SirSavien the Dungeon (3, 2, D) the +0 sword of Power a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a wand of random effects (15) a wand of flame (15) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 3, D) a +0 short sword (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. (61, 8, D) a +2 falchion of electrocution (61, 26, D) an uncursed staff of wizardry (62, 1, D) a cursed +2 halberd a +0 robe a +2 hand crossbow of velocity (62, 9, D) a +1 war axe of electrocution (62, 11, D) +5 storm dragon scales a +0 leather armour (62, 16, D) a phial of floods (62, 26, D) the cursed +2 long sword "Hiomarph" {slice, Str+5 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+5). It makes you less stealthy. It has a curse placed upon it. (63, 8, D) a crystal ball of energy (63, 16, D) a sack of spiders (63, 17, D) a +1 fustibalus of freezing (63, 26, D) a fan of gales (64, 26, D) the +7 shortbow of Galac {venom, Str+6} It poisons the ammo it fires. It affects your strength (+6). (64, 27, D) a +4 long sword of holy wrath (65, 17, D) a wand of enslavement (15) a +6 ring of intelligence (65, 26, D) an uncursed staff of summoning (67, 0, D) a +2 mace of protection (67, 1, D) a +0 trident (68, 0, D) a +2 great mace of protection (68, 2, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (69, 0, D) a +5 scimitar of holy wrath (69, 22, D) a +0 mace (69, 31, D) a +0 great sword of slicing a +0 arbalest 16 bolts a +0 plate armour (69, 33, D) 2 bolts 5 arrows (69, 36, D) a lightning rod (inert) (70, 8, D) the +11 falchion "Woudghyd" {drain, *Drain rPois rF+ MR++} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. (70, 33, D) a +0 long sword a +0 scale mail a +0 shortbow 6 arrows (70, 36, D) the +0 cloak "Gughul" {rN+ rCorr Str+4} It affects your strength (+4). It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (70, 37, D) a +0 dagger of draining (71, 8, D) a +5 quarterstaff of protection (71, 16, D) a box of beasts (71, 17, D) an uncursed staff of air (71, 26, D) an uncursed staff of death (71, 27, D) a crystal ball of energy (71, 33, D) an arrow (71, 36, D) an uncursed staff of summoning (71, 37, D) the amulet of Eternity {Gourm rC+ Str+5 Stlth+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+5). It protects you from cold. It makes you more stealthy. (71, 40, D) 117 gold pieces (71, 41, D) 45 gold pieces (unseen) (72, 8, D) an uncursed staff of fire (72, 16, D) a fan of gales (72, 17, D) the cursed +0 trident "Usesk" {pain, *Drain rN+ Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+6). It protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. (72, 26, D) an uncursed staff of power (72, 27, D) a +0 shortbow of flaming (72, 33, D) 2 arrows 2 bolts (72, 37, D) the +3 chain mail of Inference {rElec rC+ rCorr Dex-2} It affects your dexterity (-2). It protects you from cold. It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. (72, 40, D) 63 gold pieces (72, 41, D) 36 gold pieces (72, 42, D) 90 gold pieces (73, 16, D) an uncursed staff of wizardry (73, 17, D) an uncursed amulet of harm a +6 ring of strength (73, 27, D) a crystal ball of energy (73, 36, D) a +4 ring of protection (73, 37, D) +2 steam dragon scales (74, 2, D) a +3 buckler the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (75, 1, D) a +5 spear a +0 robe an uncursed staff of wizardry