SkyBlueFox the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (20, 1, D) the +7 rapier "Grim" {pierce, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (21, 1, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (22, 1, D) a +1 shortbow of flaming (24, 1, D) the +10 shortbow "Alemeohi" {venom, Str+4 Dex+4} It poisons the ammo it fires. It affects your strength (+4). It affects your dexterity (+4). (26, 1, D) a plain deck of wonders (28, 1, D) a +1 vampiric broad axe (29, 1, D) the +5 dagger "Kucw" {freeze, rC+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from cold. (35, 1, D) a +1 mace of venom (36, 1, D) a plain deck of defence (37, 1, D) a +5 ring of dexterity (38, 1, D) a +3 scale mail of fire resistance (40, 1, D) an uncursed staff of death (41, 1, D) a plain deck of wonders (49, 1, D) a plain deck of summoning (50, 1, D) an uncursed amulet of the gourmand (52, 1, D) an uncursed staff of death (53, 1, D) a +2 chain mail of fire resistance (54, 1, D) an uncursed staff of wizardry (61, 1, D) an uncursed staff of fire (62, 1, D) the +9 scimitar of Okawaru's Hatred {pain, Str+4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It lets you see invisible. (63, 1, D) a +3 war axe of freezing (67, 1, D) a manual of Polearms (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (21, 2, D) a +0 dagger of electrocution (23, 2, D) the +6 dagger of the Lesser Evil {pierce, rC+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. (26, 2, D) an uncursed staff of conjuration (36, 2, D) a lantern of shadows (37, 2, D) a +0 long sword of slicing (39, 2, D) the +2 spear of Qontux {drain, rF+ Int+4 Dex-4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (-4). It protects you from fire. (41, 2, D) a -1 rod of inaccuracy (10/10) (42, 2, D) an uncursed staff of conjuration (49, 2, D) the ring "Jeokh" {Ice MR+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (50, 2, D) a +0 mace of crushing (52, 2, D) an uncursed staff of cold (54, 2, D) a +4 vampiric glaive (55, 2, D) a +0 hand crossbow of flaming (62, 2, D) an uncursed ring of sustain attributes (73, 2, D) the +1 robe "Voalazuv" {rF+ Stlth+} It protects you from fire. It makes you more stealthy. (75, 2, D) a manual of Necromancy (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (52, 4, D) a +3 antimagic war axe (62, 4, D) a +0 great sword (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (53, 6, D) a +1 hand axe of electrocution (4, 7, D) a +3 large shield (unseen) (23, 7, D) a +1 vampiric broad axe (25, 7, D) a +6 arbalest of flaming (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 animal skin a +0 hand axe (24, 8, D) a +4 hand axe of draining (37, 9, D) a +0 battleaxe (unseen) (61, 9, D) a +0 troll leather armour (62, 9, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. (63, 9, D) an uncursed staff of conjuration (70, 9, D) the +9 hunting sling of Tartarus {speed, rElec Str+4 Dex+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your dexterity (+4). It insulates you from electricity. (71, 9, D) a +0 helmet of intelligence (72, 9, D) a +2 quarterstaff of protection (62, 10, D) an uncursed amulet of warding (72, 10, D) a +0 quarterstaff of crushing (38, 11, D) a +5 antimagic executioner's axe an uncursed amulet of stasis (2, 13, D) an uncursed ring of protection from magic (10, 13, D) a box of beasts (11, 13, D) an uncursed staff of conjuration (12, 13, D) the +6 chain mail of Spite {rC+} It protects you from cold. (49, 13, D) an uncursed ring of ice (50, 13, D) a +2 scimitar of draining (51, 13, D) a +3 scale mail of poison resistance (53, 13, D) the cursed +3 shortbow of Arbitration {freeze, *Confuse +Blink Int-4 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-4). It lets you see invisible. It lets you blink. It may confuse you when you take damage. It has a curse placed upon it. (54, 13, D) the ring of the Three Eyes {Fire MR- Str+3 Int+2 Stlth+} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+3). It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (55, 13, D) a +3 dagger of venom (2, 14, D) a +0 dagger (3, 14, D) a +0 dagger (6, 14, D) a +0 hand axe (7, 14, D) a +1 war axe of chopping (still there?) a +1 war axe of chopping (still there?) a +2 rapier of holy wrath (still there?) (8, 14, D) a +0 dagger (9, 14, D) a crystal ball of energy (50, 14, D) a +2 flail of draining (52, 14, D) a +5 great sword of protection (54, 14, D) a sack of spiders (55, 14, D) a +0 hunting sling of freezing (3, 15, D) the +4 ring mail of Wicah {+Fly rPois rCorr} It protects you from poison. It lets you fly. It protects you from acid and corrosion. (5, 15, D) an uncursed staff of conjuration (8, 15, D) a +2 short sword of freezing (10, 15, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (11, 15, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (35, 15, D) an uncursed staff of poison (37, 15, D) an uncursed ring of protection from magic (38, 15, D) a +0 leather armour of cold resistance (39, 15, D) a +4 mace of protection (41, 15, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (42, 15, D) the cursed +2 scimitar "Zeliy" {drain, rF+ Int+6} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). It protects you from fire. It has a curse placed upon it. (43, 15, D) a +2 spear of piercing (3, 16, D) a +2 antimagic hand axe (35, 16, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (36, 16, D) the +6 mace "SkyBlueFox's Bane" {crush, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (38, 16, D) an uncursed staff of air (39, 16, D) the -2 helmet "Husmeim" {rC- Int+5} It affects your intelligence (+5). It makes you vulnerable to cold. (40, 16, D) a plain deck of changes (41, 16, D) a lantern of shadows (42, 16, D) an uncursed amulet of guardian spirit (43, 16, D) a +2 fire dragon armour (21, 17, D) a +4 shortbow of velocity (22, 17, D) an uncursed amulet of stasis (23, 17, D) a +3 shortbow of flaming (24, 17, D) a manual of Bows (25, 17, D) a +3 scale mail of magic resistance (26, 17, D) the +9 great sword of Quedyl {slice, Str+2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+2). It makes you more stealthy. (27, 17, D) an uncursed staff of conjuration (62, 17, D) a +1 scale mail of cold resistance (63, 17, D) a +1 large shield of positive energy (71, 17, D) a +1 hand crossbow of velocity (19, 18, D) a lamp of fire (20, 18, D) a +1 centaur barding of fire resistance (21, 18, D) a +2 robe of cold resistance (22, 18, D) an uncursed staff of cold (23, 18, D) a +2 chain mail of cold resistance (24, 18, D) a sack of spiders (25, 18, D) a +5 ring of dexterity (27, 18, D) a +0 trident of venom (28, 18, D) a sack of spiders (29, 18, D) a +0 rapier of venom (63, 18, D) a plain deck of changes (64, 18, D) a +0 shortbow (71, 18, D) a +0 dagger (72, 18, D) a +0 morningstar of crushing (73, 18, D) a book of Hinderance (23, 19, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (24, 19, D) the +5 demon whip "Coeshryn" {vamp, rElec} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. (25, 19, D) an uncursed staff of power (51, 19, D) the +3 broad axe "Orcham" {elec, rPois Int+6 Dex-2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+6). It affects your dexterity (-2). It protects you from poison. a +4 antimagic broad axe (61, 20, D) a +0 shortbow 11 arrows (69, 20, D) a +0 scimitar a +0 chain mail (70, 20, D) a +0 long sword a +0 shortbow 21 arrows (71, 20, D) an uncursed staff of death a +0 ring mail (7, 21, D) the +5 glaive "Jelly's Bane" {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. (24, 21, D) a +7 war axe of flaming (60, 21, D) a +0 shortbow (unseen) (61, 21, D) a +3 longbow of flaming (62, 21, D) a +0 shortbow of flaming (unseen) (4, 22, D) a +3 flail (unseen) (5, 22, D) a +2 short sword of protection a +3 leather armour of poison resistance (6, 22, D) a +4 triple sword of draining a +0 robe a +0 war axe a +0 chain mail a +0 dagger a +0 robe (7, 22, D) a cursed +2 dagger (unseen) (61, 22, D) 3 arrows (71, 22, D) a +0 rapier a +0 leather armour (3, 23, D) a +0 dagger (unseen) (5, 23, D) a +6 broad axe of freezing a +5 hand axe of chopping (6, 23, D) a +1 scythe of protection a +1 robe of fire resistance a +3 falchion a +0 robe the +1 flail of the Stoat {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. a +0 robe an uncursed staff of cold a +0 robe an uncursed ring of wizardry (7, 23, D) a +0 dagger of flaming (unseen) (22, 23, D) (unseen) (24, 23, D) a +5 broad axe of electrocution (still there?) a +5 broad axe of electrocution (still there?) (62, 23, D) 2 arrows (23, 24, D) 8 javelins of penetration a +3 battleaxe of electrocution the +9 hunting sling of the Badger {velocity, rElec Int+5} Any stone fired from it inflicts extra damage. It affects your intelligence (+5). It insulates you from electricity. (63, 24, D) an arrow (42, 25, D) a +0 antimagic lajatang a +5 hand crossbow of velocity a +4 antimagic war axe (43, 25, D) a storm dragon hide (54, 25, D) a stone of tremors (55, 25, D) a +6 ring of intelligence (41, 26, D) a cursed -2 robe (unseen) (42, 26, D) a +0 robe (43, 26, D) a +0 robe (unseen) (50, 26, D) a +3 leather armour of poison resistance (51, 26, D) a +1 short sword of venom (52, 26, D) an ornate deck of defence (53, 26, D) a +2 spear of distortion (7, 27, D) the +9 flail of Vagut {vamp, Str+4 SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). It lets you see invisible. a +1 triple crossbow of flaming a potion of might (8, 27, D) a +0 battleaxe of draining (unseen) (61, 27, D) an uncursed staff of fire (62, 27, D) a +3 dagger of venom (64, 27, D) a +1 hand axe of venom (65, 27, D) a lamp of fire (71, 27, D) a +1 swamp dragon armour (72, 27, D) an uncursed staff of energy (73, 27, D) a +3 ring of dexterity (64, 28, D) an uncursed amulet of guardian spirit (71, 28, D) a +2 ring mail of magic resistance (72, 28, D) a plain deck of defence (73, 28, D) a +6 ring of strength the ring of Ofeim {Fire rElec Str+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (34, 29, D) the +4 broad axe of Sujiy {venom, *Corrode MR++ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. (35, 29, D) an uncursed staff of fire (36, 29, D) an uncursed ring of protection from fire (37, 29, D) a +6 blowgun (38, 29, D) the +10 glaive "Ducaimerr" {chop, rPois rN+ Dex-2 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It protects you from poison. It protects you from negative energy. It makes you more stealthy. (39, 29, D) a +2 ring mail of cold resistance (40, 29, D) the +9 plate armour "Ecikod" {rCorr} It protects you from acid and corrosion. (41, 29, D) a +4 chain mail of magic resistance (43, 29, D) a lantern of shadows (44, 29, D) a phial of floods (50, 29, D) a +1 antimagic broad axe (35, 30, D) a +4 blowgun (36, 30, D) an uncursed staff of energy (37, 30, D) a phantom mirror (39, 30, D) a +3 scale mail of fire resistance (40, 30, D) a +2 falchion of slicing (41, 30, D) the ring "Anyneim" {+Blink Dex+3 Slay+2} [ring of slaying] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you blink. (42, 30, D) a manual of Fire Magic (43, 30, D) a +3 battleaxe of chopping (63, 30, D) a +3 falchion of slicing (49, 31, D) an uncursed staff of air (1, 32, D) a plain deck of destruction (3, 32, D) a plain deck of defence (6, 32, D) the +7 short sword "Suafrov" {pierce, +Blink rPois Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from poison. It lets you blink. (7, 32, D) the ring "Paleliqo" {Fire *Drain +Fly rN++ MR+} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. It causes draining when unequipped. the amulet "Noyng" {rCorr +Blink rPois} [amulet of resist corrosion] It protects you from acid and corrosion. It protects you from poison. It lets you blink. a cursed ring of loudness (9, 32, D) an uncursed staff of death (11, 32, D) a +4 falchion of slicing (12, 32, D) a +1 chain mail of positive energy (13, 32, D) a plain deck of wonders (50, 32, D) a +4 hunting sling of flaming a +2 longbow of evasion (71, 32, D) a cursed -2 rapier (unseen) (72, 32, D) a +0 short sword a +0 robe (1, 33, D) a +2 scale mail of magic resistance (2, 33, D) a manual of Polearms (3, 33, D) a sack of spiders (4, 33, D) a plain deck of summoning (6, 33, D) an uncursed staff of air (7, 33, D) the +0 short sword of Defence {venom, *Contam +Rage Int-3 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (-3). It lets you go berserk. It causes magical contamination when unequipped. It makes you more stealthy. (9, 33, D) a +2 plate armour of cold resistance (10, 33, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (11, 33, D) an uncursed staff of cold (13, 33, D) a +1 ice dragon armour (19, 33, D) a +0 dagger of venom (20, 33, D) a +6 ring of strength (22, 33, D) a +2 short sword of draining (24, 33, D) a +3 scale mail of cold resistance (25, 33, D) a +2 war axe of freezing (27, 33, D) a plain deck of escape (64, 33, D) 8 needles of sleeping (65, 33, D) a +3 spear of piercing (71, 33, D) a +0 rapier (unseen) (72, 33, D) a +4 broad axe of freezing (1, 34, D) an uncursed staff of air (2, 34, D) a +3 ring mail of poison resistance (3, 34, D) a phial of floods (5, 34, D) the +1 ratskin cloak {rPois rN+ Int-1 Dex-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. (7, 34, D) a +1 chain mail of poison resistance (8, 34, D) a +0 robe of fire resistance (9, 34, D) a phantom mirror (11, 34, D) a +7 dagger of draining (13, 34, D) the amulet "Mock" {Inacc *Confuse rElec rC+ Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from cold. It insulates you from electricity. It may confuse you when you take damage. It makes you more stealthy. (19, 34, D) a +2 halberd of protection (21, 34, D) the cursed +3 shortbow "Eluywkeg" {freeze, *Contam rF+ rN+ Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from fire. It protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (22, 34, D) a +2 antimagic hand axe (still there?) a +2 antimagic hand axe (still there?) 8 javelins of returning (still there?) a +3 antimagic broad axe (still there?) (25, 34, D) a +0 flail (26, 34, D) a +3 scale mail of fire resistance (28, 34, D) a +2 glaive of flaming (29, 34, D) a manual of Staves (38, 34, D) (unseen) (5, 35, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (22, 35, D) a +2 shield of reflection (24, 35, D) a +3 chain mail of fire resistance (25, 35, D) a +0 dagger of venom (26, 35, D) an uncursed staff of death (27, 35, D) a +0 flail (39, 35, D) a +3 antimagic broad axe (still there?) a +3 antimagic broad axe (still there?) a +2 antimagic war axe (still there?) a +8 antimagic broad axe (still there?) a +3 antimagic hand axe (still there?) (7, 37, D) a +1 antimagic hand axe (still there?) a +1 antimagic hand axe (still there?) a +5 antimagic broad axe (still there?) a +2 antimagic long sword (still there?) a +1 rapier of draining (still there?) (49, 37, D) a +2 scale mail of magic resistance (50, 37, D) a plain deck of destruction (52, 37, D) a plain deck of summoning (54, 37, D) the +3 scale mail of the Serpent {rPois} It protects you from poison. (59, 37, D) an uncursed staff of air (60, 37, D) a +2 robe of resistance (61, 37, D) an uncursed ring of magical power a +3 ring of intelligence (63, 37, D) a plain deck of changes (69, 37, D) an uncursed staff of cold (70, 37, D) a plain deck of escape (71, 37, D) a +7 mace of protection (73, 37, D) an uncursed staff of earth (8, 38, D) (unseen) (49, 38, D) an uncursed amulet of stasis (50, 38, D) a +2 ring of evasion (51, 38, D) an uncursed staff of earth (59, 38, D) the ring "Maesicku" {+Blink rPois rC- Str+10 Stlth-} [ring of poison resistance] It affects your strength (+10). It makes you vulnerable to cold. It protects you from poison. It lets you blink. It makes you less stealthy. (60, 38, D) an uncursed staff of power (62, 38, D) a +3 hand axe of flaming (72, 38, D) the +8 trident "Murmur" {pierce, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (73, 38, D) a plain deck of war (7, 39, D) a +2 hand axe of flaming a +5 broad axe of freezing a +2 war axe of electrocution a +5 antimagic war axe a +5 broad axe of chopping (26, 39, D) the +10 scythe "Newtslayer" {slice, *Contam rPois Int+2 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+2). It protects you from poison. It causes magical contamination when unequipped. (unseen) (71, 39, D) a +2 falchion of protection (23, 40, D) a +3 leather armour of cold resistance (still there?) an uncursed staff of earth (still there?) (24, 40, D) an uncursed staff of conjuration (unseen) (26, 40, D) a +0 quarterstaff (unseen) (59, 41, D) a +0 dire flail of draining (61, 41, D) a +0 dire flail (51, 42, D) the cursed +2 mace "Jewk" {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. It has a curse placed upon it. (70, 42, D) a +3 antimagic hand axe (52, 43, D) a +1 antimagic hand axe (51, 44, D) a +2 vampiric battleaxe (19, 49, D) a crystal ball of energy (20, 49, D) a +4 glaive of protection (21, 49, D) a manual of Stealth (22, 49, D) the +8 rapier "Yviavul" {pierce, rC- Str+3 Dex+10} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+10). It makes you vulnerable to cold. (23, 49, D) a +0 buckler of reflection (24, 49, D) an uncursed staff of summoning (25, 49, D) the +3 war axe "Wixt" {drain, Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). (27, 49, D) a +2 morningstar of crushing (28, 49, D) an uncursed ring of sustain attributes (29, 49, D) an uncursed staff of air (31, 49, D) a +4 falchion of protection (32, 49, D) an uncursed staff of death (33, 49, D) a +3 hand axe of electrocution (39, 49, D) a lamp of fire (40, 49, D) a +2 rod of destruction (14/14) (41, 49, D) the +7 hand crossbow of a volcano {velocity, rN++ MR++ Dex-4} Any bolt fired from it inflicts extra damage. It affects your dexterity (-4). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (42, 49, D) the cursed +0 pair of gloves "Derghuclo" {MR+ rCorr Int+2 Dex-5} It affects your intelligence (+2). It affects your dexterity (-5). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It has a curse placed upon it. (44, 49, D) an uncursed staff of cold (45, 49, D) a +4 ring of evasion (46, 49, D) a +2 antimagic scimitar (47, 49, D) an uncursed staff of air (49, 49, D) the +5 long sword of Ynetow {holy, rElec MP+9 Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It insulates you from electricity. It affects your magic capacity (+9). (53, 49, D) a +3 spear of freezing (60, 49, D) a +1 hunting sling of freezing (62, 49, D) the cursed +0 robe of the Forgotten Dances {rPois MR+ Int+4 Dex-2} It affects your intelligence (+4). It affects your dexterity (-2). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 49, D) the cursed +0 robe "Awnaem" {-Tele rElec rF+ Str-5} It affects your strength (-5). It protects you from fire. It insulates you from electricity. It prevents most forms of teleportation. It has a curse placed upon it. (68, 49, D) the Catalogue of the Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Recall Summoning/Translocation 3 c - Spellforged Servitor Conjuration/Summoning 7 Trog disapproves of the use of such an item. (69, 49, D) an uncursed staff of summoning (19, 50, D) a manual of Translocations (20, 50, D) a +2 rod of inaccuracy (9/9) (23, 50, D) the ring "Festram" {-Tele rPois MR+ Dex+6} [ring of protection from magic] It affects your dexterity (+6). It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. the ring "Obodu" {rN+ Int+5} [ring of positive energy] It affects your intelligence (+5). It protects you from negative energy. a +2 rod of destruction (14/14) (24, 50, D) a manual of Stealth (25, 50, D) a +6 shortbow of evasion (26, 50, D) the +8 morningstar "Zayx Mab" {crush, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (27, 50, D) a +3 blowgun (29, 50, D) the cursed +0 hand crossbow "Qath" {venom, rElec rC+ rN+} It poisons the ammo it fires. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (30, 50, D) a stone of tremors (31, 50, D) the +10 arbalest "Hyazohim" {freeze, Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). (32, 50, D) a plain deck of summoning (33, 50, D) a +2 dagger of speed (34, 50, D) an uncursed staff of energy (38, 50, D) a +0 vampiric war axe (39, 50, D) a +1 dagger of distortion (40, 50, D) a phial of floods (41, 50, D) a +6 short sword of speed (42, 50, D) the +2 long sword "Jichuree" {speed, rC- rN+++ MP+9 Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It makes you vulnerable to cold. It renders you almost immune to negative energy. It affects your magic capacity (+9). (43, 50, D) a crystal ball of energy (44, 50, D) a +7 great sword of holy wrath (45, 50, D) the +9 falchion of Sixo {flame, rN+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from negative energy. (46, 50, D) an uncursed staff of poison (47, 50, D) a cursed amulet of inaccuracy (48, 50, D) the +11 short sword of the Seer {pierce, rN++ MP+9} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. It affects your magic capacity (+9). (50, 50, D) a +0 scythe of freezing (52, 50, D) a +1 pair of gloves of strength (53, 50, D) a +4 blowgun (54, 50, D) an uncursed staff of poison (58, 50, D) a +4 scale mail of magic resistance (61, 50, D) the cursed +0 mace of Fautod {flame, rF+ Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It protects you from fire. It has a curse placed upon it. (62, 50, D) an uncursed staff of summoning (63, 50, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (64, 50, D) the Catalogue of Supportive Beguiling Spells Type Level a - Summon Butterflies Summoning 1 b - Slow Hexes 2 c - Gell's Gravitas Hexes/Translocation 3 d - Recall Summoning/Translocation 3 e - Summon Ice Beast Ice/Summoning 4 f - Darkness Hexes 6 Trog disapproves of the use of such an item. (65, 50, D) the +6 long sword of Nofaog {pain, rElec Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It insulates you from electricity. (66, 50, D) a book of Transfigurations (67, 50, D) a +3 leather armour of cold resistance (68, 50, D) a +4 great sword of electrocution (69, 50, D) a +3 blowgun (1, 51, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (2, 51, D) a +1 centaur barding of stealth (3, 51, D) a +0 long sword (7, 51, D) the +6 blowgun "Dusuciem" {speed, *Confuse Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It may confuse you when you take damage. (9, 51, D) a plain deck of summoning (10, 51, D) the +7 triple crossbow of Ushropet {venom, rPois Str+2 Int+4} It poisons the ammo it fires. It affects your strength (+2). It affects your intelligence (+4). It protects you from poison. (11, 51, D) a +0 short sword (12, 51, D) a +0 hunting sling of flaming (13, 51, D) a +0 shortbow of velocity (14, 51, D) a +0 dagger (18, 51, D) a +6 flail of venom (19, 51, D) an uncursed ring of wizardry (20, 51, D) a +2 dagger of draining (21, 51, D) a +3 short sword of venom (23, 51, D) a +1 ice dragon armour (24, 51, D) a +1 trident of flaming (25, 51, D) an uncursed staff of air (26, 51, D) a +0 glaive of protection (27, 51, D) the +1 great mace of Juust {flame, rF+ MP+9 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from fire. It affects your magic capacity (+9). (28, 51, D) an uncursed staff of air (29, 51, D) an uncursed staff of conjuration (30, 51, D) a +3 plate armour of poison resistance (31, 51, D) the +5 mace of Law {drain, Int+10 Dex-5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+10). It affects your dexterity (-5). (32, 51, D) a +0 pair of gloves of dexterity (33, 51, D) an uncursed ring of flight (34, 51, D) the cursed +1 hunting sling of Twilight {venom, Str+3} It poisons the ammo it fires. It affects your strength (+3). It has a curse placed upon it. (38, 51, D) a stone of tremors (39, 51, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (40, 51, D) the ring of Zopal {+Blink rN+ MP+9} [ring of positive energy] It protects you from negative energy. It affects your magic capacity (+9). It lets you blink. (41, 51, D) a manual of Earth Magic (42, 51, D) a +1 chain mail of cold resistance (43, 51, D) the +1 ring mail of Life {rElec Str+3} It affects your strength (+3). It insulates you from electricity. (44, 51, D) an uncursed staff of wizardry (45, 51, D) an uncursed ring of poison resistance (48, 51, D) a +2 robe of magic resistance (49, 51, D) a plain deck of changes (50, 51, D) the +3 chain mail of the Evil One {MP+9} It affects your magic capacity (+9). (51, 51, D) a cursed ring of loudness (52, 51, D) the cursed +0 plate armour "Xank" {Slay+2 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you more stealthy. It has a curse placed upon it. (53, 51, D) a lantern of shadows (54, 51, D) a lantern of shadows (64, 51, D) the ring of Leaves {*Contam rC+ Str+2 Int+5 Dex+3} [ring of dexterity] It affects your strength (+2). It affects your intelligence (+5). It affects your dexterity (+3). It protects you from cold. It causes magical contamination when unequipped. (65, 51, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (67, 51, D) a +5 battleaxe of flaming (69, 51, D) the ring "Haor" {rElec Str+4 Dex+2 Slay+2} [ring of slaying] It affects your strength (+4). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. (0, 52, D) a phantom mirror (1, 52, D) an uncursed staff of power (2, 52, D) an uncursed staff of death (4, 52, D) a +0 short sword (5, 52, D) a +4 shortbow of flaming (8, 52, D) a plain deck of defence (9, 52, D) a +2 dagger of venom (10, 52, D) a +0 short sword (11, 52, D) the cursed +1 chain mail of Eschaepsa {rF++ rC- Str+4 SInv} It affects your strength (+4). It greatly protects you from fire. It makes you vulnerable to cold. It lets you see invisible. It has a curse placed upon it. (12, 52, D) an uncursed staff of cold (13, 52, D) a +0 arbalest of flaming (14, 52, D) a plain deck of changes (44, 52, D) a +1 leather armour of fire resistance (45, 52, D) an uncursed ring of stealth (46, 52, D) the +2 pair of boots of the Assassin {DetectMon Stab+ Stlth++} It makes you much more stealthy. (47, 52, D) an uncursed ring of ice (48, 52, D) a +2 flail of holy wrath (0, 53, D) a +2 rapier of freezing (2, 53, D) a +0 plate armour of magic resistance (3, 53, D) a +1 ring of protection (4, 53, D) a +0 short sword (5, 53, D) the +3 leather armour of the Iron Devil {+Inv MP+9 Str+3 Dex-5} It affects your strength (+3). It affects your dexterity (-5). It affects your magic capacity (+9). It lets you turn invisible. (6, 53, D) a +2 ring mail of cold resistance (7, 53, D) a +0 pair of boots of stealth (8, 53, D) a +0 long sword (9, 53, D) a cursed ring of loudness (11, 53, D) a +0 scimitar (12, 53, D) an uncursed staff of poison (25, 54, D) a +1 hand axe of venom (still there?) a +1 hand axe of venom (still there?) a +6 antimagic war axe (still there?) (44, 54, D) a +3 antimagic hand axe (48, 54, D) a +3 war axe of venom (24, 55, D) a +2 scythe of slicing (6, 56, D) a +1 scimitar of electrocution (unseen) (7, 56, D) a +4 hunting sling of flaming a +3 war axe of chopping (23, 56, D) a +6 scythe of slicing (24, 56, D) a shadow dragon corpse (skeletalised by now) (26, 56, D) a +3 vampiric scythe (still there?) a shadow dragon corpse (skeletalised by now) (still there?) (6, 57, D) a +2 long sword of holy wrath a +0 long sword the +11 glaive of Tortfeasance {vamp, rC+ Dex+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+3). It protects you from cold. a +0 leather armour (7, 57, D) a +2 halberd of venom an elf corpse (skeletalised by now) (8, 57, D) a +0 long sword (24, 57, D) a +6 war axe of freezing (25, 57, D) a +0 antimagic rapier the +1 hand axe of Egomania {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). 5 poisoned javelins (26, 57, D) a shadow dragon corpse (skeletalised by now) (62, 57, D) a +2 antimagic war axe the +1 hand axe "Egevyi" {chop, rF+++ MR- Int+9} It inflicts extra damage upon your enemies. It affects your intelligence (+9). It renders you almost immune to fire. It affects your resistance to hostile enchantments. a +3 hand axe of distortion (3, 58, D) a +0 longbow (still there?) a +0 short sword (still there?) (4, 58, D) a +0 short sword (unseen) (5, 58, D) a +0 scimitar (unseen) (6, 58, D) a +3 flail of draining a +0 scale mail a +0 rapier of holy wrath a +2 dagger of speed a +0 leather armour a +0 longbow 32 arrows a +0 leather armour a +0 long sword a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (7, 58, D) a +1 antimagic broad axe 5 needles of sleeping a +0 hand axe of chopping a +0 short sword (8, 58, D) a +0 shortbow (unseen) (26, 58, D) a ghoul corpse (skeletalised by now) (4, 59, D) a +0 long sword (unseen) (5, 59, D) a +4 broad axe of draining a +2 war axe of chopping a +2 broad axe of chopping a +4 flail of venom a +1 antimagic broad axe a +2 war axe of flaming a +7 broad axe of flaming 12 arrows (6, 59, D) a +4 hand axe of freezing a +0 long sword a +0 leather armour a +0 dagger 10 arrows a +2 rapier of draining a +0 rapier a +0 leather armour a cursed -3 ring of dexterity (7, 59, D) a +0 long sword a +0 leather armour a cursed -1 longbow 40 arrows a +0 leather armour a +0 scythe of pain an elf corpse (skeletalised by now) (4, 60, D) a +0 war axe of chopping (still there?) 4 arrows (still there?) (6, 60, D) a +0 short sword a +0 leather armour a +0 longbow 35 arrows a +0 leather armour a +0 long sword an uncursed amulet of stasis (7, 60, D) a +0 rapier a +0 long sword an elf corpse (skeletalised by now) (44, 63, D) a +1 scimitar of flaming (unseen) (46, 63, D) a +2 war axe of flaming (45, 64, D) a cursed -3 mace a +0 robe a +1 shield of protection (45, 65, D) the +9 broad axe of Fuxylu Weto {freeze, +Rage Dex+6 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It lets you go berserk. It makes you less stealthy. a +8 rapier of speed a +2 broad axe of draining (46, 66, D) a +1 dire flail of crushing (unseen)