SirSavien the Dungeon [Shop] Peoleo's Gadget Emporium a box of beasts (220 gold) a wand of random effects (13) (82 gold) a lamp of fire (440 gold) a wand of iceblast (8) (132 gold) a wand of paralysis (12) (154 gold) a sack of spiders (220 gold) a crystal ball of energy (220 gold) a wand of iceblast (9) (143 gold) a fan of gales (440 gold) a wand of enslavement (9) (121 gold) a phantom mirror (330 gold) a wand of random effects (12) (77 gold) a crystal ball of energy (220 gold) a wand of acid (3) (154 gold) [Shop] Haavaos's Jewellery Shoppe an uncursed ring of poison resistance (280 gold) an uncursed ring of resist corrosion (280 gold) a +3 ring of evasion (294 gold) an uncursed amulet of guardian spirit (420 gold) a +2 ring of protection (140 gold) an uncursed ring of stealth (245 gold) an uncursed ring of protection from cold (350 gold) an uncursed amulet of faith (560 gold) an uncursed ring of stealth (245 gold) a +5 ring of intelligence (576 gold) an uncursed ring of protection from fire (350 gold) an uncursed amulet of magic regeneration (420 gold) [Shop] Xegh's Food Emporium a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) [Shop] Siomn's Magic Scroll Shoppe a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of enchant weapon (105 gold) a scroll of identify (28 gold) 3 scrolls of remove curse (126 gold) a scroll of identify (28 gold) a scroll of random uselessness (14 gold) a scroll of identify (28 gold) a scroll of amnesia (49 gold) (0, 0, D) a +0 club a +0 dagger a +0 robe (4, 7, D) a +0 dagger a +0 club (5, -1, D) a +0 morningstar (6, -1, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (15, -1, D) a +0 falchion a +0 dagger a +0 robe (16, -1, D) a +0 mace a +0 dagger a +0 robe a +0 dagger (20, -5, D) the cursed +3 dagger of Conservatism {elec, rElec rPois MR- Int+2 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (39, -9, D) a tyrant leech corpse (40, -9, D) a +0 quarterstaff (unseen) (41, -9, D) a hydra corpse (45, 7, D) the +3 war axe "Orb Guardian's Curse" {protect, Dex+7} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+7). (51, 7, D) a +0 giant club a +0 giant spiked club (58, 3, D) a +0 pair of boots (59, 3, D) a +0 helmet (60, 3, D) a +0 pair of gloves (60, 7, D) a +0 dagger a cursed +0 ring mail (62, 7, D) a +1 scimitar of flaming