SirMumm Level 1 of the Dungeon (0, 0, D:1) a cursed -2 dagger 4 stones (11, 0, D:1) a +0 club (31, 2, D:1) a +0 club (3, 3, D:1) a +0 spear (16, 6, D:1) a +0 dagger 24 stones (15, 7, D:1) a +0 short sword (12, 14, D:1) a +0 dagger of protection (11, 15, D:1) a +0 club (13, 17, D:1) a stone (25, 17, D:1) 9 sling bullets (-12, 25, D:1) a +0 mace (-14, 26, D:1) a +0 short sword 2 stones (-12, 32, D:1) a cursed -3 club 3 stones (14, 32, D:1) 19 sling bullets (25, 41, D:1) a +0 club 2 stones (28, 42, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 2 stones (26, 4, D:2) a +0 dagger (39, 4, D:2) a +0 whip (-1, 7, D:2) a +0 short sword (44, 10, D:2) a +3 short sword 2 stones (50, 10, D:2) a stone (31, 16, D:2) 27 stones (23, 20, D:2) a +0 mace (7, 21, D:2) 21 stones (15, 21, D:2) 6 stones (7, 22, D:2) 3 stones (23, 22, D:2) a +0 dagger (15, 23, D:2) a +0 dagger (15, 24, D:2) 3 tomahawks (36, 25, D:2) a +0 club (6, 29, D:2) a stone (40, 32, D:2) a +0 dagger 5 stones (5, 33, D:2) 27 stones (1, 34, D:2) a +0 short sword (15, 35, D:2) a +0 shield (23, 35, D:2) a +0 leather armour (-8, 37, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 club a stone (-8, 5, D:3) a +0 leather armour a +0 club (7, 5, D:3) a +0 dagger a +0 leather armour (7, 9, D:3) 3 stones a +0 dagger (13, 11, D:3) a stone (-5, 23, D:3) a +0 short sword of venom (10, 29, D:3) a +0 leather armour (-7, 32, D:3) a +0 broad axe (-18, 36, D:3) a +0 falchion (-16, 36, D:3) a +0 club (-20, 37, D:3) 11 poisoned needles (20, 37, D:3) a +0 leather armour (9, 38, D:3) a +0 club a +0 robe (-18, 41, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Jutyrel's Antique Weapon Shoppe a +0 dagger (50 gold) a +0 quarterstaff (100 gold) a +1 mace of protection (75 gold) a cursed -3 bardiche (225 gold) a +0 long sword (87 gold) the cursed +1 falchion "Jellyslayer" {slice, *Confuse +Rage rElec Str+3} (200 gold) It inflicts extra damage upon your enemies. It affects your strength (+3). It insulates you from electricity. It lets you go berserk. It may confuse you when you take damage. It has a curse placed upon it. the +6 trident of the Dead {flame, Int+6} (212 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). (0, 0, D:4) a +0 leather armour (-48, 2, D:4) 2 tomahawks a +0 hand axe (-50, 7, D:4) a cursed -2 dagger a +0 ring mail (-47, 7, D:4) a tomahawk (-46, 7, D:4) a +0 ring mail (-47, 9, D:4) a +0 trident (-16, 29, D:4) a cursed -3 rapier a +0 leather armour (-46, 43, D:4) 3 tomahawks (-23, 43, D:4) a +2 short sword of speed a +0 scale mail (-22, 43, D:4) a +0 flail a +0 scale mail (-20, 43, D:4) a +0 club a +0 leather armour (-41, 44, D:4) a +0 scale mail (-52, 47, D:4) a +0 flail a tomahawk (5, 49, D:4) 16 arrows (-8, 54, D:4) a +0 robe (-13, 56, D:4) a cursed +0 leather armour Level 5 of the Dungeon (0, 0, D:5) an uncursed amulet of clarity (-6, 2, D:5) a jackal corpse (skeletalised by now) (0, 2, D:5) a +0 shortbow (still there?) an arrow (still there?) (0, 3, D:5) an arrow (26, 11, D:5) 3 arrows (-6, 20, D:5) a +0 dagger (16, 30, D:5) 26 stones (-21, 34, D:5) 19 bolts Level 8 of the Dungeon (0, 0, D:8) a killer bee corpse (still there?) a giant cockroach corpse (still there?) (1, 0, D:8) a killer bee corpse