SirMumm Level 1 of the Dungeon (-12, 7, D:1) a +0 dagger (31, 11, D:1) a +0 whip (-5, 12, D:1) 28 bolts (34, 21, D:1) a +0 club (25, 22, D:1) a +0 short sword (-4, 23, D:1) a +0 short sword (1, 25, D:1) a +0 shield (-3, 27, D:1) a +0 club (29, 29, D:1) 20 bolts (-3, 31, D:1) a potion of curing (23, 36, D:1) 22 stones (-9, 39, D:1) 2 stones (-13, 40, D:1) 3 stones (-15, 46, D:1) 10 arrows Level 2 of the Dungeon (0, 0, D:2) a cursed -2 club (1, 0, D:2) a +0 dagger of protection (12, 1, D:2) a +0 dagger (13, 1, D:2) a cursed -3 club (-4, 2, D:2) a plain deck of escape (35, 3, D:2) a stone (35, 4, D:2) a +0 club (38, 5, D:2) 3 stones (35, 6, D:2) a +0 dagger (27, 8, D:2) a stone (-7, 9, D:2) a +0 quarterstaff (1, 10, D:2) a +0 flail a +0 scale mail (22, 12, D:2) 3 stones a +0 short sword (16, 14, D:2) a +0 leather armour (2, 17, D:2) a +0 dagger (36, 19, D:2) a +0 spear (6, 20, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (-17, 1, D:3) a +0 club (-36, 2, D:3) a cursed -3 hand axe (-49, 3, D:3) 20 stones (-6, 3, D:3) 22 stones (-44, 5, D:3) a +2 whip of holy wrath a +0 robe (-45, 7, D:3) a +0 dagger (-43, 7, D:3) 22 stones (-54, 8, D:3) a +0 dagger (-14, 9, D:3) 16 bolts (-56, 10, D:3) 16 stones (-14, 10, D:3) a stone (-7, 10, D:3) a +0 hunting sling 6 stones (-34, 11, D:3) a +0 short sword (-16, 13, D:3) 12 stones (2, 15, D:3) a scroll of random uselessness (-12, 18, D:3) 3 stones (-32, 19, D:3) 17 arrows (-33, 28, D:3) a +0 spear (-27, 32, D:3) a +0 hunting sling Level 4 of the Dungeon [Shop] Jookk's Weapon Emporium a +0 rapier (52 gold) the +3 spear "Zolugg" {antimagic, rElec Dex+3} (575 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+3). It insulates you from electricity. a +4 vampiric battleaxe (539 gold) a +0 quarterstaff (52 gold) a +2 rapier of electrocution (286 gold) a +4 broad axe of venom (348 gold) a cursed +0 dagger (1 gold) the +2 spear of the Swamp {freeze, Str+5} (427 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). a +0 short sword (39 gold) a +0 hunting sling (19 gold) a +3 trident of venom (275 gold) a +4 hand crossbow of flaming (367 gold) (0, 0, D:4) a +0 flail (-2, 1, D:4) an orc corpse (-8, 2, D:4) a +0 leather armour (-22, 15, D:4) a meat ration (-19, 15, D:4) an adder corpse (skeletalised by now) (-11, 20, D:4) a +0 falchion (-11, 34, D:4) 12 gold pieces