Sirpek Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin skeleton (2, -18, D:1) a rat corpse (skeletalised by now) (15, -16, D:1) a bat corpse (skeletalised by now) (20, -28, D:1) a +0 mace (21, 2, D:1) a rimehorn talisman (22, -30, D:1) a +0 short sword (23, 3, D:1) 6 poisoned darts (25, -30, D:1) a +0 dagger (29, -7, D:1) a hobgoblin skeleton (30, -7, D:1) a bat skeleton (33, -12, D:1) a +0 short sword (34, 2, D:1) a +0 short sword (41, -28, D:1) a +0 scale mail (44, -29, D:1) a +0 club (49, 13, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) the felid corpse of Natasha (5, 2, D:2) a +0 trident (7, 18, D:2) a +0 dagger 4 stones (8, -17, D:2) a +0 hand axe (13, 1, D:2) a rat corpse (skeletalised by now) (16, 13, D:2) a +0 dagger a stone (17, 5, D:2) a +0 hand axe (21, 11, D:2) a potion of curing (24, 15, D:2) a rat skeleton (24, 23, D:2) 6 curare-tipped darts (25, 24, D:2) a +0 dagger (29, 28, D:2) a +0 club (31, 18, D:2) the +1 robe of Cocoir {rN+} rN+: It protects you from negative energy. (32, 21, D:2) an adder corpse (skeletalised by now) (32, 22, D:2) a +0 dagger