SirSavien the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (8, 0, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (8, 1, D) a +0 flail a +0 scale mail a +3 large shield (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +2 falchion of slicing (61, 8, D) a +0 ring mail of positive energy (62, 0, D) an uncursed staff of fire (62, 1, D) a book of Frost (62, 8, D) a box of beasts (63, 0, D) a book of the Dragon (63, 8, D) a book of Flames (67, 0, D) a +3 ring mail of poison resistance (67, 4, D) the cursed +1 broad axe of the Genius {chop, rF+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from fire. It has a curse placed upon it. a +0 robe a spriggan skeleton (68, 0, D) a +0 short sword (68, 2, D) a +0 shield (69, 0, D) a +5 ring of intelligence (70, 8, D) a +5 ring of intelligence (70, 9, D) the Tome of Toxic Bewitchment Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spectral Weapon Hexes/Charms 3 e - Darkness Hexes 6 f - Invisibility Hexes 6 (71, 8, D) a +3 ring mail of magic resistance (71, 9, D) a +0 trident (71, 10, D) a +0 trident (unseen) (71, 13, D) a throwing net 5 tomahawks (71, 16, D) the ring "Anteariul" {rCorr rF- Int+8} [ring of resist corrosion] It affects your intelligence (+8). It makes you vulnerable to fire. (71, 17, D) Riri's Catalogue of Dislocation Spells Type Level a - Apportation Translocation 1 b - Gell's Gravitas Hexes/Translocation 3 c - Recall Summoning/Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Malign Gateway Summoning/Translocation 7 (72, 8, D) a cursed -3 ring of slaying (72, 9, D) a +2 plate armour of magic resistance (72, 10, D) a +0 trident (unseen) (72, 12, D) a throwing net a tomahawk (72, 16, D) a +2 robe of positive energy (72, 17, D) a book of Minor Magic (73, 1, D) a phantom mirror (73, 9, D) a cursed -3 trident a merfolk corpse (73, 10, D) a +2 trident of venom 3 tomahawks a merfolk corpse (73, 16, D) a +0 ring mail of cold resistance (73, 17, D) a fan of gales (75, 1, D) the +5 double sword of Cheibriados's Approval {venom, -Tele Int+4 Dex+3} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (+3). It prevents most forms of teleportation.