Dungeon Sprint DCSS version 0.24-a0-530-g18ba70b503 (webtiles) character file. Game seed: 10450656321227788489 16 SirSavien the Ruffian (level 2, 0/30 HPs) Began as a Gargoyle Monk on Aug 8, 2019. Slain by a centaur (5 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:51 (39 turns). SirSavien the Ruffian (Gargoyle Monk) Turns: 39, Time: 00:00:52 Health: 0/30 AC: 4 Str: 19 XL: 2 Next: 54% Magic: 2/2 EV: 13 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg + . . Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.08/turn (no ring) @: berserking, very quick A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic Comestibles b - a ration i - 2 chunks of flesh Skills: + Level 4.1 Fighting + Level 2.1 Armour + Level 3.0 Dodging - Level 2.1 Stealth * Level 4.3 Unarmed Combat You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History The crimson imp hits you but does no damage. The adder barely misses you. You barely miss the adder. The adder is heavily wounded. The crimson imp barely misses you. The adder bites you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The adder barely misses you. The crimson imp hits you but does no damage. You hit the adder. You kill the adder! Your Fighting skill increases to level 4! Your Armour skill increases to level 2! Your Dodging skill increases to level 3! Your Unarmed Combat skill increases to level 4! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! The centaur unwields a +0 shortbow. The centaur hits you. You die... ▓.▓ ▓.▓ ▓†▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ ▓5▓ ▓@▓ ▓c▓ ▓O▓ ▓w▓ ▓.▓ ▓.▓ ▓+▓ You could see an ogre, a centaur, a worm and a crimson imp. Vanquished Creatures An adder (D) A dart slug (D) A leopard gecko (D) A kobold (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | SirSavien the Gargoyle Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 9 | D | Reached skill level 1 in Armour 16 | D | Reached XP level 2. HP: 20/20 MP: 2/2 24 | D | Noticed a crimson imp 24 | D | Noticed a centaur 24 | D | Noticed an ogre 39 | D | Slain by a centaur Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Armour | 1 2 | 2.1 Fighting | 4 | 4.1 Dodging | 3 | 3.0 Unarmed Combat | 4 | 4.3 Stealth | | 2.1 Action || total -------------------------++------- Melee: Unarmed || 25 Use: Potion || 1 Stab: Distracted || 1 Armor: Robe || 6 Dodge: Dodged || 16 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 23 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 23 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+-------