SirSavien the Dungeon [Shop] Kypiakhlif's Book Emporium a book of Cantrips (220 gold) a book of Maledictions (275 gold) a book of Minor Magic (220 gold) a book of Cantrips (220 gold) a book of Ice (715 gold) a book of Misfortune (220 gold) a Necronomicon (1214 gold) a book of Air (385 gold) [Shop] Eraluuv's Gadget Shoppe a phial of floods (560 gold) a phial of floods (560 gold) a wand of random effects (15/48) (119 gold) a phial of floods (560 gold) a fan of gales (560 gold) a wand of enslavement (11/24) (182 gold) a phantom mirror (420 gold) a crystal ball of energy (280 gold) a sack of spiders (280 gold) a +0 rod of clouds (12/12) (1190 gold) a +0 rod of inaccuracy (9/9) (980 gold) [Shop] Leriumu's General Store a +0 plate armour of cold resistance (300 gold) a bread ration (50 gold) a +0 robe (7 gold) a beef jerky (15 gold) a potion of brilliance (40 gold) a +0 ring mail (40 gold) a +0 pair of gloves (45 gold) a potion of flight (30 gold) a +0 cloak (45 gold) a meat ration (50 gold) a scroll of enchant weapon (75 gold) [Shop] Nucram's Antique Armour Shoppe a +0 robe (13 gold) a +0 plate armour (437 gold) a +0 robe (13 gold) a cursed +0 pair of gloves (28 gold) a +0 plate armour (437 gold) a +1 cloak of poison resistance (256 gold) a +2 plate armour of poison resistance (703 gold) a +0 ring mail (76 gold) a +0 leather armour (38 gold) a +0 helmet (85 gold) a +0 robe (13 gold) a +3 ring mail of fire resistance (494 gold) (0, 0, D) a +3 dagger of protection a +0 robe (2, 20, D) a +0 club (8, 16, D) a potion of haste (10, 8, D) a +3 ring of strength a +3 ring of strength an uncursed ring of protection from cold an uncursed ring of fire (10, 16, D) a +0 buckler (11, 12, D) a +1 scale mail a +0 flail a +0 glaive a +0 arbalest 19 bolts (12, 8, D) a +3 dire flail of draining (12, 12, D) a +0 falchion (13, 4, D) a +0 spear (13, 8, D) a +1 battleaxe (13, 12, D) a +1 great mace a +0 plate armour (14, 8, D) a +1 great sword (14, 12, D) a +0 falchion a +0 dagger a +0 robe (15, 0, D) 4 large rocks (15, 8, D) a +3 quick blade (15, 12, D) a +0 club a +0 trident (16, 0, D) a +0 robe a +0 club (16, 8, D) a +1 longbow of velocity (16, 12, D) a +0 dagger a +0 dagger a +0 robe (17, 8, D) a +0 flail (17, 12, D) a +0 hand axe a +0 ring mail (18, 8, D) a +1 antimagic spear (18, 12, D) a +0 dagger a +0 ring mail (19, 8, D) a +3 dire flail (19, 12, D) a +0 short sword (21, 0, D) a +0 robe (21, 8, D) a +3 chain mail (21, 12, D) a bolt (23, 4, D) a +3 dagger of venom a +0 robe (23, 8, D) a +1 pair of gloves (24, 4, D) a +0 hand axe a +0 robe a +0 halberd a +0 robe (24, 8, D) the +5 ring mail of Gyerid {rF++} It greatly protects you from fire. (24, 12, D) a +0 dagger a +0 robe a +0 flail a +0 plate armour a +0 long sword a +0 chain mail (25, 8, D) a +3 chain mail (25, 12, D) a +0 short sword a +0 chain mail (26, 8, D) a +2 ring mail (26, 12, D) a +0 war axe a +0 plate armour a +0 halberd a +0 chain mail (27, 8, D) +0 swamp dragon scales (27, 12, D) a +0 glaive a +2 ring mail of cold resistance a +0 short sword a +0 plate armour (28, 8, D) a +0 pair of gloves a +0 helmet (28, 12, D) a +0 hand axe a +0 chain mail a +0 battleaxe a +0 arbalest 14 bolts a +0 chain mail (28, 14, D) 2 curare-tipped needles (29, 12, D) a wand of acid (3/15) a +0 chain mail a +0 glaive (30, 12, D) a +0 dagger a +0 robe (30, 14, D) a +6 blowgun a +1 dagger of distortion 3 curare-tipped needles (33, 8, D) a potion of haste (35, 8, D) a large rock (37, 8, D) 2 arrows (37, 12, D) a +0 dagger a +2 robe a +0 dagger a +0 robe (38, 8, D) a bolt (39, 12, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (41, 8, D) an arrow (41, 10, D) a +0 hand axe a +0 ring mail (41, 12, D) a +0 dagger a +0 robe (41, 20, D) an uncursed staff of energy (42, 4, D) a manticore corpse (skeletalised by now) (42, 8, D) an arrow 4 large rocks (42, 12, D) a +0 dagger a +0 robe of positive energy a +0 dagger a +0 robe (42, 20, D) a +2 scimitar of electrocution the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +2 halberd of protection a +2 dire flail of protection a +1 broad axe of freezing a +2 rapier of distortion (43, 4, D) a snapping turtle corpse (skeletalised by now) (44, 8, D) a +0 dagger a +0 robe a +0 shortbow 14 arrows (44, 10, D) a throwing net (44, 12, D) a +0 dagger of draining a +0 robe (45, 4, D) a +0 trident 3 throwing nets (45, 8, D) a +0 shortbow 13 arrows a +0 arbalest 20 bolts (45, 12, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (46, 8, D) a +0 arbalest 27 bolts (47, 4, D) a +0 trident (47, 20, D) a +0 robe (48, 12, D) a +0 dagger of electrocution a +2 robe of cold resistance (48, 20, D) a +0 giant spiked club (49, 12, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (49, 20, D) a +0 long sword a +0 chain mail (50, 4, D) a +0 trident (50, 16, D) 15 poisoned needles (51, 4, D) a +4 spear (52, 16, D) 40 fruits 12 bread rations (54, 16, D) a +0 centaur barding (55, 20, D) a +0 giant spiked club (56, 16, D) a +0 helmet (57, 14, D) a +0 cloak a +0 short sword (57, 16, D) a +0 pair of boots (57, 20, D) a cursed -3 dagger a +0 robe (58, 20, D) a potion of berserk rage a potion of haste