SirSavien the Dungeon [Shop] Vivonor's Book Boutique a book of Changes (275 gold) a book of Summonings (770 gold) a book of Enchantments (550 gold) a book of Misfortune (220 gold) a book of Maledictions (275 gold) a book of Minor Magic (220 gold) a book of Cantrips (220 gold) a book of Cantrips (220 gold) [Shop] Ruobrita's Antique Weapon Shop a +0 mace (90 gold) a +0 mace (90 gold) a +1 hand axe of electrocution (435 gold) a +0 dagger (60 gold) a +0 rapier (120 gold) a +0 hand axe (90 gold) a +1 falchion of slicing (345 gold) a +0 war axe of chopping (216 gold) a +1 rapier of electrocution (510 gold) a +0 short sword (90 gold) a +0 spear (90 gold) a +0 dagger (60 gold) [Shop] Acleck's Armour Boutique a +0 buckler (49 gold) a +0 chain mail (49 gold) a +0 pair of boots of flying (126 gold) a +1 robe of magic resistance (139 gold) a +0 leather armour (22 gold) the cursed +1 scale mail of Giorir Kotoi {+Blink Regen+ Int+4 Dex+4} (404 gold) It affects your intelligence (+4). It affects your dexterity (+4). It lets you blink. It increases your rate of regeneration. It has a curse placed upon it. a +0 robe (7 gold) a +2 plate armour of fire resistance (440 gold) a +0 centaur barding (253 gold) a +3 chain mail of poison resistance (258 gold) a +0 cloak (49 gold) a +0 chain mail of fire resistance (126 gold) a +0 leather armour (22 gold) a cursed +0 leather armour (1 gold) [Shop] Joewuepo's Weapon Shop a +0 whip (35 gold) a +4 arbalest of flaming (421 gold) a +0 dagger (28 gold) a +0 short sword (42 gold) a +0 spear (42 gold) a +0 hand axe (42 gold) a +2 scimitar of slicing (252 gold) 11 sling bullets (77 gold) a +2 flail of holy wrath (256 gold) 34 stones (47 gold) 14 stones (19 gold) a +0 short sword (42 gold) (0, 0, D) 4 scrolls of blinking a potion of berserk rage 3 potions of haste a +0 cloak (0, 21, D) +1 swamp dragon scales (0, 23, D) +0 gold dragon scales (0, 24, D) a +0 helmet of see invisible (0, 28, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (0, 29, D) a +4 demon trident (0, 30, D) a +1 giant spiked club (0, 31, D) a +1 vampiric lajatang (0, 32, D) a +4 demon whip (0, 33, D) a +7 broad axe (0, 37, D) a +4 ring of protection an uncursed ring of wizardry an uncursed ring of wizardry (2, 42, D) a +1 plate armour of positive energy (4, 4, D) 2 arrows a +0 bardiche a +0 plate armour (4, 5, D) 2 arrows a +0 flail a +0 ring mail (4, 6, D) a +0 morningstar a +0 arbalest 20 bolts a +0 scale mail 5 arrows (4, 7, D) an arrow (4, 8, D) a +0 dagger a +0 longbow a +0 leather armour 6 arrows 3 large rocks (4, 9, D) a bolt 2 arrows (4, 10, D) a large rock an arrow a +2 long sword of freezing a +0 arbalest 15 bolts a +0 scale mail (4, 11, D) 5 arrows (4, 12, D) an arrow a +0 halberd a cursed +0 robe (4, 14, D) a +1 war axe of electrocution a +0 plate armour a cursed +0 large shield (4, 15, D) a +0 arbalest 5 bolts (4, 16, D) a +0 long sword a +0 ring mail (4, 18, D) a +0 short sword a +0 shortbow 23 arrows a +0 leather armour (4, 23, D) a +2 antimagic quarterstaff a +0 animal skin (4, 24, D) a +0 robe (4, 29, D) a +0 arbalest 32 bolts (4, 30, D) the +0 scale mail of the Armoured One {rF+ Int+4} It affects your intelligence (+4). It protects you from fire. a +0 arbalest 26 bolts (4, 32, D) a +0 long sword a +0 robe (4, 33, D) a +0 arbalest 9 bolts (4, 34, D) a +4 scimitar of flaming a +0 antimagic war axe a +0 animal skin a +0 arbalest 17 bolts (4, 36, D) a +0 hand axe a +0 animal skin a +0 battleaxe a +0 arbalest 23 bolts a +0 leather armour (4, 39, D) a bolt (6, 40, D) a +0 eveningstar a +0 plate armour a +0 shield (8, 5, D) a +0 mace a +0 robe (8, 6, D) a +0 short sword (8, 7, D) a +0 robe a +0 arbalest a +0 hand axe 6 bolts (8, 8, D) 7 bolts (8, 9, D) a +0 battleaxe a +0 robe (8, 10, D) a bolt (8, 15, D) a +0 spear (8, 16, D) a +0 quarterstaff a +0 robe (8, 35, D) a +0 spear (8, 36, D) a +3 spear of piercing 15 javelins a +0 leather armour (8, 37, D) a +2 spear of freezing 10 silver javelins a +0 leather armour (8, 38, D) a +0 trident (8, 40, D) a +0 shield of protection (8, 43, D) 5 javelins (8, 44, D) 4 silver javelins (10, 6, D) a +4 scimitar of flaming (10, 32, D) a +2 great mace of holy wrath a +0 leather armour (12, 8, D) a +0 long sword a +0 robe (12, 10, D) a +0 dire flail a +0 dire flail 3 large rocks a +0 club a cursed -1 robe a +0 spear a cursed +0 robe (12, 11, D) a +2 vampiric long sword 7 datura-tipped darts (12, 12, D) a +0 morningstar (12, 17, D) +0 storm dragon scales +1 ice dragon scales (12, 25, D) a +3 chain mail (12, 26, D) the cursed +1 leather armour of Makhleb's Pride {rPois Int-2 SInv} It affects your intelligence (-2). It protects you from poison. It lets you see invisible. It has a curse placed upon it. (12, 27, D) a +2 ring mail of magic resistance (12, 28, D) a +1 chain mail of fire resistance (12, 29, D) +1 ice dragon scales (12, 30, D) a +2 scale mail of magic resistance (12, 33, D) a +0 triple crossbow (12, 34, D) a +0 quarterstaff of protection (12, 35, D) a +1 great mace (12, 36, D) the +8 dire flail of Doubt {crush, +Fly rF- rC+ rN++} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from cold. It greatly protects you from negative energy. It lets you fly. (12, 37, D) a +1 lajatang (12, 38, D) a cursed -2 trident (12, 39, D) a +1 battleaxe (12, 40, D) a +0 triple crossbow (12, 42, D) a +2 ring of evasion a potion of invisibility a +3 ring of dexterity an uncursed ring of magical power (14, -8, D) 3 sling bullets (14, -6, D) a sling bullet (14, -1, D) a +0 quarterstaff a +0 hunting sling 19 sling bullets a +0 ring mail (14, 26, D) a curare-tipped dart (14, 28, D) 2 curare-tipped darts (14, 29, D) a curare-tipped dart (14, 31, D) a +1 short sword of distortion (14, 46, D) a +2 scimitar of flaming a +0 robe (16, 2, D) a +0 giant club (16, 3, D) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club (16, 4, D) a +0 robe a +0 spear a +0 robe (16, 12, D) a +0 giant spiked club (16, 13, D) a +0 giant club (16, 14, D) a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club a cursed -3 dire flail a +2 spear of piercing a +0 robe (16, 15, D) a +0 shield a +0 robe (16, 19, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. (16, 21, D) a +0 halberd a +0 plate armour (16, 22, D) a +0 dagger a +0 robe of magic resistance (16, 23, D) a +0 glaive a +0 chain mail (16, 24, D) a +0 war axe a +0 plate armour a +0 long sword a +0 chain mail (16, 25, D) a +0 long sword a +0 plate armour a +0 flail of protection a +0 plate armour (16, 26, D) a +0 short sword a +0 plate armour (16, 27, D) a +0 hand axe a +0 chain mail a +0 hand axe a +0 chain mail a +1 great sword a +0 plate armour (16, 28, D) a +0 long sword a +0 chain mail (16, 37, D) a +0 whip a +0 leather armour a +0 short sword a +0 ring mail a +0 short sword (16, 38, D) a +0 mace a +0 leather armour a +0 war axe a +0 ring mail (16, 39, D) a +0 club a +0 mace (16, 42, D) a +3 leather armour a +0 hand axe a +0 leather armour (16, 44, D) a +0 dagger a +0 robe (20, -5, D) a +0 naga barding (20, -4, D) a +0 cloak (20, -3, D) a +0 helmet (20, -2, D) a +0 centaur barding (20, 5, D) a +0 falchion (20, 24, D) a +0 plate armour (20, 54, D) the +9 falchion "Paic" {protect, rElec} It grants its wielder temporary protection when it strikes (+7 to AC). It insulates you from electricity. (24, -7, D) a cursed +0 giant spiked club a +0 giant spiked club (24, -5, D) a +0 shortbow 15 arrows (24, -3, D) 2 arrows (24, 4, D) a +0 troll leather armour (24, 5, D) a +0 scale mail (24, 8, D) a +0 cloak (24, 10, D) a +0 long sword (still there?) a +0 long sword (still there?) a +4 quarterstaff of speed (still there?) a +2 halberd of protection (still there?) a +2 dire flail of crushing (still there?) a +3 war axe of freezing (still there?) a +2 rapier of draining (still there?) (24, 11, D) an uncursed staff of energy (24, 44, D) a +0 flail a +0 leather armour a +0 shortbow 27 arrows (24, 50, D) a +0 short sword (24, 51, D) an arrow (still there?) a +0 club (still there?)