cold (375 gold) (0, 0, D:11) a +0 scale mail (0, 9, D:11) 3 poisoned darts (1, -1, D:11) a +0 club a +0 whip a +0 club a +0 whip (2, -2, D:11) a +0 club (3, 3, D:11) a +0 flail (3, 7, D:11) a +0 club (8, -2, D:11) a +0 giant club a +0 ring mail a +2 heavy spear (8, -1, D:11) a +0 mace (9, -2, D:11) a +0 plate armour a +0 glaive a +0 scale mail a +0 spear a curare-tipped dart a +0 dagger (9, 28, D:11) a +0 troll leather armour (10, -4, D:11) a +0 kite shield a +0 ring mail a +0 spear a +0 giant club a +0 giant club a +0 giant spiked club a curare-tipped dart a +0 short sword (10, -2, D:11) 3 large rocks (11, -4, D:11) a +0 troll leather armour a +0 scale mail a +2 hand axe of flaming 2 boomerangs a +0 flail a +0 plate armour a +0 dire flail a +0 leather armour a +0 dagger (14, 2, D:11) a +0 robe (14, 28, D:11) a +0 troll leather armour (15, 0, D:11) a +0 ring mail a +0 spear (15, 14, D:11) a +0 orcbow (16, 0, D:11) a +0 whip (18, -3, D:11) a +0 leather armour (18, 25, D:11) a +1 long sword of protection (19, -3, D:11) a +2 kite shield a +0 ring mail a +0 spear a +0 club (20, 17, D:11) 2 large rocks (21, -1, D:11) a +0 troll leather armour (24, 19, D:11) a +0 hand axe (25, 29, D:11) a +3 leather armour (25, 34, D:11) a +0 robe (26, 2, D:11) 17 gold pieces (27, 1, D:11) a +0 scale mail (28, 0, D:11) 15 gold pieces (32, 7, D:11) a +0 leather armour a +0 club (34, 8, D:11) a +0 long sword (35, 12, D:11) a +0 giant club a +0 giant spiked club Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 leather armour (19, 33, Lair:1) a +0 robe a +3 spear (45, -6, Lair:1) a +0 chain mail Level 2 of the Lair of Beasts (17, 48, Lair:2) a +0 ring mail (19, 47, Lair:2) a +0 scale mail (22, 13, Lair:2) 8 stones (25, 24, Lair:2) a cane toad corpse (skeletalised by now) (26, -7, Lair:2) a yak skeleton (26, -5, Lair:2) a yak skeleton (38, 47, Lair:2) the +2 whip of Darkness {flame, rF+ Will+ Dex-2 SInv} Dex: It affects your dexterity (-2). rF: It protects you from fire. SInv: It lets you see invisible. Will: It increases your willpower. (40, 0, Lair:2) the +6 shillelagh "Devastator" {shatter} (43, 1, Lair:2) a water moccasin skeleton (49, 10, Lair:2) a stone (50, 44, Lair:2) a +0 trident Level 3 of the Lair of Beasts (0, 0, Lair:3) a bullfrog corpse (3, -6, Lair:3) a scroll of identify