SirSavien the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +0 leather armour (still there?) a +0 leather armour (still there?) a +0 mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 21, D) an arrow (49, 24, D) a +0 club (49, 36, D) an uncursed ring of protection from magic (50, 13, D) the cursed +2 shortbow of Skirmishing {venom, rElec rC- MR+ Str+4} It poisons the ammo it fires. It affects your strength (+4). It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (50, 20, D) 2 large rocks the cursed +0 quarterstaff of Charity {crush, Str+8} It inflicts extra damage upon your enemies. It affects your strength (+8). It has a curse placed upon it. a +0 shortbow 31 arrows a silver javelin a javelin a centaur corpse (50, 24, D) a +0 morningstar of protection (50, 25, D) an uncursed staff of wizardry (50, 27, D) a +2 cloak the ring of Yppix {rF+ rC+ MP+9} [ring of protection from fire] It protects you from fire. It protects you from cold. It affects your magic capacity (+9). (50, 28, D) a +0 mace a +0 robe (50, 36, D) a +2 leather armour of fire resistance (50, 37, D) a +2 mace of holy wrath (51, 13, D) a +0 leather armour (51, 18, D) a +2 spear of piercing (unseen) (51, 20, D) a +0 arbalest (still there?) a large rock (still there?) a silver javelin (still there?) a javelin (still there?) (51, 26, D) a +0 long sword a +0 robe (51, 27, D) a +0 short sword (unseen) (51, 28, D) a +0 battleaxe the +1 robe of Creativity {Dex+4} It affects your dexterity (+4). (51, 36, D) a +4 vampiric rapier (52, 16, D) 2 large rocks (unseen) (52, 28, D) a +3 quarterstaff of draining (unseen) (52, 36, D) a lamp of fire (52, 37, D) a sack of spiders (53, 14, D) a fan of gales (still there?) 5 large rocks (still there?) (53, 15, D) 3 large rocks (unseen) (53, 24, D) the +6 plate armour of Maevan {Regen+} It increases your rate of regeneration. (53, 27, D) a cursed -2 spear (53, 36, D) a lamp of fire (53, 37, D) a +5 rapier of draining (54, 14, D) a +0 leather armour (54, 25, D) a +2 halberd of chopping (54, 36, D) a +2 hand crossbow of flaming (55, 13, D) a +2 falchion of electrocution (55, 24, D) a box of beasts (59, 36, D) the +10 hand crossbow of Viffix {elec, +Fly Dex+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+2). It lets you fly. (59, 37, D) an uncursed staff of summoning (60, 36, D) an uncursed staff of energy (60, 37, D) a +1 hunting sling of freezing (61, 9, D) 20 arrows a +0 shortbow a +0 short sword of holy wrath (61, 10, D) 15 bolts a +0 arbalest (61, 16, D) a +5 hunting sling of freezing (61, 21, D) 3 large rocks (unseen) (61, 26, D) the ring "Poicaf" {rF+ Dex+2} [ring of protection from fire] It affects your dexterity (+2). It protects you from fire. an uncursed ring of ice (61, 37, D) a cursed staff of cold (62, 0, D) the +6 scale mail of Spring {Regen+ Str+4 Slay+3} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It increases your rate of regeneration. (62, 1, D) a +0 club a +0 robe a +2 scale mail of cold resistance (62, 3, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +3 large shield a +3 buckler a +0 scythe a +0 robe (62, 4, D) a +3 quarterstaff of chaos (62, 5, D) a +0 war axe a cursed +0 robe (62, 9, D) 5 bolts (still there?) a +0 arbalest (still there?) (62, 10, D) 8 bolts (62, 11, D) an arrow 2 bolts (62, 12, D) an arrow (62, 13, D) a bolt (62, 16, D) a +2 dagger of freezing (62, 17, D) +5 gold dragon scales (62, 21, D) a +0 giant club (unseen) (62, 26, D) an uncursed staff of earth (62, 27, D) the +4 dagger of Earthquakes {pierce, +Blink rF+} It inflicts extra damage upon your enemies. It protects you from fire. It lets you blink. (62, 38, D) an uncursed amulet of faith (63, 0, D) an uncursed staff of cold (63, 8, D) a +3 plate armour of fire resistance (63, 9, D) 31 bolts (unseen) (63, 16, D) a +1 ring mail of cold resistance (63, 21, D) a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club (63, 23, D) a large rock (63, 26, D) a +2 robe of fire resistance (63, 27, D) a +2 cloak of invisibility (63, 37, D) a +2 mace of protection (64, 16, D) a +2 scale mail of fire resistance (64, 17, D) a box of beasts (64, 21, D) a +0 giant spiked club a +0 giant club (64, 22, D) a +0 troll leather armour (64, 26, D) a +2 quarterstaff of distortion (64, 27, D) an uncursed staff of summoning (67, 0, D) a +2 hunting sling of freezing (67, 40, D) an arrow (67, 42, D) an arrow (68, 43, D) an arrow (69, 3, D) an uncursed staff of energy (69, 27, D) a cursed -2 ring of protection (69, 36, D) an uncursed staff of poison (69, 37, D) a +0 trident (69, 39, D) 4 arrows 4 large rocks (69, 40, D) 3 arrows (70, 8, D) an uncursed staff of fire (70, 9, D) an uncursed staff of conjuration (70, 23, D) a +0 long sword (70, 30, D) a +0 whip (70, 36, D) a +0 chain mail of fire resistance (70, 38, D) a +0 trident (unseen) (70, 39, D) a +0 shortbow (unseen) (70, 40, D) 5 arrows (70, 42, D) a throwing net an arrow (71, 10, D) a +6 ring of intelligence a +6 ring of intelligence (71, 17, D) a crystal ball of energy (71, 27, D) a phantom mirror (71, 31, D) a +0 whip a +0 club (71, 36, D) a +1 leather armour of cold resistance (71, 39, D) a +0 trident (71, 40, D) a +0 trident of flaming a +0 shortbow of freezing 8 silver boomerangs a +1 lajatang of venom (71, 41, D) a +0 trident of venom (71, 43, D) a throwing net (72, 9, D) a lamp of fire (72, 16, D) a +3 whip of freezing (72, 17, D) the +1 robe of the Forsaken Tables {MR+} It affects your resistance to hostile enchantments. (72, 27, D) a +1 hand crossbow of freezing (72, 30, D) a +0 glaive (72, 31, D) a +0 long sword (72, 36, D) a +3 shortbow of freezing (73, 17, D) the cursed +0 chain mail of Xipry {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (73, 22, D) a +0 short sword (unseen) (73, 26, D) a lightning rod (4/4) (73, 28, D) a +0 flail (unseen) (73, 37, D) a +0 trident (74, 26, D) the ring "Tucrahu" {+Inv rElec rPois Dex-4 Stlth-} [ring of attention] It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. It lets you turn invisible. It makes you less stealthy. (75, 1, D) a +1 falchion of slicing