SirSavien the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +0 flail a +5 giant spiked club a +5 giant club a +5 great mace (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 4, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 2, D) a +0 arbalest 10 bolts (61, 3, D) the +6 whip of Fate {slash, MR+ Int+7 Dex-5} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It affects your dexterity (-5). It affects your resistance to hostile enchantments. a +0 arbalest 23 bolts (61, 8, D) an uncursed amulet of guardian spirit (61, 26, D) a +2 trident of venom (62, 2, D) a +0 shortbow 27 arrows (62, 4, D) a bolt an arrow (62, 8, D) Ywecyite's Disquisition on the Dusty Traveller Spells Type Level a - Passwall Transmutation/Earth 2 b - Portal Projectile Translocation 3 c - Teleport Other Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Leda's Liquefaction Hexes/Earth 4 f - Passage of Golubria Translocation 4 (62, 9, D) a +2 robe (62, 11, D) a +1 long sword a +0 robe (62, 16, D) the cursed +1 shortbow "Vosmakh" {venom, -Tele rF+ Str+3} It poisons the ammo it fires. It affects your strength (+3). It protects you from fire. It prevents most forms of teleportation. It has a curse placed upon it. (62, 17, D) a disc of storms (62, 20, D) a +0 trident of protection (62, 21, D) a +5 demon whip of venom (62, 26, D) the +1 ring mail "Gumeexzop" {Int+3} It affects your intelligence (+3). (62, 27, D) a book of Spatial Translocations (63, 0, D) a +1 robe of the Archmagi (63, 2, D) a +0 arbalest 18 bolts (63, 8, D) Judghoumi's Catalogue of Warped Augmentations Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Song of Slaying Charms 2 c - Spectral Weapon Hexes/Charms 3 d - Warp Weapon Charms/Translocation 5 e - Ring of Flames Charms/Fire 7 (63, 17, D) a +1 robe of magic resistance (63, 26, D) an Akashic Record (63, 27, D) the +7 hand axe of the Valley of Death {holy, +Inv} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you turn invisible. (64, 16, D) a +3 ring of evasion an uncursed ring of ice (64, 27, D) an uncursed ring of stealth (65, 26, D) the Reference Book on the Volcanoes Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Inner Flame Hexes/Fire 3 c - Bolt of Magma Conjuration/Fire/Earth 5 (67, 0, D) the cursed +1 scale mail of Indecent Exposure {rElec rN+ Dex+5} It affects your dexterity (+5). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (68, 0, D) an uncursed staff of fire (69, 0, D) a lamp of fire (70, 8, D) a +2 plate armour of fire resistance (70, 10, D) a +3 shortbow 9 arrows (70, 13, D) an arrow (71, 8, D) a +4 spear of freezing a cursed -1 shortbow 15 arrows of frost (71, 9, D) a +0 shortbow 7 arrows (71, 10, D) a +0 shortbow 8 arrows (71, 12, D) an arrow (71, 13, D) 10 arrows (71, 16, D) the +3 spear of Cieg {pierce, *Noise +Inv rC+ MR+} It inflicts extra damage upon your enemies. It protects you from cold. It affects your resistance to hostile enchantments. It lets you turn invisible. It may make noises in combat. (71, 26, D) an uncursed amulet of harm (72, 8, D) the ring "Cogurha" {Wiz rPois} [ring of wizardry] It improves your spell success rate. It protects you from poison. an uncursed amulet of regeneration (72, 9, D) a phial of floods (72, 10, D) a +0 shortbow 7 arrows (72, 16, D) a book of Spatial Translocations (72, 17, D) a +2 hand axe of flaming (72, 27, D) an uncursed ring of flight (73, 1, D) a +0 scale mail (73, 16, D) an uncursed amulet of magic regeneration (73, 17, D) a +5 rapier of venom (73, 26, D) a crystal ball of energy (73, 27, D) the +11 broad axe "Jowum" {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). (73, 28, D) the ring "Butuyqamn" {rPois MR- MP+9 Int+4} [ring of magical power] It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). the amulet of Mosoonao {Inacc rC+ Dex+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+4). It protects you from cold. (73, 30, D) a +0 trident (74, 3, D) a cursed +0 giant club (75, 1, D) a lamp of fire