SirMumm Level 1 of the Dungeon (0, 0, D:1) 126 stones (7, 34, D:1) a +0 club (10, 34, D:1) a +0 club (19, 7, D:1) a +0 whip of electrocution (49, -13, D:1) a +0 whip (52, -10, D:1) a +0 dagger (53, 2, D:1) a +0 club (55, -3, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 137 stones a +0 whip (7, 27, D:2) a +0 club (8, 27, D:2) a stone (9, -11, D:2) a +0 club (11, -5, D:2) 188 arrows (12, -1, D:2) a +0 buckler (15, 27, D:2) 166 bolts (16, 2, D:2) a +0 whip (22, -2, D:2) a +0 club 155 stones (23, 14, D:2) 188 sling bullets (29, 2, D:2) a +0 dagger (30, -1, D:2) a +0 whip (30, 9, D:2) a +0 large shield (31, 14, D:2) a +0 chain mail (33, 25, D:2) a +0 whip (41, 2, D:2) a +0 halberd (45, 18, D:2) a +0 quarterstaff a cursed +0 ring mail (46, 18, D:2) a -1 mace (48, -3, D:2) a +0 club (48, 18, D:2) a +0 leather armour (52, 8, D:2) a +0 club (55, 2, D:2) a +0 dagger a +0 robe Level 3 of the Dungeon (3, 5, D:3) a +0 falchion a +0 blowgun 48 poisoned needles (13, 21, D:3) a +0 whip (18, 9, D:3) a +0 club (18, 10, D:3) a +0 dagger (19, 8, D:3) a +0 trident (20, -12, D:3) a +1 hunting sling of flaming a +2 dagger of speed 136 stones (22, -13, D:3) a +0 morningstar a +0 leather armour (25, -15, D:3) a cursed -3 falchion a +0 leather armour a cursed -3 whip a +0 leather armour (25, 12, D:3) a +0 dagger (26, -15, D:3) a +0 dagger (29, -1, D:3) a +0 whip (33, 17, D:3) a +0 whip (36, -15, D:3) a +0 dagger a +0 robe (36, 25, D:3) a +0 spear a +0 flail (38, -13, D:3) 192 poisoned needles (43, 28, D:3) a +0 dagger (46, -11, D:3) a +0 short sword (47, -13, D:3) a +0 long sword (50, -11, D:3) a +0 club (51, -7, D:3) a +0 dagger a +0 flail 48 tomahawks a cursed +0 robe (54, 0, D:3) 197 stones Level 4 of the Dungeon (0, 0, D:4) 144 arrows (4, -3, D:4) a +0 leather armour (7, -40, D:4) an uncursed ring of attention (13, -20, D:4) a +0 spear a +0 staff a +0 flail of protection a +0 robe (22, 5, D:4) a +0 robe (35, -1, D:4) a +0 war axe a +0 robe (36, -14, D:4) a +0 ring mail (36, -11, D:4) a +0 robe (37, -4, D:4) a +0 robe (47, -11, D:4) a +0 dagger a +0 robe (48, -26, D:4) a +3 dagger a +0 robe (49, -27, D:4) a +0 short sword (55, -32, D:4) a +0 scale mail of cold resistance Level 5 of the Dungeon [Shop] Intam's Assorted Antiques a scroll of identify (36 gold) a +0 robe (12 gold) a potion of brilliance (72 gold) a sack of spiders (360 gold) a potion of flight (54 gold) an uncursed amulet of regeneration (540 gold) a +0 pair of boots (81 gold) a potion of heal wounds (90 gold) a +0 war axe (63 gold) [Shop] Ykatu's Assorted Antiques the cursed +0 hunting sling "Wanue" {speed, rF+ Str+4} (669 gold) Attacks with this weapon are significantly faster. It affects your strength (+4). It protects you from fire. It has a curse placed upon it. a +0 scale mail (112 gold) a +0 robe (19 gold) a scroll of remove curse (84 gold) a scroll of identify (56 gold) a scroll of teleportation (84 gold) a scroll of remove curse (84 gold) a potion of heal wounds (140 gold) an uncursed ring of insulation (560 gold) [Shop] Roufejoa's Book Shop the Volume of Analysis (430 gold) Spells Type Level a - Beastly Appendage Transmutation 1 b - Dazzling Spray Conjuration/Hexes 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Inner Flame Hexes/Fire 3 e - Spectral Weapon Hexes/Charms 3 f - Ice Form Ice/Transmutation 4 a book of the Earth (715 gold) a Necronomicon (1214 gold) a book of Unlife (715 gold) a book of Cantrips (220 gold) a book of Annihilations (1214 gold) a book of Minor Magic (220 gold) a book of Unlife (715 gold) a book of Cantrips (220 gold) a book of Burglary (825 gold) a book of Battle (440 gold) a book of Maledictions (275 gold) [Shop] Goowkag's Jewellery Shoppe an uncursed ring of fire (300 gold) an uncursed amulet of rage (480 gold) a +5 amulet of reflection (494 gold) an uncursed ring of insulation (240 gold) an uncursed ring of flight (210 gold) an uncursed ring of see invisible (180 gold) an uncursed ring of see invisible (180 gold) the amulet of Wonder {Inacc rElec rF- Str+4 SInv} (193 gold) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. a cursed ring of attention (54 gold) a cursed -2 ring of evasion (24 gold) (0, 0, D:5) a +0 robe (11, -12, D:5) 167 stones (14, 27, D:5) 146 stones (18, 8, D:5) a +0 war axe of freezing (19, 2, D:5) 158 stones (31, -3, D:5) a +0 mace (32, -2, D:5) a +0 short sword (32, -1, D:5) a +0 spear a +0 scale mail a cursed -3 club (33, -7, D:5) a +0 robe a +0 dagger (35, 4, D:5) 127 stones (35, 29, D:5) a +0 robe a +0 animal skin a +1 whip of electrocution (36, -6, D:5) a +0 robe a +0 dagger a +0 giant club (42, 8, D:5) a +0 long sword (46, 3, D:5) a +0 long sword (47, -17, D:5) a +0 scale mail a +0 falchion (48, -17, D:5) a +0 ring mail a cursed +0 mace a +0 hand axe a +0 leather armour (49, -19, D:5) a +0 robe a +0 dagger Level 6 of the Dungeon (8, -15, D:6) a +0 dagger (13, 1, D:6) a +0 leather armour (14, -6, D:6) a +0 ring mail (17, -32, D:6) a +1 robe of magic resistance (31, -1, D:6) a +0 robe (33, -17, D:6) a +0 leather armour a +0 trident (43, -9, D:6) a +0 leather armour a +0 flail (43, -8, D:6) a +0 robe a +1 dagger of draining (44, -10, D:6) a +0 chain mail a +0 trident Level 7 of the Dungeon (0, 0, D:7) a cursed +0 robe (4, -4, D:7) 137 bolts (13, -19, D:7) a +0 dagger a +0 robe a +0 whip a +0 ring mail (13, -18, D:7) a +0 flail (13, -16, D:7) a +0 mace (14, -18, D:7) a +0 dagger a +0 leather armour (15, -38, D:7) a +2 mace of crushing (18, -10, D:7) a cursed +0 short sword (19, -9, D:7) a sack of spiders (20, -8, D:7) a +2 hand axe of flaming (21, -32, D:7) a +0 ring mail (21, -9, D:7) a box of beasts (22, -19, D:7) a +0 quarterstaff (29, -37, D:7) 121 poisoned needles (29, -30, D:7) 171 stones (29, -15, D:7) a +0 shortbow 184 arrows a +0 giant club (29, -14, D:7) a +0 club a +0 shortbow 162 arrows (31, 0, D:7) a cursed -1 giant spiked club (32, -41, D:7) a +0 hat (35, 5, D:7) a cursed -2 trident a +0 scale mail (35, 8, D:7) a +0 giant club (52, -22, D:7) a +0 giant spiked club Level 8 of the Dungeon (0, 0, D:8) a +0 plate armour a +0 war axe (2, -6, D:8) a +0 dagger (4, -38, D:8) 126 sling bullets (4, -6, D:8) a +0 ring mail a +0 trident (5, -12, D:8) a +0 shortbow 146 arrows (5, -9, D:8) a +0 quarterstaff (18, -37, D:8) 82 poisoned needles (22, -4, D:8) 118 stones (23, -11, D:8) a +0 dagger a cursed +0 robe (24, -9, D:8) a +0 ring mail (25, 14, D:8) a +0 giant club (26, -39, D:8) 138 stones (26, -35, D:8) a +0 quarterstaff (29, -1, D:8) a +0 quarterstaff a +0 shortbow 149 arrows (31, 0, D:8) 25 curare-tipped needles (32, -14, D:8) a +0 club 64 tomahawks (34, -20, D:8) 125 sling bullets (40, -17, D:8) a +0 robe (46, -2, D:8) 156 stones (48, -4, D:8) 181 stones (56, 1, D:8) 15 curare-tipped needles (57, -6, D:8) a +0 longbow (60, -24, D:8) a +0 flail a +0 leather armour a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) a cursed -1 trident 129 stones a +0 ring mail a +0 club a +0 leather armour (0, 1, D:9) a +0 flail a +0 rapier 102 tomahawks a +0 chain mail an orc skeleton (0, 2, D:9) a +0 dagger a +0 robe a +0 flail the +1 hand axe of Risk Management {drain, *Noise rElec MR- Int+8} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+8). It insulates you from electricity. It affects your resistance to hostile enchantments. It may make noises in combat. a +2 mace of crushing a +2 battleaxe an uncursed ring of insulation (3, -10, D:9) a +0 helmet (10, -1, D:9) a +0 hand axe the Ecumenical Temple