SirSavien the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +0 war axe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 7, D) a +0 shield (7, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +0 scale mail (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) the +27 Lear's hauberk (59, 37, D) a +2 shortbow of freezing (60, 36, D) a plain deck of defence (60, 37, D) a disc of storms (61, 3, D) a +0 mace a +0 short sword a +0 leather armour (61, 8, D) Sif Muna's Grimoire of Paper Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Petrify Transmutation/Earth 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Ring of Flames Charms/Fire 7 (61, 16, D) the +11 hand axe of Gloom {holy, Str+4 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It lets you see invisible. (61, 26, D) an uncursed staff of earth (61, 36, D) 4 scrolls of enchant weapon (61, 37, D) a +3 plate armour of cold resistance (62, 0, D) the ring of Ceuptim {Fire rPois Stlth+} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. a +5 battleaxe (62, 3, D) a +0 dagger a +0 robe (62, 9, D) a book of Burglary (62, 16, D) a book of Maledictions (62, 17, D) the +9 shortbow of the Volcano {freeze, Fragile rElec Int-3 Dex+8} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-3). It affects your dexterity (+8). It insulates you from electricity. It will be destroyed if unequipped. (62, 19, D) a +0 trident (62, 20, D) a +2 great mace of protection a +0 shortbow 21 arrows (62, 26, D) a +3 rapier of venom (62, 27, D) a plain deck of changes (62, 36, D) a plain deck of summoning (62, 37, D) an uncursed staff of earth (63, 0, D) an uncursed staff of wizardry (63, 4, D) a +0 hand axe (unseen) (63, 26, D) the +6 battleaxe "Doqetwab" {chop, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). a +4 hand crossbow of freezing (63, 27, D) a +2 plate armour of cold resistance (63, 36, D) 4 scrolls of enchant weapon (63, 37, D) a crystal ball of energy (64, 16, D) a phantom mirror (64, 17, D) an uncursed ring of see invisible (64, 26, D) a +0 chain mail of fire resistance (64, 27, D) an uncursed staff of energy (65, 26, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (67, 0, D) a +0 ring mail of positive energy (68, 0, D) an uncursed amulet of harm (68, 2, D) a +0 dagger a +0 robe (69, 0, D) a +0 dagger (69, 2, D) a +0 mace (70, 2, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. a +0 leather armour (70, 8, D) an uncursed staff of poison (70, 37, D) a +6 ring of dexterity (70, 40, D) a throwing net (unseen) (70, 41, D) 19 arrows a +0 shortbow (70, 42, D) 18 arrows (unseen) (71, 8, D) a disc of storms (71, 9, D) a manual of Short Blades (71, 12, D) a +0 short sword (unseen) (71, 17, D) a +0 short sword (71, 26, D) the cursed +1 scimitar "Laephan" {freeze, Int+6 Dex+7 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your dexterity (+7). It makes you more stealthy. It has a curse placed upon it. (71, 27, D) a cursed -3 ring of protection (71, 36, D) an uncursed staff of energy (71, 37, D) an uncursed staff of wizardry (71, 41, D) the +7 dagger of Valiance {drain, *Corrode rC++ MR+} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. It affects your resistance to hostile enchantments. It may corrode you when you take damage. a merfolk corpse (skeletalised by now) a hippogriff corpse (skeletalised by now) (71, 42, D) an arrow (71, 43, D) 3 arrows (72, 8, D) a +4 halberd of chopping (72, 9, D) a +3 scythe of protection (72, 16, D) a +2 short sword of freezing (72, 17, D) a disc of storms (72, 20, D) a +7 morningstar of flaming a +0 robe (72, 26, D) a book of Summonings (72, 27, D) an uncursed staff of cold (72, 37, D) a +0 trident (72, 41, D) a throwing net an uncursed staff of death a +0 shortbow 4 arrows the +3 quarterstaff of Evil {pain, Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (73, 1, D) a stone of tremors (73, 16, D) an uncursed ring of poison resistance (73, 17, D) an uncursed staff of fire (73, 21, D) a +1 dire flail a +0 robe (73, 26, D) a +4 arbalest of flaming (73, 27, D) an uncursed staff of death (73, 36, D) a +0 trident (73, 37, D) an ornate deck of defence (74, 2, D) a +3 long sword a cursed +0 robe (75, 1, D) a +1 spear of freezing