Sinthome Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, 3, D:1) a +0 dagger (-17, 4, D:1) 9 arrows (6, 5, D:1) 14 stones (40, 7, D:1) 3 curare-tipped needles (6, 11, D:1) 13 poisoned needles (26, 21, D:1) a +0 club (30, 27, D:1) a +0 club (-16, 45, D:1) a +0 club (35, 48, D:1) a +0 animal skin (-17, 53, D:1) a +0 dagger 16 bolts of flame (-19, 56, D:1) a cursed -2 club (35, 58, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 robe (-10, 2, D:2) a +0 robe (-10, 3, D:2) a +0 club (15, 4, D:2) 26 stones (4, 5, D:2) a +0 short sword (21, 5, D:2) 17 bolts (9, 14, D:2) a +0 club (1, 15, D:2) a +0 club (22, 16, D:2) 18 stones (20, 17, D:2) a +0 dagger (-17, 19, D:2) a +0 whip a +0 halberd (-11, 19, D:2) a cursed +0 dagger (13, 19, D:2) a +0 whip (-16, 20, D:2) a cursed -2 spear (24, 21, D:2) a cursed -1 club a +0 hunting sling 11 stones (26, 21, D:2) a +0 short sword (13, 23, D:2) a stone (13, 24, D:2) a +0 dagger (15, 25, D:2) a +0 dagger 3 stones (15, 26, D:2) a +0 club (21, 27, D:2) a +0 spear (29, 27, D:2) a +0 club 3 stones (27, 28, D:2) a +0 dagger (26, 29, D:2) 2 stones Level 3 of the Dungeon (0, 0, D:3) a stone (2, 0, D:3) a +0 hunting sling 17 stones (0, 1, D:3) a stone (-16, 4, D:3) 14 stones (-8, 5, D:3) a +0 scale mail a +0 club (-7, 6, D:3) 17 arrows (-55, 12, D:3) a +3 hand axe (-40, 14, D:3) 23 arrows (-35, 24, D:3) a +0 leather armour (-11, 30, D:3) 12 poisoned sling bullets (-41, 49, D:3) a +0 robe (-39, 50, D:3) a +0 buckler (0, 51, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a stone a cursed +0 hand axe a cursed +0 leather armour (-2, 1, D:4) a +0 dagger (-15, 8, D:4) a +0 short sword (-25, 9, D:4) 7 stones (-12, 9, D:4) a stone (7, 10, D:4) 9 poisoned needles (-3, 15, D:4) a +0 hunting sling a +0 dagger 11 stones (-4, 17, D:4) 4 stones (-3, 17, D:4) a stone (-4, 18, D:4) a stone a +0 short sword (-6, 21, D:4) 15 arrows of flame (-4, 21, D:4) a stone (2, 21, D:4) 21 poisoned needles (13, 21, D:4) a scroll of noise a +3 flail of draining a +3 leather armour of fire resistance (-16, 22, D:4) 22 stones (0, 29, D:4) a +0 club (-12, 33, D:4) a cursed -3 hand axe a +0 leather armour a +0 flail a cursed -1 dagger a cursed +0 robe a +0 mace a +2 dagger of holy wrath (7, 38, D:4) a +0 rapier (-9, 39, D:4) 16 sling bullets Level 5 of the Dungeon (0, 0, D:5) the +4 dagger "Niwkigor" {pain, rPois rF+ rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from cold. It protects you from poison. (12, 5, D:5) a +0 spear (-7, 6, D:5) a +0 whip (4, 6, D:5) 25 stones (-26, 8, D:5) 15 steel bolts (-16, 8, D:5) a throwing net (-2, 9, D:5) a +0 whip (-1, 9, D:5) a +0 club a +0 halberd (-13, 10, D:5) a +0 club (-2, 10, D:5) a +0 halberd (0, 10, D:5) a +1 flail of crushing (3, 10, D:5) a +0 flail a +0 spear (-13, 11, D:5) a stone a +0 flail (-12, 11, D:5) a stone (-1, 11, D:5) a cursed -3 trident a +0 ring mail a +0 shield (0, 11, D:5) a +0 club a +0 whip a +0 club a cursed +0 club a +0 leather armour a +0 spear a +0 flail (1, 11, D:5) a +0 club a +0 spear a +0 spear (2, 11, D:5) a +0 halberd a +0 whip (3, 11, D:5) a +0 club a +0 robe (-14, 12, D:5) a +0 halberd (-27, 13, D:5) 32 stones (-3, 13, D:5) a cursed +0 club (-1, 13, D:5) a potion of ambrosia (-14, 14, D:5) a +0 spear 11 stones (-6, 24, D:5) a +0 spear (-9, 25, D:5) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (11, 25, D:5) a +0 dagger (18, 46, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) 20 stones (-13, 7, D:6) a +0 mace (14, 7, D:6) an iguana skeleton (-13, 8, D:6) a +0 whip