SkyBlueFox the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +6 short sword of Spring {flame, rPois Str+4 Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (-4). It protects you from poison. (67, 1, D) a +1 great mace of protection (68, 1, D) a +6 ring of intelligence a +6 ring of dexterity the cursed +1 scale mail of Leaves {Str+5} It affects your strength (+5). It has a curse placed upon it. (69, 1, D) a +1 long sword of holy wrath (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) Kunn's Handbook of Companions Spells Type Level a - Summon Mana Viper Hexes/Summoning 5 b - Shadow Creatures Summoning 5 c - Summon Demon Summoning 5 (75, 2, D) a +2 plate armour of magic resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +0 war axe a +5 bardiche a +5 demon trident (61, 4, D) a +5 vampiric battleaxe (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (5, 7, D) a +0 shield (still there?) a +0 shield (still there?) a +0 scale mail (still there?) (10, 7, D) a wand of draining (5) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 dagger (62, 9, D) a book of Air (63, 9, D) a +2 hand axe of chopping (still there?) a book of Summonings (still there?) (71, 9, D) a book of Transfigurations (72, 9, D) a +2 longbow of freezing (62, 10, D) a +0 dagger (70, 10, D) a +0 buckler of positive energy (61, 12, D) a +0 club (62, 12, D) a +1 war axe of chopping a cursed +0 robe (63, 12, D) a +0 club a +0 leather armour (61, 17, D) a +3 dagger (62, 17, D) an uncursed amulet of clarity (63, 17, D) a +2 chain mail of cold resistance (64, 17, D) the +11 dire flail of Dol Otwi {elec, MP+9 Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your magic capacity (+9). (72, 17, D) an uncursed staff of wizardry (73, 17, D) a +6 hand axe of distortion (62, 18, D) a book of Debilitation (63, 18, D) a +1 hand crossbow of flaming (64, 18, D) a cursed -4 ring of strength (72, 18, D) a +8 great mace of holy wrath (61, 19, D) a +1 quarterstaff of draining (unseen) (63, 19, D) a +0 club (unseen) (62, 20, D) a +0 mace a cursed +0 plate armour (64, 20, D) a +0 flail (62, 21, D) a +0 leather armour (63, 21, D) a +0 club (unseen) (61, 27, D) a plain deck of summoning (62, 27, D) a +0 long sword (63, 27, D) a box of beasts (64, 27, D) a book of Necromancy (65, 27, D) an uncursed ring of poison resistance (71, 27, D) a book of Transfigurations (62, 28, D) a +0 long sword (63, 28, D) an uncursed ring of poison resistance (64, 28, D) a +1 mace of crushing (71, 28, D) an uncursed staff of energy (72, 28, D) a +2 rapier of protection (73, 28, D) a +1 leather armour of cold resistance (63, 31, D) a +0 scimitar a +0 scimitar a +0 longbow 14 arrows (64, 31, D) a +2 quarterstaff of pain a +0 scale mail (65, 31, D) a +0 scimitar (63, 32, D) a +0 long sword a +0 ring mail (65, 32, D) a +0 short sword a +0 buckler a +0 short sword (61, 33, D) a +2 halberd of holy wrath a +0 leather armour (59, 37, D) a +2 dagger of venom (60, 37, D) a +1 ring mail of poison resistance (61, 37, D) a +0 club (69, 37, D) the cursed +0 pair of boots of the Onion {rC- Str+2 Dex+3} It affects your strength (+2). It affects your dexterity (+3). It makes you vulnerable to cold. It has a curse placed upon it. (70, 37, D) a +2 scale mail of cold resistance (73, 37, D) an uncursed staff of energy (49, 38, D) an uncursed amulet of clarity (50, 38, D) Sif Muna's Papyrus of Glacial Hexes Spells Type Level a - Freeze Ice 1 b - Tukima's Dance Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Ice Form Ice/Transmutation 4 e - Discord Hexes 8 (51, 38, D) Sif Muna's Almanac of the Mountains and Transmutation Spells Type Level a - Sandblast Earth 1 b - Spider Form Transmutation/Poison 3 c - Leda's Liquefaction Hexes/Earth 4 d - Iron Shot Conjuration/Earth 6 e - Hydra Form Transmutation 6 (52, 38, D) an uncursed staff of poison (53, 38, D) an ornate deck of defence (59, 38, D) the +1 scale mail "Zerph" {rC- Str+2 Dex+3} It affects your strength (+2). It affects your dexterity (+3). It makes you vulnerable to cold. (60, 38, D) a cursed ring of loudness (61, 38, D) a disc of storms a disc of storms (62, 38, D) a book of Conjurations (63, 38, D) a +0 cloak of invisibility (70, 38, D) a legendary deck of defence (71, 38, D) a +2 rapier of speed (72, 38, D) a plain deck of summoning (73, 38, D) a book of the Warp (72, 40, D) a +0 long sword a +0 longbow 15 arrows (60, 41, D) a +0 halberd a +0 chain mail an orc corpse (71, 41, D) a +0 bardiche of protection a +0 plate armour (72, 41, D) a +0 arbalest 2 silver bolts a yaktaur corpse (skeletalised by now) (73, 41, D) a +0 bardiche a +0 plate armour (60, 42, D) a +0 giant club (61, 42, D) a +0 falchion of slicing a +0 dire flail a +0 plate armour an orc corpse (62, 42, D) an uncursed staff of air a +0 giant club an orc corpse (63, 42, D) a +0 falchion (unseen) (70, 42, D) a +0 arbalest a +0 falchion of holy wrath 19 bolts (71, 42, D) a +2 war axe of draining a +0 chain mail a human corpse (skeletalised by now) (72, 42, D) an arrow a bolt a +0 scimitar a +0 buckler an elf corpse (skeletalised by now) (73, 42, D) a +0 flail a +0 robe (60, 43, D) a cursed -1 battleaxe a +0 plate armour an orc corpse (62, 43, D) a +0 short sword an orc corpse (71, 43, D) a +0 arbalest 13 bolts (72, 43, D) a bolt (71, 44, D) a silver bolt (48, 45, D) a large rock (49, 45, D) a +4 dagger of chaos a +0 robe (50, 45, D) a sling bullet