SirSavien the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight +5 gold dragon scales a +0 shield a +0 scale mail +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 1, D) a +0 flail (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 21, D) a +2 scimitar of flaming (60, 4, D) the +2 falchion "Hulk" {freeze, rF+ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from fire. a cursed +0 robe a +0 dagger a +0 flail (61, 0, D) a +3 ring of intelligence (61, 4, D) a +0 mace (61, 16, D) a sack of spiders (61, 26, D) a book of Maledictions (62, 1, D) a +3 chain mail of cold resistance (62, 9, D) a +2 robe (62, 16, D) a +0 chain mail of magic resistance (62, 26, D) an uncursed staff of earth (62, 27, D) a +2 scale mail of magic resistance (63, 0, D) a +0 dagger (63, 8, D) the cursed +2 quick blade of Dullness {flame, rC+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from cold. It has a curse placed upon it. (63, 26, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (63, 27, D) a phantom mirror (64, 16, D) a +3 chain mail of cold resistance (64, 26, D) a book of Minor Magic (64, 27, D) an uncursed staff of power (67, 0, D) the cursed +3 double sword of the Gloaming {speed, Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It has a curse placed upon it. (69, 0, D) a +1 ring of protection (69, 21, D) a large rock a +0 trident (69, 22, D) a large rock (69, 32, D) a +1 war axe of chopping a +0 robe (70, 8, D) an uncursed staff of poison (70, 21, D) a +1 trident of venom (70, 23, D) a merfolk skeleton (70, 33, D) the +7 morningstar of Utiqiaveh {speed, rC++} Attacks with this weapon are significantly faster. It greatly protects you from cold. a wolf skeleton a spriggan skeleton (71, 8, D) a +2 robe of positive energy (71, 16, D) a crystal ball of energy (71, 17, D) a +5 war axe of flaming (71, 21, D) a +0 trident 4 boomerangs (71, 23, D) a throwing net (71, 27, D) an uncursed staff of wizardry (71, 33, D) a +0 spear a +0 buckler a hornet corpse (72, 8, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (72, 16, D) a +3 scale mail of fire resistance (72, 17, D) a +0 trident (72, 23, D) a large rock (72, 26, D) a +0 spear (72, 27, D) a +0 rapier (75, 1, D) a box of beasts (75, 3, D) a +1 long sword of flaming