SirSavien the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of invisibility (10, 0, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) a +0 long sword the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 32, D) the cursed +3 mace of Foolhardiness {crush, *Contam Int+2 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It lets you see invisible. It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it. a +0 plate armour a +0 vampiric dagger a cursed +0 robe a +0 giant club 3 large rocks (47, 33, D) a large rock (47, 36, D) a +1 demon trident of freezing (47, 43, D) a +0 scythe of slicing (48, 32, D) a +0 hand axe a +0 chain mail a +1 dire flail of draining a +0 arbalest 21 bolts a +0 chain mail a +0 great sword a +0 plate armour (48, 33, D) a +0 scimitar 7 boomerangs a +0 plate armour a +0 dire flail of draining (48, 38, D) a +4 ring mail of cold resistance the +3 warlock's mirror {reflect} (49, 0, D) a phial of floods (49, 1, D) the ring of the Jester {rPois rF++ Int-3 Dex+6 Stlth+} [ring of dexterity] It affects your intelligence (-3). It affects your dexterity (+6). It greatly protects you from fire. It protects you from poison. It makes you more stealthy. (49, 12, D) an uncursed staff of poison (49, 24, D) a +0 long sword (49, 32, D) 2 large rocks (49, 36, D) an uncursed staff of air (50, 1, D) a +2 hand axe of electrocution (50, 16, D) a +0 trident of protection (50, 17, D) a +0 trident (50, 24, D) a box of beasts (50, 25, D) an uncursed amulet of faith (51, 0, D) the Incunabulum of the Blaze and Curses Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Spectral Weapon Hexes/Charms 3 yes c - Cause Fear Hexes 4 yes d - Ignition Fire 8 no (51, 13, D) a cursed amulet of inaccuracy (51, 16, D) a +0 trident a +2 robe of magic resistance (51, 19, D) an uncursed staff of earth (51, 24, D) a +0 great sword (51, 37, D) a +5 battleaxe of flaming (52, 0, D) an uncursed amulet of rage (52, 1, D) a +2 broad axe of freezing (52, 13, D) a +4 hand axe of flaming (52, 14, D) the amulet "Dukkogo" {Gourm Dex+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+4). an uncursed ring of protection from fire (52, 16, D) a +4 scythe of slicing (52, 17, D) a +2 scythe (52, 19, D) a hell hound corpse (52, 20, D) a cursed staff of cold a +2 leather armour of cold resistance (52, 24, D) a sack of spiders (52, 25, D) an uncursed staff of wizardry (52, 32, D) a large rock (52, 36, D) a sack of spiders (52, 37, D) a box of beasts (53, 0, D) Lebeuvvu's Collected Works on Clay and the Compass Spells Type Level Known a - Apportation Translocation 1 no b - Shroud of Golubria Charms/Translocation 2 yes c - Passwall Transmutation/Earth 2 no d - Stone Arrow Conjuration/Earth 3 yes e - Borgnjor's Vile Clutch Necromancy/Earth 5 no (53, 1, D) the Catalogue of Moulding and the Glacier Spells Type Level Known a - Ozocubu's Armour Charms/Ice 3 yes b - Hailstorm Conjuration/Ice 4 yes c - Dragon Form Transmutation 7 yes (53, 12, D) an uncursed staff of summoning (53, 13, D) a crystal ball of energy (53, 24, D) a phial of floods (53, 25, D) a +0 scimitar (53, 36, D) a +3 long sword of holy wrath (53, 37, D) a fan of gales (54, 0, D) a +0 spear of piercing (54, 1, D) a +3 halberd of venom (54, 13, D) the cursed -3 helmet "Orizeg" {rF+ Int+5 Dex-2} It affects your intelligence (+5). It affects your dexterity (-2). It protects you from fire. It has a curse placed upon it. (54, 24, D) a lightning rod (4/4) (54, 25, D) a phial of floods (55, 0, D) a lamp of fire (55, 1, D) a +5 ring of strength (55, 12, D) an uncursed amulet of faith (55, 24, D) the +7 great sword of Overwhelming Force {pain, -Tele rElec rPois rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. The Shining One disapproves of the use of such an item. (60, 36, D) a +0 mace (60, 37, D) a +3 long sword of holy wrath (60, 43, D) a +0 ring mail (60, 44, D) a +0 dagger a +0 robe (61, 0, D) an uncursed staff of conjuration (61, 16, D) an uncursed staff of cold (61, 26, D) a fan of gales (61, 37, D) a lamp of fire (61, 39, D) an uncursed amulet of the gourmand (61, 40, D) a +0 short sword a +1 scale mail of magic resistance (61, 43, D) a +1 flail of holy wrath a +3 chain mail of poison resistance (61, 44, D) a sling bullet (62, 9, D) an uncursed staff of power (62, 16, D) a box of beasts (62, 17, D) a cursed staff of cold (62, 26, D) a +3 short sword of speed (62, 27, D) a +6 ring of dexterity (62, 36, D) a +4 dire flail of holy wrath (62, 37, D) a +6 ring of strength (62, 42, D) a +2 rapier of electrocution a +1 robe of positive energy a +0 pair of gloves a +0 quarterstaff a +0 hunting sling 11 sling bullets a +0 ring mail (62, 44, D) 2 sling bullets (63, 0, D) a +1 flail of pain (63, 8, D) the +8 great mace of Quantum Leap {elec, Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). (63, 16, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (63, 26, D) a +0 falchion of holy wrath (63, 27, D) a +2 spear of piercing (63, 36, D) a +2 scale mail of poison resistance (63, 37, D) a +4 rapier of freezing (63, 43, D) a +1 great mace of protection a +0 leather armour (63, 44, D) a +0 battleaxe of electrocution a +0 chain mail (64, 16, D) a crystal ball of energy (64, 27, D) an uncursed staff of death (65, 26, D) an uncursed staff of death (67, 0, D) the +4 plate armour of Nayhebaach {Int+7} It affects your intelligence (+7). (67, 2, D) a +1 spear of distortion a +0 robe (68, 0, D) an uncursed staff of death (68, 3, D) a +0 hand axe 4 boomerangs (69, 0, D) a +0 dagger (69, 22, D) a +0 mace (69, 32, D) (unseen) (69, 36, D) a +0 double sword of electrocution (70, 10, D) an uncursed staff of death (70, 36, D) a +1 shortbow of flaming (70, 37, D) an uncursed ring of magical power (70, 42, D) a +0 halberd a +0 robe (71, 8, D) a lamp of fire (71, 16, D) a +0 robe of magic resistance (71, 17, D) the cursed +0 shortbow of the Key {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It has a curse placed upon it. (71, 26, D) a +2 vampiric spear (71, 27, D) the +2 spear of Noukkam {freeze, rC+ Str+4 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+4). It protects you from cold. (71, 36, D) a +1 short sword of protection (71, 37, D) a +5 hunting sling of freezing (72, 8, D) the cursed +1 troll leather armour of Satisfaction {rF+ Regen+} It protects you from fire. It increases your rate of regeneration. It has a curse placed upon it. (72, 9, D) the +8 mace of Yredelemnul's Reproof {crush, *Noise rElec Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It may make noises in combat. It makes you more stealthy. (72, 16, D) a lightning rod (4/4) (72, 27, D) the +7 broad axe "Kumesyf" {flame, -Tele rElec rC++ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from cold. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (72, 36, D) a +0 vampiric morningstar (73, 16, D) the +0 mask of the Dragon {MR+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (73, 17, D) a +0 leather armour of magic resistance (73, 26, D) an uncursed staff of power (73, 27, D) an uncursed staff of wizardry (73, 36, D) the +0 scale mail "Giqikhlay" {Str+8 Dex-5} It affects your strength (+8). It affects your dexterity (-5). (73, 37, D) an uncursed staff of air (75, 1, D) a +2 falchion of holy wrath