SkyBlueFox the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) an uncursed staff of power (20, 1, D) a +4 antimagic falchion (21, 1, D) an uncursed staff of energy (23, 1, D) a +2 great sword of flaming (25, 1, D) the +0 scale mail "Luid" {*Confuse rF+ Regen+ Str+2} It affects your strength (+2). It protects you from fire. It increases your rate of regeneration. It may confuse you when you take damage. (26, 1, D) a lamp of fire (27, 1, D) the ring "Wuikhiv" {rF+ Stlth+} [ring of stealth] It protects you from fire. It makes you more stealthy. (29, 1, D) the Compendium of Evil Spells Type Level a - Pain Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Dispel Undead Necromancy 5 d - Death Channel Necromancy 6 The Shining One disapproves of the use of such an item. (35, 1, D) the amulet of the Peasants {Gourm rF+++ rC- Dex+5} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+5). It renders you almost immune to fire. It makes you vulnerable to cold. the ring "Uthrips" {Wiz MR+} [ring of wizardry] It improves your spell success rate. It affects your resistance to hostile enchantments. an uncursed amulet of clarity the amulet of Idealism {rCorr *Confuse MR+ Str+3} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your strength (+3). It affects your resistance to hostile enchantments. It may confuse you when you take damage. (36, 1, D) a cursed staff of summoning (37, 1, D) a +0 flail of protection (38, 1, D) a box of beasts (39, 1, D) a +3 hand axe of venom (40, 1, D) a +0 dagger of holy wrath (41, 1, D) the amulet "Cyt Notozu" {+Rage rElec Int+10 Dex-4} [amulet of rage] It affects your intelligence (+10). It affects your dexterity (-4). It insulates you from electricity. It lets you go berserk. (42, 1, D) a +2 longbow of velocity (49, 1, D) the +10 hand crossbow of the Shore {freeze, MR- Str-4 Int+2 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-4). It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you see invisible. (50, 1, D) a +1 scale mail of poison resistance (51, 1, D) a +1 leather armour of poison resistance (52, 1, D) a +1 war axe of venom (53, 1, D) a book of Burglary (54, 1, D) a box of beasts (55, 1, D) a disc of storms (62, 1, D) a book of Power (67, 1, D) a book of the Earth (68, 1, D) a +4 short sword of protection (69, 1, D) a book of Changes (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a book of Changes (21, 2, D) a +2 vampiric rapier (22, 2, D) a +1 spear of venom (23, 2, D) the ring of Miracles {rN+ MP+9} [ring of magical power] It protects you from negative energy. It affects your magic capacity (+9). (24, 2, D) a +3 scale mail of fire resistance (25, 2, D) the cursed +1 longbow of Qihoc {velocity, *Corrode Str+3 Dex+4} Any arrow fired from it inflicts extra damage. It affects your strength (+3). It affects your dexterity (+4). It may corrode your equipment when you take damage. It has a curse placed upon it. (27, 2, D) a +2 broad axe of venom (28, 2, D) a +3 ring mail of poison resistance (29, 2, D) a +1 mace of holy wrath (36, 2, D) a +0 mace of protection (37, 2, D) the cursed +0 hand axe of Calamity {freeze, +Inv Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It lets you turn invisible. It has a curse placed upon it. (38, 2, D) a plain deck of defence (40, 2, D) the ring "Goxt" {Ice Dex+4} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. (41, 2, D) a cursed ring of loudness (42, 2, D) a +2 fire dragon armour (49, 2, D) a +0 flail of crushing (50, 2, D) a crystal ball of energy (52, 2, D) an uncursed staff of conjuration (54, 2, D) the Grimoire of Shifting Enchantment Spells Type Level a - Corona Hexes 1 b - Sticks to Snakes Transmutation 2 c - Tukima's Dance Hexes 3 d - Spider Form Transmutation/Poison 3 e - Silence Hexes/Air 5 f - Hydra Form Transmutation 6 (55, 2, D) the cursed +2 dagger of Capital Punishment {drain, +Blink +Rage rC+ Str-4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It protects you from cold. It lets you blink. It lets you go berserk. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (62, 2, D) an uncursed ring of fire (73, 2, D) a +2 rapier of draining (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (52, 3, D) a manual of Stealth (62, 3, D) an uncursed staff of air (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (63, 4, D) (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (52, 6, D) (unseen) (4, 7, D) a +3 large shield (unseen) (10, 7, D) a wand of draining (5) (37, 7, D) a +0 trident (38, 7, D) a +0 trident (unseen) (51, 7, D) (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (62, 9, D) an uncursed ring of stealth (63, 9, D) the Guide on Cloudy Good Luck Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Haste Charms 6 (70, 9, D) a +3 rod of destruction (9/9) (71, 9, D) a +3 dagger of holy wrath (70, 10, D) a plain deck of escape (72, 10, D) an uncursed staff of fire (18, 11, D) (unseen) (3, 13, D) a lantern of shadows (4, 13, D) a +4 ring of strength (5, 13, D) an uncursed staff of cold (6, 13, D) an uncursed amulet of clarity (7, 13, D) an uncursed staff of cold (9, 13, D) an uncursed amulet of clarity (10, 13, D) a plain deck of escape (50, 13, D) the +4 plate armour of Idilom {Dex+5} It affects your dexterity (+5). (51, 13, D) a book of the Dragon (52, 13, D) a +1 flail of venom (55, 13, D) a +6 scimitar of holy wrath (71, 13, D) a cursed +0 hand axe a +0 robe (2, 14, D) a +0 glaive (3, 14, D) a +0 ring mail of fire resistance (5, 14, D) the cursed +0 short sword "Butzaikek" {elec, rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It has a curse placed upon it. (6, 14, D) a +8 rod of clouds (9/9) (7, 14, D) the +0 scale mail of Suustux {rElec rC+ rN++} It protects you from cold. It insulates you from electricity. It greatly protects you from negative energy. (8, 14, D) an uncursed ring of ice (9, 14, D) a +0 short sword (11, 14, D) a +2 scale mail of cold resistance (12, 14, D) a +0 spear (50, 14, D) a +0 short sword of speed (51, 14, D) a +4 vampiric morningstar (52, 14, D) the ring of Shadows {Umbra +Inv rN+ SInv} [ring of invisibility] It protects you from negative energy. It lets you see invisible. It lets you turn invisible. (53, 14, D) an uncursed staff of air (54, 14, D) a +2 scimitar of venom (55, 14, D) an uncursed ring of magical power (1, 15, D) a +6 ring of strength (4, 15, D) a book of Maledictions (5, 15, D) a +4 antimagic rapier (6, 15, D) a cursed staff of fire (7, 15, D) an uncursed ring of flight (8, 15, D) a +2 broad axe of electrocution (9, 15, D) a +4 rod of destruction (14/14) (10, 15, D) a +0 centaur barding of fire resistance (12, 15, D) an ornate deck of wonders (35, 15, D) a cursed amulet of inaccuracy (38, 15, D) an uncursed staff of cold (39, 15, D) a +2 leather armour of cold resistance (40, 15, D) a +1 battleaxe (41, 15, D) an uncursed staff of power (42, 15, D) a book of Fire (43, 15, D) the ring of Temperance {rF+ rN++ MR- Str+2 Dex+2} [ring of protection from fire] It affects your strength (+2). It affects your dexterity (+2). It protects you from fire. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (35, 16, D) a book of Power (36, 16, D) an uncursed staff of air (37, 16, D) a manual of Crossbows (38, 16, D) a +0 robe (39, 16, D) a legendary deck of summoning (40, 16, D) the +0 falchion of Petus Tyqobb {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you more stealthy. (41, 16, D) a +1 spear of venom (42, 16, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. (43, 16, D) a +1 chain mail of poison resistance (3, 17, D) 2 potions of invisibility (19, 17, D) a sack of spiders (21, 17, D) an uncursed amulet of guardian spirit (23, 17, D) a crystal ball of energy (24, 17, D) a book of Party Tricks (25, 17, D) a +0 scimitar of slicing (26, 17, D) a plain deck of defence (27, 17, D) a book of Party Tricks (28, 17, D) an uncursed ring of poison resistance (29, 17, D) an uncursed staff of wizardry (62, 17, D) an uncursed staff of summoning (63, 17, D) a +2 ring mail of fire resistance (64, 17, D) the Compendium of Aerial Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Bolt of Cold Conjuration/Ice 6 d - Tornado Air 9 (71, 17, D) a +2 ring of dexterity (73, 17, D) a +0 short sword (20, 18, D) an uncursed staff of energy (21, 18, D) an uncursed staff of poison (22, 18, D) an uncursed ring of magical power (23, 18, D) an uncursed staff of cold (24, 18, D) an uncursed staff of energy (25, 18, D) an uncursed amulet of the gourmand (26, 18, D) a sack of spiders (27, 18, D) the ring "Xahuapto" {rF+ Int+4} [ring of protection from fire] It affects your intelligence (+4). It protects you from fire. (28, 18, D) a plain deck of defence (29, 18, D) a +0 rapier of flaming (52, 18, D) an uncursed staff of power an uncursed ring of sustain attributes (53, 18, D) a +0 trident (62, 18, D) a +3 ring of strength (64, 18, D) a +3 giant spiked club (71, 18, D) a +2 flail of protection (72, 18, D) a +2 ring of strength (22, 19, D) a fan of gales a stone of tremors (23, 19, D) the cursed +1 hunting sling "Jetainal" {venom, +Inv MP-9 Str+3} It poisons the ammo it fires. It affects your strength (+3). It affects your magic capacity (-9). It lets you turn invisible. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (24, 19, D) an uncursed ring of poison resistance (25, 19, D) a book of the Sky (72, 20, D) a cursed -2 scythe (unseen) (71, 21, D) the +6 short sword of Fear {freeze, rF+ MR++ Str-4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (unseen) (72, 21, D) a +3 quarterstaff of chaos a +0 cloak (73, 21, D) a +0 dagger (unseen) (1, 22, D) (unseen) (2, 22, D) a +0 mace (unseen) (37, 22, D) a +0 trident (unseen) (73, 22, D) a +0 short sword (unseen) (3, 23, D) (unseen) (38, 23, D) a +5 rod of inaccuracy (6/14) a +0 robe (39, 23, D) a +0 spear (unseen) (73, 23, D) a +2 war axe of flaming (unseen) (39, 25, D) a +7 hand axe of electrocution (49, 25, D) the +1 leather armour "Giereaf" {+Fly rN+ MR+ Dex+4} It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. (50, 25, D) a plain deck of defence (51, 25, D) a plain deck of wonders (53, 25, D) a +2 naga barding of flying (54, 25, D) the Guide on Clay and Augmentations Spells Type Level a - Sandblast Earth 1 b - Spectral Weapon Hexes/Charms 3 c - Passwall Transmutation/Earth 3 d - Warp Weapon Charms/Translocation 5 e - Iron Shot Conjuration/Earth 6 (55, 25, D) the +4 short sword of Zem Coro {elec, +Blink rF- Dex-5 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-5). It makes you vulnerable to fire. It lets you blink. It makes you more stealthy. (51, 26, D) a sack of spiders (52, 26, D) a lantern of shadows (53, 26, D) an uncursed staff of death (54, 26, D) an uncursed staff of summoning (-1, 27, D) a +0 trident (unseen) (0, 27, D) a +0 spear a +0 robe (19, 27, D) (unseen) (61, 27, D) a +0 mace (64, 27, D) a book of Geomancy (65, 27, D) the Handbook of Floating Augmentations Spells Type Level a - Swiftness Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Deflect Missiles Charms/Air 6 d - Ring of Flames Charms/Fire 7 (71, 27, D) an uncursed staff of earth (72, 27, D) an uncursed ring of protection from magic (73, 27, D) an uncursed staff of air (-1, 28, D) the +2 scimitar of Hatiek {venom, rC++} It poisons the flesh of those it strikes. It greatly protects you from cold. The Shining One disapproves of the use of such an item. a +0 shield a +1 hand axe of electrocution a +0 robe (0, 28, D) a +0 flail (still there?) a +0 mace (still there?) (20, 28, D) (unseen) (51, 28, D) a +2 rapier of electrocution (unseen) (62, 28, D) a +2 dagger of protection (63, 28, D) a +4 morningstar of draining (64, 28, D) the +4 robe of Beucvax {*Contam rPois rF+} It protects you from fire. It protects you from poison. It causes magical contamination when unequipped. (71, 28, D) an uncursed staff of conjuration (72, 28, D) a book of Death (0, 29, D) a cursed +0 flail (still there?) a +0 mace (still there?) (35, 29, D) a +0 antimagic war axe (36, 29, D) the Papyrus of Harmful Transmutation Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Alistair's Intoxication Transmutation/Poison 4 f - Irradiate Conjuration/Transmutation 5 (37, 29, D) a book of Transfigurations (39, 29, D) an uncursed staff of cold (40, 29, D) a lamp of fire (41, 29, D) a +0 quarterstaff (42, 29, D) a +3 flail of protection (43, 29, D) the ring of Vehumet's Esteem {+Inv Str+4 Dex-2 Stlth+} [ring of stealth] It affects your strength (+4). It affects your dexterity (-2). It lets you turn invisible. It makes you more stealthy. (44, 29, D) the +6 mace of Corporal Punishment {elec, rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. (52, 29, D) a +0 quarterstaff a +0 hunting sling 25 sling bullets a +3 ring mail of cold resistance (70, 29, D) an uncursed staff of wizardry (35, 30, D) a book of Power (36, 30, D) the amulet of Acruid {+Rage rPois Str+4 SInv} [amulet of rage] It affects your strength (+4). It protects you from poison. It lets you see invisible. It lets you go berserk. (38, 30, D) the +7 hand axe of Truth {freeze, rElec rPois rC+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from cold. It insulates you from electricity. It protects you from poison. (39, 30, D) the Compendium of Transformation Spells Type Level a - Spider Form Transmutation/Poison 3 b - Alistair's Intoxication Transmutation/Poison 4 c - Irradiate Conjuration/Transmutation 5 The Shining One disapproves of the use of such an item. (40, 30, D) a +7 short sword of draining (41, 30, D) the +9 halberd of Winter {chop, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (43, 30, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (51, 30, D) a +0 dagger (unseen) (52, 30, D) 8 large rocks (53, 30, D) a +0 battleaxe (unseen) (51, 31, D) a +0 dagger (unseen) (52, 31, D) a large rock (53, 31, D) a +0 flail (unseen) (62, 31, D) a +0 falchion (unseen) (63, 31, D) a +1 battleaxe of flaming a +0 flail a +0 dagger a +0 robe a +0 dagger (64, 31, D) a +8 blowgun a +0 ring mail (2, 32, D) a book of the Dragon (4, 32, D) the +5 arbalest of Fedhas's Vengeance {freeze, +Inv rElec Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It insulates you from electricity. It lets you turn invisible. (5, 32, D) a +0 morningstar of draining (6, 32, D) a +4 great mace of crushing (7, 32, D) an uncursed ring of protection from magic (8, 32, D) a +1 chain mail of cold resistance (9, 32, D) a cursed staff of air (12, 32, D) a +3 ring of slaying (13, 32, D) a +2 vampiric morningstar (52, 32, D) a large rock (64, 32, D) a +0 dire flail a +0 chain mail (1, 33, D) a lamp of fire (2, 33, D) a book of Fire (3, 33, D) a lantern of shadows (4, 33, D) a +3 war axe of draining (5, 33, D) an uncursed staff of air (6, 33, D) a phial of floods (7, 33, D) a +1 falchion of draining (8, 33, D) a +4 shortbow of freezing (9, 33, D) a +0 hand axe of freezing (10, 33, D) a +4 plate armour of cold resistance (11, 33, D) Heucacog's Collected Works on Air Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Poisonous Cloud Conjuration/Poison/Air 6 (12, 33, D) a book of Clouds (13, 33, D) a book of Frost (20, 33, D) a +3 hunting sling of flaming (23, 33, D) a cursed amulet of inaccuracy (24, 33, D) a +4 scale mail of cold resistance (25, 33, D) an uncursed amulet of warding (26, 33, D) a +0 scale mail of positive energy (52, 33, D) 2 large rocks (1, 34, D) an uncursed staff of fire (2, 34, D) an uncursed ring of protection from fire (3, 34, D) an uncursed staff of cold (4, 34, D) a +2 vampiric bardiche (5, 34, D) a plain deck of summoning (6, 34, D) a stone of tremors (7, 34, D) a +2 plate armour of positive energy (8, 34, D) a plain deck of war (9, 34, D) a +4 scale mail of fire resistance (10, 34, D) the +7 arbalest "Acwonut" {penet, +Blink rElec rF- rN+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. It lets you blink. (11, 34, D) a +4 rod of destruction (14/14) (12, 34, D) a box of beasts (13, 34, D) a crystal ball of energy (21, 34, D) an uncursed ring of positive energy (22, 34, D) a +0 dagger (23, 34, D) a +4 war axe of distortion (24, 34, D) a disc of storms (25, 34, D) a plain deck of summoning (27, 34, D) a +1 mace of holy wrath (21, 35, D) an uncursed staff of death (23, 35, D) a +0 dagger (25, 35, D) a +0 hat (26, 35, D) a +0 morningstar of holy wrath (27, 35, D) a +4 lightning rod (9/9) (39, 36, D) a +1 hand axe of flaming (unseen) (40, 36, D) a +0 demon whip of venom a +0 robe a +0 buckler (41, 37, D) the +7 flail of Desertification {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. a +0 robe (49, 37, D) a +1 battleaxe of venom (50, 37, D) An Early Guide to Witchcraft Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Confusing Touch Hexes 2 c - Slow Hexes 2 d - Ensorcelled Hibernation Hexes/Ice 2 e - Corpse Rot Necromancy 2 (51, 37, D) the +5 swamp dragon armour of Mumblety Peg {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. (52, 37, D) a +1 dire flail of protection (53, 37, D) a +5 spear of piercing (54, 37, D) the Reference Book on Malediction Spells Type Level a - Corona Hexes 1 b - Inner Flame Hexes/Fire 3 c - Leda's Liquefaction Hexes/Earth 4 d - Darkness Hexes 6 e - Mass Confusion Hexes 6 (59, 37, D) a +0 leather armour (unseen) (60, 37, D) a box of beasts (62, 37, D) a plain deck of defence (63, 37, D) a +0 whip (73, 37, D) a sack of spiders (40, 38, D) a +0 hand axe a +0 animal skin a +1 buckler of protection (41, 38, D) a +0 animal skin (49, 38, D) a +4 vampiric spear (50, 38, D) a +0 hunting sling of flaming (51, 38, D) an uncursed staff of air (52, 38, D) a box of beasts (53, 38, D) a book of Envenomations (60, 38, D) a +6 broad axe of venom (still there?) an uncursed staff of wizardry (still there?) (61, 38, D) a +2 great sword of slicing (62, 38, D) a book of Burglary (63, 38, D) a +2 buckler of poison resistance (70, 38, D) a +2 robe of resistance (72, 38, D) a +0 chain mail of fire resistance (40, 39, D) a +0 quarterstaff a +0 animal skin (42, 39, D) a +0 war axe a +0 robe a +2 flail of protection a +0 animal skin (40, 40, D) a +0 quarterstaff a +0 hunting sling 18 stones (41, 40, D) a +0 robe (48, 41, D) a +0 trident (18, 42, D) a +0 long sword (unseen) (19, 42, D) a +1 hand axe of chopping (unseen) (20, 42, D) a cursed +0 scimitar (50, 42, D) a +0 halberd a +0 robe (51, 42, D) a +3 scythe of venom (60, 42, D) a cursed -3 club a cursed +0 scale mail (62, 42, D) a +0 giant club (still there?) a +0 dagger (still there?) (21, 43, D) a +0 halberd (51, 43, D) a cursed +1 falchion a cursed +0 robe (58, 43, D) a +0 battleaxe a +0 plate armour (59, 43, D) a +2 vampiric great sword a +0 plate armour (62, 43, D) a +0 falchion (unseen) (20, 44, D) a +6 rapier of speed the +6 shortbow "Desosoom" {velocity, Int+3 SInv} Any arrow fired from it inflicts extra damage. It affects your intelligence (+3). It lets you see invisible. a +3 ring of evasion (21, 44, D) a +0 halberd (unseen) (21, 45, D) a +0 trident of venom (still there?) a +0 robe (still there?) (22, 45, D) an uncursed staff of fire (unseen) (3, 46, D) (unseen) (21, 46, D) the +1 leather armour of Ticla {rC+ Dex+4} It affects your dexterity (+4). It protects you from cold. an uncursed amulet of guardian spirit (22, 46, D) a +1 battleaxe of distortion (unseen) (18, 49, D) an ornate deck of wonders (19, 49, D) a +3 rod of destruction (10/10) (20, 49, D) a +1 helmet of see invisible (21, 49, D) a book of the Sky (22, 49, D) the +3 spear "Ikauryk" {holy, SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you see invisible. (23, 49, D) a sack of spiders (24, 49, D) an uncursed amulet of faith (25, 49, D) a +2 great mace of holy wrath (26, 49, D) an uncursed amulet of resist corrosion (27, 49, D) an uncursed staff of energy (28, 49, D) the Incunabulum of Arcane Weapons Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Bolt of Cold Conjuration/Ice 6 e - Orb of Destruction Conjuration 7 (29, 49, D) the +2 pair of boots of the Assassin {DetectMon Stab+ Stlth++} It makes you much more stealthy. (30, 49, D) a +1 plate armour of poison resistance (31, 49, D) a phial of floods (32, 49, D) an uncursed ring of invisibility (34, 49, D) an ornate deck of wonders (38, 49, D) a +3 scale mail of fire resistance (39, 49, D) a book of the Tempests (42, 49, D) a lantern of shadows (43, 49, D) a book of Clouds (44, 49, D) a stone of tremors (45, 49, D) a book of Geomancy (46, 49, D) a +2 scythe of slicing (47, 49, D) a book of Alchemy (49, 49, D) a +0 spear (51, 49, D) a +0 rapier (18, 50, D) a +2 ring of dexterity (19, 50, D) a +0 scimitar (22, 50, D) a +2 robe of magic resistance (23, 50, D) a book of Fire (24, 50, D) an uncursed staff of cold (25, 50, D) an uncursed staff of conjuration (26, 50, D) a +0 trident of protection (27, 50, D) a +6 mace of holy wrath (28, 50, D) a +4 rapier of venom (29, 50, D) a +3 vampiric halberd (30, 50, D) a +3 plate armour of positive energy (31, 50, D) the +7 halberd "Canedoa" {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (33, 50, D) a cursed staff of death (34, 50, D) a book of the Dragon (38, 50, D) a +1 arbalest of flaming (39, 50, D) the cursed +2 shortbow of Xott {freeze, rElec rF+ rC-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It has a curse placed upon it. (42, 50, D) a book of Spatial Translocations (43, 50, D) a lamp of fire (44, 50, D) a book of Frost (45, 50, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (46, 50, D) the +4 ring mail of Wrong Decisions {*Corrode rC+ Regen+ Str+3} It affects your strength (+3). It protects you from cold. It increases your rate of regeneration. It may corrode your equipment when you take damage. (47, 50, D) a +0 hand axe (48, 50, D) an uncursed staff of death (49, 50, D) the +9 crystal plate armour of Jugaushu {MR+ Str-4 Stlth+} It affects your strength (-4). It affects your resistance to hostile enchantments. It makes you more stealthy. (50, 50, D) a +0 cloak of poison resistance (51, 50, D) a +0 halberd of venom (52, 50, D) a book of Air (53, 50, D) a +3 scale mail of poison resistance (54, 50, D) an uncursed staff of energy (0, 51, D) a box of beasts (1, 51, D) a +0 dagger (3, 51, D) the +3 ring mail of Wuuzerik {rF++ rCorr Slay-4 Stlth-} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It greatly protects you from fire. It protects you from acid and corrosion. It makes you less stealthy. (4, 51, D) a phial of floods (5, 51, D) a +0 hand axe (6, 51, D) a book of Fire (9, 51, D) a box of beasts (10, 51, D) an ornate deck of summoning (11, 51, D) a book of Burglary (14, 51, D) a +1 whip of electrocution (19, 51, D) a +3 chain mail of magic resistance (20, 51, D) the amulet "Kamol" {Faith *Contam +Inv MR+ Str+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you turn invisible. It causes magical contamination when unequipped. (21, 51, D) the cursed +1 flail of Evisceration {drain, rN+ MP-9 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from negative energy. It affects your magic capacity (-9). It has a curse placed upon it. The Shining One disapproves of the use of such an item. (22, 51, D) the cursed ring "Alam" {EV-3 Str+7 Int+2} [ring of evasion] It affects your evasion (-3). It affects your strength (+7). It affects your intelligence (+2). It has a curse placed upon it. (23, 51, D) the +5 dagger of the Mice {freeze, rPois rC- Dex+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. (24, 51, D) an uncursed staff of fire (25, 51, D) the cursed +3 blowgun of Modesty {evade, rPois rN+ Int-4} It affects your evasion (+5 to EV). It affects your intelligence (-4). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (26, 51, D) an uncursed staff of wizardry (27, 51, D) a +0 flail (28, 51, D) a +4 flail of protection (29, 51, D) a book of Minor Magic (30, 51, D) a book of Summonings (31, 51, D) a +0 hand axe (32, 51, D) a phial of floods (34, 51, D) a cursed staff of earth (38, 51, D) a +0 antimagic quarterstaff (39, 51, D) a +1 spear of piercing (40, 51, D) a book of Fire (43, 51, D) a +0 spear (44, 51, D) a +0 quarterstaff (45, 51, D) a legendary deck of wonders (46, 51, D) a +3 short sword of freezing (47, 51, D) a +0 animal skin (48, 51, D) a Young Poisoner's Handbook (51, 51, D) an uncursed staff of earth (0, 52, D) a +0 hand axe of flaming (1, 52, D) a +0 whip (2, 52, D) a +0 dagger (4, 52, D) a +0 dagger (5, 52, D) a +0 pair of boots of running (6, 52, D) a book of the Tempests (7, 52, D) a +0 leather armour (9, 52, D) a +0 leather armour (11, 52, D) the Incunabulum of Changing and Dark Rituals Spells Type Level a - Pain Necromancy 1 b - Stoneskin Transmutation/Earth 2 c - Irradiate Conjuration/Transmutation 5 d - Dispel Undead Necromancy 5 e - Hydra Form Transmutation 6 (12, 52, D) a +0 dagger (13, 52, D) a lantern of shadows (14, 52, D) a plain deck of war (44, 52, D) an uncursed staff of wizardry (45, 52, D) a disc of storms (46, 52, D) a +1 pair of boots of flying (47, 52, D) a +2 rapier of venom (48, 52, D) a +4 blowgun (66, 52, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (0, 53, D) an uncursed staff of earth (1, 53, D) a book of Debilitation (2, 53, D) a +2 chain mail of magic resistance (3, 53, D) a +0 flail (4, 53, D) an uncursed staff of death (5, 53, D) a book of Party Tricks (6, 53, D) a lamp of fire (9, 53, D) a +0 club (10, 53, D) a +2 cloak of magic resistance (11, 53, D) an uncursed staff of earth (12, 53, D) a book of Ice (13, 53, D) Cigotuvi's Catalogue of Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 4 The Shining One disapproves of the use of such an item. (14, 53, D) a manual of Poison Magic (4, 60, D) a tomahawk 3 large rocks (41, 60, D) a water moccasin skeleton (59, 60, D) a +0 glaive (unseen) (60, 60, D) a +4 lajatang of speed (still there?) a +2 scythe of venom (still there?) (61, 60, D) a +4 scimitar of protection (still there?) a +2 scythe of pain (still there?) (40, 61, D) a +3 rod of destruction (13/13) (unseen) (62, 61, D) a +0 vampiric scythe (1, 62, D) a +0 war axe a +0 glaive a +0 chain mail (2, 62, D) a cursed -2 great sword a +0 chain mail (18, 62, D) a +3 antimagic glaive (unseen) (19, 62, D) a +5 spear of venom (60, 62, D) a +0 mace a +3 hand crossbow of flaming (1, 63, D) a +0 flail a +2 leather armour of positive energy a +4 vampiric long sword 4 tomahawks a +0 leather armour a +0 club a +2 shortbow of flaming a +1 chain mail of poison resistance a +3 war axe of venom a +1 plate armour of fire resistance a +0 flail a +0 chain mail a +2 eveningstar of draining a +3 ring of strength a +0 hand axe 5 large rocks (19, 63, D) a +0 scythe of venom a +0 halberd a +2 scythe of venom (37, 63, D) a +5 flail of holy wrath (unseen) (42, 63, D) a sling bullet (1, 64, D) a +0 dire flail a +0 plate armour an uncursed ring of flight a +0 great mace a +2 plate armour of poison resistance a +6 ring of dexterity a +0 short sword a +0 chain mail an uncursed staff of death a +0 robe a +0 leather armour an uncursed staff of summoning a +0 robe the +6 flail of Salt {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). a +0 chain mail a +4 hand axe of freezing a +0 robe a +1 long sword of electrocution a +0 chain mail a +0 war axe a +0 chain mail 8 large rocks (2, 64, D) a large rock 4 bolts (37, 64, D) a +2 rapier of speed (unseen) (39, 64, D) a +0 vampiric demon whip a +7 blowgun a +0 robe a +0 buckler (41, 64, D) a sling bullet (1, 65, D) a +0 flail a +0 robe of positive energy a +0 flail a +0 plate armour a +2 war axe of electrocution a +0 arbalest 19 bolts a +0 plate armour a +0 dire flail a +0 plate armour (2, 65, D) 4 large rocks (3, 65, D) a +0 club a +0 war axe a cursed -1 dagger a +1 robe of magic resistance a +0 battleaxe the cursed +0 hand crossbow of Sin {velocity, rN+ Str+2} Any bolt fired from it inflicts extra damage. It affects your strength (+2). It protects you from negative energy. It has a curse placed upon it. a +0 plate armour an uncursed staff of fire the +10 spear of the Spider Nest {freeze, Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). the +11 great sword of Internal Strife {drain, +Blink +Fly rPois Str-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It protects you from poison. It lets you fly. It lets you blink. The Shining One disapproves of the use of such an item. a +0 vampiric long sword a +0 chain mail a +0 scimitar a +2 plate armour of magic resistance a +0 mace 4 tomahawks a +0 chain mail a cursed -3 falchion (4, 65, D) a +0 halberd a +3 scale mail of magic resistance (21, 65, D) a cursed -1 flail (still there?) a +4 lajatang of venom (still there?) (37, 65, D) a +0 rapier (unseen) (38, 65, D) a +0 rapier (unseen) (39, 65, D) a +0 quarterstaff a +0 robe the +10 falchion "Aprufy" {slice, rC+ rN+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from cold. It protects you from negative energy. a +1 ice dragon armour a +0 spear a +0 longbow 18 arrows (40, 65, D) a +0 quarterstaff (unseen) (61, 65, D) a +3 scythe of freezing (3, 66, D) a +0 club a +0 leather armour (37, 66, D) a +0 antimagic hand axe (unseen) (38, 66, D) a +2 scimitar of electrocution (unseen) (39, 66, D) a -1 greatsling a +0 quarterstaff 14 sling bullets a +0 hand axe a +0 animal skin a satyr corpse (skeletalised by now) (38, 67, D) the +1 hat of Vehumet's Castigation {+Fly rElec} It insulates you from electricity. It lets you fly. a +2 quick blade a +0 robe a +0 buckler a +0 antimagic flail a +0 animal skin the amulet of Oxatreon {Ward rF+ rN+ MR+ Int+5} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your intelligence (+5). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. a +4 flail of protection a +0 robe a +0 buckler a +0 robe a +1 lajatang of speed a +0 robe of cold resistance a +2 vampiric lajatang a +0 robe a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (39, 67, D) a +0 flail (unseen)