SirSavien the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail a +0 flail (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (60, 31, D) a +0 dagger (61, 0, D) a book of the Sky (61, 8, D) the +5 rapier of Maikhlosu {pain, Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). (61, 16, D) a +2 iron rod (14/14) the ring "Epoesm" {rElec rPois rF- rN+ MP+9} [ring of magical power] It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). (61, 26, D) a fan of gales (61, 30, D) a +1 large shield of protection (62, 0, D) an uncursed staff of cold (62, 1, D) a +2 hand crossbow of freezing (62, 8, D) an uncursed staff of power (62, 9, D) the Guide on Destructive Flames Spells Type Level a - Inner Flame Hexes/Fire 3 b - Bolt of Fire Conjuration/Fire 6 c - Delayed Fireball Conjuration/Fire 7 (62, 17, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (62, 26, D) an uncursed staff of fire (62, 27, D) a book of Summonings (63, 0, D) a book of Burglary (63, 16, D) the +8 mace of Pubit {venom, rF+ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from fire. (63, 17, D) an uncursed staff of fire (63, 21, D) a hell hound corpse (63, 26, D) the +11 trident of Paejusaba {venom, *Rage Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It may make you go berserk in combat. (63, 27, D) a plain deck of summoning (64, 16, D) an uncursed staff of wizardry (64, 17, D) a +5 antimagic trident (64, 26, D) a plain deck of defence (64, 27, D) a disc of storms (65, 26, D) a +3 hand crossbow of velocity (67, 0, D) the +3 mace of Ceck {antimagic, rF- Str+6} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+6). It makes you vulnerable to fire. (68, 0, D) the +5 leather armour of the Six Ghosts {*Corrode Str+2 Int+3} It affects your strength (+2). It affects your intelligence (+3). It may corrode you when you take damage. (68, 11, D) a +0 mace of draining (68, 12, D) a throwing net (68, 13, D) 2 tomahawks (69, 0, D) a +4 scale mail of poison resistance (69, 11, D) the +5 hand axe of Tuor {chop, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). 4 tomahawks (69, 13, D) a +0 trident (70, 8, D) a +2 trident of freezing (70, 9, D) an uncursed staff of earth (70, 11, D) a +0 trident (70, 13, D) a +0 trident (71, 8, D) a +0 trident (71, 16, D) a +3 scale mail of poison resistance (71, 17, D) a +3 falchion of slicing (71, 27, D) a plain deck of destruction (71, 32, D) a large rock a +0 shortbow 10 arrows a cyclops corpse (skeletalised by now) a centaur corpse (skeletalised by now) (72, 8, D) a book of Summonings (72, 9, D) a lantern of shadows (72, 16, D) a +2 lightning rod (12/12) (72, 26, D) a +0 pair of boots of stealth (72, 27, D) a +0 trident (72, 32, D) a cyclops skeleton a merfolk corpse (skeletalised by now) (72, 33, D) 6 arrows 7 large rocks 5 tomahawks (73, 1, D) a lantern of shadows (73, 16, D) a +2 robe of magic resistance (73, 17, D) Faahed's Tome of Battle Magic Spells Type Level a - Searing Ray Conjuration 2 b - Fulminant Prism Conjuration/Hexes 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Delayed Fireball Conjuration/Fire 7 (73, 26, D) a book of the Warp (73, 27, D) a lantern of shadows (73, 32, D) a +0 trident a large rock a merfolk corpse (skeletalised by now) (75, 1, D) a +3 rod of clouds (11/11) (75, 30, D) an arrow