SkyBlueFox the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. Fedhas disapproves of the use of such an item. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (36, 1, D) a +0 dagger (37, 1, D) the Almanac of Theory Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Static Discharge Conjuration/Air 3 d - Bolt of Fire Conjuration/Fire 6 e - Ring of Flames Charms/Fire 7 (38, 1, D) a book of Transfigurations (39, 1, D) a book of Fire (40, 1, D) a +0 dagger (42, 1, D) a +1 hunting sling of velocity (49, 1, D) an uncursed staff of energy (50, 1, D) a +2 rapier of venom (51, 1, D) a +2 chain mail of poison resistance (54, 1, D) a +7 shortbow of flaming (55, 1, D) a +4 hunting sling of freezing (62, 1, D) an uncursed staff of death a +0 arbalest 20 bolts (68, 1, D) the cursed +0 hunting sling of the Shoals {flame, rC+ rN+++ MR- Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (69, 1, D) the +6 scimitar "Cerreasm" {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (35, 2, D) an uncursed staff of energy (37, 2, D) a +4 plate armour of fire resistance (38, 2, D) a +2 mace of holy wrath (40, 2, D) an uncursed staff of fire (43, 2, D) an uncursed ring of wizardry (49, 2, D) a +7 blowgun (50, 2, D) a book of Cantrips (51, 2, D) an uncursed staff of power (52, 2, D) a +2 antimagic spear (53, 2, D) the +3 long sword "Xeammaoj" {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. (54, 2, D) a manual of Long Blades (55, 2, D) a plain deck of changes (61, 2, D) an uncursed staff of earth a +0 shortbow 31 arrows (62, 2, D) a +0 shortbow 18 arrows a disc of storms (63, 2, D) a +0 shortbow 19 arrows (75, 2, D) an uncursed staff of earth (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (39, 3, D) a +6 ring of strength (42, 3, D) an uncursed staff of summoning (54, 3, D) an uncursed ring of protection from fire (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +0 leather armour (still there?) a +0 leather armour (still there?) a +5 bardiche (still there?) a +0 spear (still there?) (62, 4, D) 3 arrows (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (62, 5, D) a bolt 2 arrows (53, 6, D) a +0 hand axe (62, 6, D) 2 arrows (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (33, 8, D) a +0 dagger a +0 robe an uncursed staff of conjuration a cursed +0 flail a +0 buckler of positive energy a +0 dire flail a +0 leather armour an uncursed staff of fire a +0 robe a +0 war axe a +0 plate armour an orc corpse an orc corpse an orc corpse an orc corpse (34, 8, D) a +0 dagger the +6 shortbow of Division {flame, rPois Str-4 Int+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your intelligence (+7). It protects you from poison. a +0 chain mail (63, 9, D) a +0 rapier of speed (71, 9, D) a book of Dreams (62, 10, D) a +0 glaive of protection (70, 10, D) a +0 trident 6 tomahawks (36, 11, D) a +0 trident a +0 scale mail a +0 giant club a +0 flail a +0 short sword a +0 ring mail a +0 short sword a +0 chain mail a +0 broad axe a +0 chain mail an ogre skeleton an orc skeleton an orc skeleton an orc skeleton (70, 11, D) a +0 trident (71, 11, D) a +0 trident (36, 12, D) a +0 dagger a +0 robe an orc skeleton (71, 12, D) a +0 trident 6 tomahawks (49, 13, D) an ornate deck of wonders (50, 13, D) a crystal ball of energy (52, 13, D) the Incunabulum of Flames Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Delayed Fireball Conjuration/Fire 7 (53, 13, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. a book of Frost (54, 13, D) an uncursed staff of earth (50, 14, D) a sack of spiders (51, 14, D) a lantern of shadows (52, 14, D) a +1 leather armour of fire resistance (53, 14, D) a plain deck of changes (54, 14, D) a +2 plate armour of poison resistance (71, 14, D) a tomahawk a throwing net (36, 16, D) a stone of tremors (37, 16, D) a +0 war axe of flaming (38, 16, D) a book of Party Tricks (39, 16, D) a +6 battleaxe of draining (40, 16, D) an uncursed ring of protection from magic (41, 16, D) a plain deck of summoning (42, 16, D) a Young Poisoner's Handbook (61, 17, D) a crystal ball of energy (62, 17, D) a crystal ball of energy (63, 17, D) the cursed +1 chain mail "Ryegap" {rF+++ MR+ rCorr Dex-3} It affects your dexterity (-3). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It has a curse placed upon it. (64, 17, D) an uncursed staff of conjuration (72, 17, D) a +2 robe of magic resistance (63, 18, D) a legendary deck of changes (64, 18, D) a lantern of shadows (65, 18, D) a +5 storm dragon armour (71, 18, D) a +0 trident an uncursed staff of conjuration (72, 18, D) a plain deck of destruction (59, 19, D) a +0 flail a +0 leather armour (49, 22, D) a +4 vampiric great sword (36, 24, D) an adder corpse (35, 25, D) a water moccasin corpse (49, 25, D) a +2 ring of intelligence (50, 25, D) the ring of Tagelav {MP+9 Int-2 Dex+5} [ring of magical power] It affects your intelligence (-2). It affects your dexterity (+5). It affects your magic capacity (+9). (51, 25, D) an uncursed ring of ice (52, 25, D) the ring "Dygriwn" {+Fly rC+ MR- Int+5} [ring of flight] It affects your intelligence (+5). It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. (54, 25, D) a +1 leather armour of cold resistance (33, 26, D) an anaconda corpse (51, 26, D) the cursed +0 pair of gloves "Buimaqoo" {rC+ MP-9 Dex+4} It affects your dexterity (+4). It protects you from cold. It affects your magic capacity (-9). It has a curse placed upon it. (52, 26, D) the amulet "Guxos" {Faith *Corrode rF+ MP+9 Dex+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+3). It protects you from fire. It affects your magic capacity (+9). It may corrode your equipment when you take damage. (53, 26, D) a +4 shortbow of flaming (49, 27, D) 5 scrolls of remove curse (55, 27, D) an uncursed staff of death an uncursed ring of fire a +6 ring of intelligence a +6 ring of dexterity (62, 27, D) a +6 ring of intelligence (63, 27, D) a +0 dagger (65, 27, D) an uncursed staff of energy (71, 27, D) a +1 chain mail of magic resistance (73, 27, D) the Tome of Stones Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Petrify Transmutation/Earth 4 c - Statue Form Transmutation/Earth 6 (62, 28, D) the +5 blowgun "Poimossa" {evade, +Blink rF- SInv} It affects your evasion (+5 to EV). It makes you vulnerable to fire. It lets you see invisible. It lets you blink. (63, 28, D) an uncursed staff of summoning (64, 28, D) a disc of storms (72, 28, D) a +5 ring of intelligence a +6 ring of dexterity (73, 28, D) a book of Battle a +4 ring of protection (53, 29, D) (unseen) (61, 29, D) a cursed -1 long sword a +0 ring mail (59, 31, D) a +0 longbow (unseen) (62, 32, D) a +0 dagger of venom a +0 long sword (59, 33, D) a +0 rapier a +0 short sword (61, 33, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). a +0 leather armour (60, 34, D) a +0 long sword (61, 34, D) an arrow (49, 37, D) a plain deck of wonders (50, 37, D) a plain deck of changes (52, 37, D) a cursed amulet of inaccuracy (53, 37, D) a +0 whip of electrocution (54, 37, D) a +3 spear of piercing (59, 37, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (60, 37, D) a +0 shortbow of freezing (61, 37, D) a box of beasts (62, 37, D) a sack of spiders (63, 37, D) a book of Power (69, 37, D) an uncursed staff of energy (70, 37, D) a +1 falchion of electrocution (71, 37, D) a +0 long sword (72, 37, D) an uncursed staff of power (73, 37, D) an uncursed staff of summoning (49, 38, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (50, 38, D) the +1 scale mail "Oruuxid" {rElec Dex+3} It affects your dexterity (+3). It insulates you from electricity. (52, 38, D) the +6 battleaxe of the Open Hand {vamp, rN+ Int+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). It protects you from negative energy. (53, 38, D) a +2 halberd of distortion (60, 38, D) an uncursed staff of fire (61, 38, D) the ring "Yjulilim" {*Corrode EV+4 Slay-5 SInv Stlth+} [ring of evasion] It affects your evasion (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It lets you see invisible. It may corrode your equipment when you take damage. It makes you more stealthy. (62, 38, D) a +0 mace a +0 robe (63, 38, D) a +0 flail of draining (72, 38, D) an uncursed staff of cold (73, 38, D) a legendary deck of changes (51, 39, D) a cursed ring of ice (71, 39, D) a crystal ball of energy (63, 40, D) a cursed +0 scimitar a +0 robe (61, 42, D) a +0 glaive (71, 42, D) a +0 short sword a +0 leather armour a cursed -2 long sword a cursed +0 leather armour a +0 short sword (72, 42, D) a +0 long sword a +0 long sword (70, 43, D) a +0 long sword a +0 scale mail (72, 43, D) an uncursed ring of protection from fire a +5 falchion of electrocution a +0 short sword a cursed +0 leather armour (61, 44, D) an uncursed staff of power (62, 44, D) a +3 scythe of slicing (72, 44, D) a cursed -3 long sword (61, 45, D) a lamp of fire