SkyBlueFox the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of cold (62, 1, D) a +0 dagger (63, 1, D) a +9 plate armour of ponderousness (68, 1, D) a +2 scale mail of cold resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (11, 2, D) a +0 shield (73, 2, D) a book of Fire (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (74, 4, D) a +0 scimitar (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (62, 5, D) a +0 robe a +0 leather armour (63, 5, D) a +0 hand axe (74, 5, D) a +0 short sword a +0 leather armour (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 8, D) a +0 flail (still there?) a +0 flail (still there?) a +0 scale mail (still there?) (63, 9, D) the +8 war axe "Dutt" {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. (71, 9, D) a book of Summonings (62, 10, D) an uncursed ring of positive energy (61, 17, D) a +2 robe (62, 17, D) a +0 dagger (63, 17, D) a +0 scimitar (64, 17, D) a +4 short sword of speed (71, 17, D) a +0 long sword (72, 17, D) a +0 long sword (73, 17, D) the Compendium of Self-Improvement Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Regeneration Charms/Necromancy 3 c - Ozocubu's Armour Charms/Ice 3 d - Excruciating Wounds Charms/Necromancy 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (62, 18, D) a +0 long sword (63, 18, D) an uncursed staff of wizardry (64, 18, D) a +1 dagger of venom (71, 18, D) an uncursed staff of cold (73, 18, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (61, 20, D) a +0 short sword (unseen) (62, 20, D) an uncursed staff of air a +0 robe (63, 20, D) a +1 glaive of flaming (61, 21, D) the +4 great sword "Hagov" {freeze, +Blink rF- Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It makes you vulnerable to fire. It lets you blink. (unseen) (62, 21, D) a +0 scimitar (63, 21, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (73, 21, D) a +5 flail of protection (65, 22, D) a +0 long sword (unseen) (72, 22, D) a +2 rapier of speed (73, 22, D) a +0 long sword a +0 buckler (74, 22, D) a cursed -3 dagger (unseen) (63, 23, D) an arrow (64, 23, D) an arrow (72, 23, D) a +0 long sword (55, 24, D) a +0 scimitar (unseen) (72, 24, D) a +0 long sword a +0 leather armour (50, 25, D) the Compendium of Captivating Combat Magic Spells Type Level a - Searing Ray Conjuration 2 b - Sticky Flame Conjuration/Fire 4 c - Force Lance Conjuration/Translocation 4 d - Cause Fear Hexes 4 e - Silence Hexes/Air 5 (51, 25, D) an ornate deck of summoning (55, 25, D) a +0 short sword (still there?) a +1 ice dragon armour (still there?) (56, 25, D) a +2 halberd of protection (unseen) (52, 26, D) a book of Summonings (still there?) a book of Frost (still there?) (61, 27, D) a +0 dagger (63, 27, D) an uncursed amulet of resist corrosion (64, 27, D) an uncursed staff of earth (65, 27, D) a plain deck of war (71, 27, D) the +0 falchion of Currency {slice, rF+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. (72, 27, D) a +0 dagger (73, 27, D) an uncursed staff of conjuration (62, 28, D) a +0 rapier (still there?) 3 royal jellies (still there?) (63, 28, D) the +6 chain mail "Hycs" {rN++ Int+4} It affects your intelligence (+4). It greatly protects you from negative energy. (64, 28, D) a +2 buckler of fire resistance (72, 28, D) a +1 long sword of electrocution (still there?) a +0 flail (still there?) (73, 28, D) a +3 war axe of chopping (55, 30, D) a snapping turtle corpse (still there?) a moth of wrath corpse (still there?) (57, 30, D) a +0 hand axe (71, 30, D) the +1 spear "Waypuph" {flame, +Rage rElec Dex-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-3). It insulates you from electricity. It lets you go berserk. a +0 robe (53, 31, D) a +0 trident (unseen) (70, 31, D) a +0 falchion (unseen) (72, 31, D) a +0 scimitar (unseen) (62, 32, D) a +0 dagger (unseen) (72, 32, D) a +0 trident (unseen) (52, 33, D) a fire drake corpse (63, 33, D) a +0 quarterstaff a cursed +0 robe (64, 33, D) a +5 short sword of speed (unseen) (72, 33, D) a +0 dagger (unseen) (53, 36, D) the +2 mace "Acunoifi" {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (49, 37, D) an uncursed staff of fire (50, 37, D) the ring of Omiloh {*Corrode rN+ MP+9 Dex-3 SInv} [ring of positive energy] It affects your dexterity (-3). It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. It may corrode your equipment when you take damage. (51, 37, D) a plain deck of wonders (53, 37, D) the +8 lajatang of Nyamo {drain, rPois rC- Int+3 Dex+7} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+7). It makes you vulnerable to cold. It protects you from poison. (54, 37, D) an uncursed staff of wizardry (59, 37, D) a book of Hinderance (60, 37, D) a plain deck of changes (61, 37, D) a +0 greatsling of freezing (62, 37, D) an Akashic Record (63, 37, D) a book of Geomancy (69, 37, D) a +2 spear of pain (70, 37, D) a +1 buckler of reflection (71, 37, D) the cursed ring of Omoxera {AC-5 Dex+6} [ring of protection] It affects your AC (-5). It affects your dexterity (+6). It has a curse placed upon it. a +1 dagger of venom (72, 37, D) a +3 chain mail of magic resistance (73, 37, D) a +0 centaur barding of stealth (49, 38, D) a plain deck of wonders (50, 38, D) an uncursed ring of see invisible (51, 38, D) an uncursed staff of fire (52, 38, D) a +1 hunting sling of evasion (59, 38, D) a +0 large shield of protection (61, 38, D) a +2 longbow of velocity (62, 38, D) a lantern of shadows a +0 dire flail (70, 38, D) the ring of Hogust {*Confuse rElec rPois rC+} [ring of protection from cold] It protects you from cold. It insulates you from electricity. It protects you from poison. It may confuse you when you take damage. (71, 38, D) an uncursed staff of summoning (73, 38, D) a +4 scale mail of fire resistance (50, 40, D) a +1 battleaxe of chopping a +0 chain mail (59, 40, D) a +0 great sword a human corpse (skeletalised by now) (60, 40, D) a +0 arbalest 25 bolts (50, 41, D) a +1 antimagic demon whip a +0 demon whip a +0 chain mail (58, 41, D) 2 large rocks (60, 41, D) a shadow dragon hide (61, 41, D) a +0 arbalest (unseen) (59, 42, D) a +0 great mace a +0 chain mail (60, 42, D) a +0 plate armour (61, 42, D) a +0 war axe a +0 chain mail (61, 43, D) a +0 battleaxe a +0 chain mail (70, 44, D) a +0 trident (59, 45, D) a bolt (61, 45, D) a bolt