Dungeon Crawl Stone Soup version 0.28-a0-2-g643f2454ad (webtiles) character file. Game seed: 1493494165201755991 16 SkaryMonk the Magician (level 2, 0/19 HPs) Began as a Mummy Hedge Wizard on July 22, 2021. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:56 (725 turns). SkaryMonk the Magician (Mummy Hedge Wizard) Turns: 725, Time: 00:01:56 Health: 0/19 AC: 2 Str: 13 XL: 2 Next: 41% Magic: 1/7 EV: 12 Int: 13 God: Gold: 36 SH: 0 Dex: 11 Spells: 2/9 levels left rFire x . . SeeInvis . a - +0 dagger rCold + . . Faith . (no shield) rNeg + + + Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, no potions a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls d - a scroll of identify {unknown} Skills: + Level 0.1 Fighting + Level 1.7 Dodging + Level 1.8 Stealth + Level 4.1 Spellcasting + Level 1.0 Conjurations + Level 0.0 Hexes + Level 1.0 Summonings + Level 1.0 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 20% 1d4 14% 1 b - Blink Tloc N/A N/A 21% 2 c - Call Imp Summ 5% N/A 21% 2 d - Slow Hex 2% N/A 30% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 4% 6-21 45% 3 Mephitic Cloud Conj/Pois/Air 3% N/A 47% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You do not drink. Message History The jackal bites you. The jackal misses you. Your crimson imp blinks! You hit the jackal. You kill the jackal! The jackal closely misses you. You hit the jackal but do no damage. The jackal closely misses you. You closely miss the jackal. The jackal bites you but does no damage. You completely miss the jackal. The jackal barely misses you. The jackal bites you. You barely miss the jackal. Your crimson imp blinks! The jackal misses you. Your magical contamination has completely faded away. You completely miss the jackal. The jackal bites you. The jackal bites you but does no damage. You closely miss the jackal. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Your crimson imp closely misses the jackal. Your crimson imp blinks! You hit the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ........##.###### ....†....#......# .......#.....†..# ########........# #.....#### ###..†..# #......## ### #......# +@###......# #.h.†(.....# ......####......# ...... #....(.# ...... #......# ...... #......# ...... #......# ...... ######## You could see a jackal. Vanquished Creatures A dart slug (D:1) A ball python (D:1) 2 bats (D:1) A giant cockroach (D:1) 5 jackals (D:1) A quokka (D:1) A frilled lizard (D:1) 12 creatures vanquished. Vanquished Creatures (others) 3 withered plants (D:1) 3 creatures vanquished. Grand Total: 15 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SkaryMonk the Mummy Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 286 | D:1 | Reached skill level 1 in Translocations 291 | D:1 | Reached skill level 1 in Conjurations 291 | D:1 | Reached skill level 1 in Summonings 291 | D:1 | Reached XP level 2. HP: 3/19 MP: 0/7 294 | D:1 | Learned a level 2 spell: Blink 297 | D:1 | Learned a level 2 spell: Call Imp 300 | D:1 | Learned a level 2 spell: Slow 725 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, ebering_ecumenical_altar_petrified, serial_shops, nicolae_lakefront_shop, nicolae_shop_behind_doors, nicolae_shop_temple_entry_statues_fountains, shop, minmay_misc_feat_pillars, minmay_tetromino_s2 Skill XL: | 1 | ---------------+----+----- Translocations | 1 | 1.0 Conjurations | 1 | 1.0 Summonings | 1 | 1.0 Fighting | | 0.1 Dodging | | 1.7 Stealth | | 1.8 Spellcasting | | 4.1 Action || total -------------------------++------- Melee: Dagger || 56 Cast: Magic Dart || 32 Call Imp || 1 Armor: Robe || 12 Dodge: Dodged || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 725 | 725 | 0 | 249 | 354 | 1 | 725.0 | Dungeon | 725 | 725 | 0 | 249 | 354 | 1 | 725.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 725 daAuts