Dungeon Crawl Stone Soup version 0.14-a0-987-gc8002fa (webtiles) character file. 383 SkaryMonk the Grave Robber (level 5, 0/42 HPs) Began as a Deep Dwarf Necromancer on Nov 21, 2013. Slain by an orc ... wielding a -1,+1 orcish war axe (2 damage) ... on Level 4 of the Dungeon. The game lasted 00:09:50 (2674 turns). SkaryMonk the Grave Robber (Deep Dwarf Necromancer) Turns: 2674, Time: 00:09:51 HP 0/42 AC 3 Str 12 XL: 5 Next: 56% MP 7/9 EV 12 Int 16 God: Gold 173 SH 0 Dex 13 Spells: 2 memorised, 4 levels left Res.Fire : . . . See Invis. : . m - +1 whip Res.Cold : . . . Warding : . a - +0 robe Life Prot.: . . . Conserve : + (no shield) Res.Poison: . Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . j - +0 cloak Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Stasis : . (no boots) Res.Rott. : . Flight : . w - cursed amulet of conservation {unknown} Saprovore : . . . (no ring) (no ring) @: non-regenerating, somewhat resistant to hostile enchantments, fairly stealthy A: damage resistance, recharge devices, sense surroundings 1, slow healing 3 a: Device Recharging You were on level 4 of the Dungeon. You were near starving. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 173 gold pieces. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | SkaryMonk, the Deep Dwarf Necromancer, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 260 | D:1 | Reached XP level 2. HP: 8/22 MP: 2/4 288 | D:1 | Reached skill level 5 in Necromancy 745 | D:2 | Reached XP level 3. HP: 19/28 MP: 0/5 750 | D:2 | Learned a level 3 spell: Vampiric Draining 1313 | D:2 | Reached skill level 6 in Necromancy 1751 | D:3 | Reached XP level 4. HP: 21/36 MP: 5/7 2388 | D:4 | Paralysed by a potion of paralysis for 7 turns 2410 | D:4 | Reached skill level 7 in Necromancy 2410 | D:4 | Reached XP level 5. HP: 21/42 MP: 0/8 2472 | D:4 | Found a sand-covered staircase. 2674 | D:4 | HP: 2/42 [orc wizard/magic dart (5)] 2674 | D:4 | Slain by an orc Inventory: Hand weapons m - a +1,+1 whip (weapon) Armour a - a +0 robe (worn) e - a +0 buckler j - a +0 cloak (worn) Magical devices c - a wand of heal wounds (5) k - a wand of random effects (9) {unknown} Comestibles d - 3 bread rations g - a choko q - 2 meat rations Scrolls h - a scroll of identify i - 3 scrolls of remove curse n - a scroll of curse weapon {unknown} p - a scroll of amnesia Jewellery w - a cursed amulet of conservation (around neck) {unknown} Potions f - 3 potions of curing t - a potion of paralysis Books b - a book of Necromancy Spells Type Level *Pain Necromancy 1 Animate Skeleton Necromancy 1 Lethal Infusion Charms/Necromancy 2 *Vampiric Draining Necromancy 3 Regeneration Charms/Necromancy 3 Animate Dead Necromancy 4 Control Undead Necromancy 4 l - a book of Wizardry Spells Type Level Summon Elemental Summoning 4 Agony Necromancy 5 Force Lance Conjuration 5 Fireball Conjuration/Fire 5 Haste Charms 6 Invisibility Hexes 6 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.3 | 7.8 | 13.7 | 154.8 Dungeon | 100.0 | 100.0 | 1.3 | 7.8 | 13.7 | 154.8 +-------+-------+-------+-------+-------+---------------------- Skills: - Level 2.1 Dodging - Level 2.4 Stealth + Level 2.1 Spellcasting - Level 7.1 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 1% 1 #...... b - Vampiric Draining Necr ###....... 3% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (4/16) Temple: D:4-7 Altars: Portals: Ossuary: D:4 Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not heal naturally. Message History The orc wizard casts a spell at you. The magic dart hits you! You close the door. Something unseen opens the door. The orc shouts! An orc comes into view. It is wielding an orcish war axe. The orc shouts! There is an open door here. The orc wizard casts a spell at you. The magic dart hits you! * * * LOW HITPOINT WARNING * * * The orc closely misses you. There is a stone staircase leading up here. You hear the erratic hiss of a distant avalanche of sand. The orc hits you but does no damage. The orc wizard casts a spell at you. The magic dart hits you! * * * LOW HITPOINT WARNING * * * The orc hits you with an orcish war axe. You die... ##+####### ###.##### #...<....# #.......# #.o......# #.......# #........## #.......# #........' #.......# #........# ........... #.....r..# ###.......# , ** #....ooo.# #.......# #.....@..# #.......# #........# #.......# #####o#### #.###### ###...# ...## * , #...### #..# , ,, #.### ######'### , ##'###### #.....)... ,#.).....# #......... , , , #.......# #......... You could see an orc priest, an orc wizard, 3 orcs and a quokka. Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 75.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 75.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures An orc priest (D:4) A hound (D:4) A worker ant (D:4) 3 adders (D:2) 4 gnolls (D:3) 2 giant mites A giant gecko (D:1) An ooze (D:2) An orc (D:4) A goblin (D:2) 7 hobgoblins 11 kobolds A quokka (D:2) A ball python (D:2) 8 bats 5 giant newts A jackal skeleton (D:4) 8 rats A rat zombie (D:4) 59 creatures vanquished. Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Whip | 2 | 6 || 8 Cast: Pain | 67 | 28 || 95 Vampiric Draining | 1 | 9 || 10 Use: Potion | 3 | 1 || 4 Scroll | | 7 || 7 Vault maps used: D:1: dpeg_entry_rooms_b, minmay_misc_feat_chi D:2: first_bread, dk_noncrumbling_3 D:4: enter_ossuary_3