SirSavien the Dungeon (0, 0, D) a stone (6, 0, D) a stone (13, 4, D) a scroll of recharging (13, 8, D) a +0 dagger a +0 robe (14, 4, D) the +6 long sword of True Grit {elec, *Corrode Str+6 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). It affects your dexterity (+3). It may corrode you when you take damage. (14, 6, D) a +5 demon trident 6 javelins of returning a +0 scale mail (14, 8, D) a +0 flail a +0 dagger a +0 robe a +0 battleaxe a +0 chain mail an orc corpse (skeletalised by now) (15, 4, D) a +0 short sword (15, 8, D) a +0 dagger a +0 ring mail (16, 8, D) a +0 short sword a +0 leather armour of fire resistance a +0 whip a cursed +0 ring mail a +0 mace a +0 scale mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (17, 8, D) a +0 dagger a +0 robe a +0 war axe a +0 club a +0 scale mail an orc corpse an orc corpse (skeletalised by now) (18, 4, D) a scroll of recharging (18, 8, D) a +0 war axe an orc corpse (20, 8, D) a +0 dagger a +0 scale mail an orc corpse (27, 8, D) a +0 club a +0 scale mail an orc corpse (28, 8, D) a +0 short sword a +0 chain mail 50 gold pieces an orc corpse (29, 8, D) a +0 dagger a +0 robe a +0 leather armour a +0 hand axe a +0 plate armour a +0 glaive a +0 plate armour 100 gold pieces an orc corpse (30, 8, D) a +0 hand axe (still there?) a +0 flail (still there?) (31, 8, D) 50 gold pieces (32, 8, D) 50 gold pieces (33, 8, D) 50 gold pieces (44, 0, D) an uncursed staff of energy (45, 0, D) a +2 scimitar of holy wrath a +4 quarterstaff of speed a +2 halberd of venom the +2 dire flail of the Tent {holy, rElec MR- Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+5). It insulates you from electricity. It affects your resistance to hostile enchantments. a +1 broad axe of venom the +2 rapier "Eduafir" {pierce, MR+ Int-5 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your resistance to hostile enchantments. It lets you see invisible. (50, 0, D) a +0 robe (51, 0, D) a +0 hand axe (52, 0, D) a +0 giant spiked club 2 tomahawks (57, 4, D) a +0 cloak (58, 0, D) a +0 giant club a +0 whip (58, 4, D) a +0 cloak (59, 4, D) a +0 cloak (60, 4, D) a +0 cloak (61, 0, D) a wand of lightning (7/15)