SkyBlueFox the Dungeon (10, 1, D) a +0 war axe a +0 scale mail a +0 shield the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) the ring "Veklear" {+Fly rPois rF+ MP+9 Dex+2} [ring of poison resistance] It affects your dexterity (+2). It protects you from fire. It protects you from poison. It affects your magic capacity (+9). It lets you fly. (21, 1, D) a +3 hand axe of flaming (22, 1, D) a +4 blowgun (23, 1, D) a crystal ball of energy (24, 1, D) the +9 short sword of Yxzam {freeze, rN+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from negative energy. (25, 1, D) a +2 ring mail of cold resistance (26, 1, D) an uncursed staff of energy (27, 1, D) a crystal ball of energy (29, 1, D) a +2 hat of see invisible (35, 1, D) the amulet "Hihiss" {Faith Int+8 Dex-2 Slay+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+8). It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). a +6 ring of strength (36, 1, D) a lamp of fire (37, 1, D) an uncursed staff of death (38, 1, D) a +2 scale mail of cold resistance (39, 1, D) a +1 great sword of slicing (40, 1, D) a phial of floods (50, 1, D) a +3 rod of inaccuracy (9/9) (53, 1, D) a +7 hand axe of flaming (54, 1, D) a +3 broad axe of chopping (55, 1, D) an uncursed staff of wizardry (61, 1, D) a +2 long sword of slicing (62, 1, D) a +3 halberd of protection (63, 1, D) an uncursed staff of conjuration (67, 1, D) an uncursed ring of sustain attributes (68, 1, D) an uncursed staff of summoning (69, 1, D) a +2 long sword of venom (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +5 blowgun (20, 2, D) a legendary deck of summoning (21, 2, D) a box of beasts (24, 2, D) a +3 arbalest of evasion (26, 2, D) a +1 mace of draining (27, 2, D) an uncursed staff of conjuration (36, 2, D) 4 scrolls of amnesia (38, 2, D) an uncursed amulet of clarity (39, 2, D) a +0 scale mail of cold resistance (40, 2, D) a +0 pair of boots of stealth (42, 2, D) a +2 falchion of holy wrath (50, 2, D) an uncursed amulet of faith (51, 2, D) an uncursed ring of invisibility (53, 2, D) a +2 ring mail of positive energy (54, 2, D) a +0 hand crossbow of evasion (55, 2, D) a +2 shortbow of velocity (62, 2, D) the ring "Tuxu" {-Tele rC+ EV+1 Stlth+} [ring of evasion] It affects your evasion (+1). It protects you from cold. It prevents most forms of teleportation. It makes you more stealthy. (73, 2, D) a +1 halberd of flaming (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (21, 3, D) the ring "Baid Uplo" {rElec rPois MR+ EV+2 Int+3} [ring of evasion] It affects your evasion (+2). It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (24, 4, D) a +3 broad axe of venom (50, 4, D) a +4 antimagic morningstar (still there?) a +4 antimagic morningstar (still there?) a +2 hand axe of freezing (still there?) (4, 5, D) a +5 executioner's axe (unseen) (9, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (18, 6, D) a +2 great sword of flaming (still there?) a fire dragon corpse (skeletalised by now) (still there?) (19, 6, D) a +0 great sword of flaming (unseen) (20, 6, D) a hell hog corpse (skeletalised by now) (unseen) (34, 6, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (36, 6, D) a +1 scimitar of flaming (37, 6, D) a +2 double sword of protection (4, 7, D) a +3 large shield (unseen) (18, 7, D) a +0 scimitar of flaming (19, 7, D) a +2 antimagic war axe 6 javelins of penetration a +1 longbow of freezing a +1 antimagic broad axe a +2 antimagic war axe (20, 7, D) a +1 great sword of flaming (21, 7, D) a +0 great sword of flaming (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (51, 8, D) a +1 antimagic hand axe (61, 9, D) a +3 chain mail of positive energy (62, 9, D) a +0 war axe of venom (63, 9, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (70, 9, D) a cursed ring of loudness (71, 9, D) a +0 dagger (72, 9, D) a +0 dagger (62, 10, D) a +4 scimitar of holy wrath (70, 10, D) a +0 short sword (72, 10, D) the +7 hunting sling of Boddei {freeze, rPois} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. (70, 11, D) the +5 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (unseen) (71, 11, D) a +0 dagger (unseen) (70, 12, D) a +0 spear of venom (71, 12, D) 7 poisoned tomahawks (72, 12, D) a +0 dagger a +0 robe (74, 12, D) a +4 rapier of freezing (unseen) (49, 13, D) a +2 rapier of speed (51, 13, D) a +0 quarterstaff of draining (52, 13, D) an uncursed staff of summoning (53, 13, D) a box of beasts (54, 13, D) a +0 leather armour (55, 13, D) a +0 spear (3, 14, D) the amulet "Zeamunio" {rMut +Inv Stlth+} [amulet of resist mutation] It protects you from mutation. It lets you turn invisible. It makes you more stealthy. (6, 14, D) a +1 scale mail of poison resistance (7, 14, D) a +8 blowgun (50, 14, D) an uncursed staff of cold (51, 14, D) a +2 scale mail of poison resistance (52, 14, D) a +2 antimagic broad axe the ring "Veh Quef" {rPois rC+ MR+ Int+3} [ring of intelligence] It affects your intelligence (+3). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (53, 14, D) a +0 spear (55, 14, D) a plain deck of defence (3, 15, D) a cursed staff of air (5, 15, D) the cursed -6 cloak "Feycaeri" {rElec rF- rCorr Int+2} It affects your intelligence (+2). It makes you vulnerable to fire. It insulates you from electricity. It protects you from acid and corrosion. It has a curse placed upon it. (6, 15, D) the Catalogue of Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Recall Summoning/Translocation 3 c - Summon Ice Beast Ice/Summoning 4 d - Spellforged Servitor Conjuration/Summoning 7 Trog disapproves of the use of such an item. (35, 15, D) a +0 steam dragon armour (36, 15, D) the cursed +0 plate armour "Wuto" {Str+4} It affects your strength (+4). It has a curse placed upon it. (39, 15, D) a +0 scythe of slicing (40, 15, D) an uncursed staff of energy (41, 15, D) a +7 broad axe of venom (36, 16, D) an uncursed amulet of the gourmand (38, 16, D) the +1 robe of Inviolability {rPois Slay-4 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from poison. It makes you more stealthy. (39, 16, D) the ring "Foanaoluk" {*Corrode +Fly rC+ Int+2 Dex+2} [ring of protection from cold] It affects your intelligence (+2). It affects your dexterity (+2). It protects you from cold. It lets you fly. It may corrode your equipment when you take damage. (43, 16, D) a +3 ring of strength an uncursed ring of protection from cold (51, 16, D) a +0 scythe of protection (unseen) (52, 16, D) the +9 demon trident "Viguic" {pain, MR+ Str+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). It affects your resistance to hostile enchantments. (20, 17, D) a +2 whip of flaming (22, 17, D) a +1 mace of protection (25, 17, D) a +0 ring mail of cold resistance (29, 17, D) a +1 spear of flaming (50, 17, D) a cursed -1 trident (unseen) (51, 17, D) a +0 scythe of freezing a +0 robe (52, 17, D) a +0 war axe of electrocution a +0 trident a +0 trident a +4 spear of piercing 12 poisoned javelins a +0 leather armour (53, 17, D) a +0 spear (unseen) (54, 17, D) a +4 trident of piercing (unseen) (55, 17, D) a +0 shortbow (unseen) (61, 17, D) the +7 trident of Dust {pierce, *Confuse +Rage rF++ rN+} It inflicts extra damage upon your enemies. It greatly protects you from fire. It protects you from negative energy. It lets you go berserk. It may confuse you when you take damage. (63, 17, D) an uncursed staff of air (71, 17, D) the +7 fire dragon armour of Pride {*Contam rF++ rC- MR++ Str+4 Slay+2} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (73, 17, D) a +0 glaive of chopping (22, 18, D) the +1 ratskin cloak {rPois rN+ Int-1 Dex-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. (24, 18, D) a plain deck of war (26, 18, D) the +0 centaur barding of Gepsuag {rPois Str+2} It affects your strength (+2). It protects you from poison. (27, 18, D) a +1 long sword of holy wrath (28, 18, D) a +0 plate armour (29, 18, D) a +4 chain mail of magic resistance (39, 18, D) a +3 antimagic morningstar (still there?) a +3 antimagic morningstar (still there?) a +6 antimagic hand axe (still there?) (53, 18, D) 2 javelins a +2 antimagic war axe an arrow a poisoned javelin (63, 18, D) the ring "Xunik" {Fire rPois rN+ MP+9} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). (71, 18, D) an uncursed ring of protection from magic (72, 18, D) a +4 antimagic hand axe the +3 shield of Exclusion {rC+ Int+3} It affects your intelligence (+3). It protects you from cold. (73, 18, D) an uncursed ring of sustain attributes (24, 19, D) a crystal ball of energy (51, 19, D) an arrow (63, 19, D) a +1 war axe of freezing (52, 20, D) a poisoned javelin (63, 20, D) 3 arrows (0, 21, D) a +1 antimagic war axe (20, 21, D) a +2 bardiche of flaming (unseen) (21, 21, D) a +0 glaive (unseen) (22, 21, D) a cursed +0 long sword (unseen) (24, 21, D) a +3 short sword of venom (still there?) a +3 short sword of venom (still there?) a +6 antimagic war axe (still there?) (39, 21, D) a +0 shortbow of freezing a +7 war axe of chopping (52, 21, D) 2 poisoned javelins (64, 21, D) a +0 shortbow (unseen) (20, 22, D) a shadow dragon corpse (21, 22, D) a shadow dragon corpse (22, 22, D) a +0 bardiche a +0 plate armour a +0 glaive a +0 plate armour a +0 dire flail a +0 plate armour a human corpse (63, 22, D) an arrow (71, 22, D) a +0 morningstar a +0 flail (72, 22, D) a +0 dagger a +1 mace of protection (73, 22, D) a +0 dagger (20, 23, D) a +0 arbalest (unseen) (21, 23, D) a +7 war axe of freezing a +2 antimagic executioner's axe a +5 antimagic hand axe 3 large rocks (22, 23, D) a shadow dragon hide a large rock 3 inedible chunks of flesh a stone giant skeleton (63, 23, D) an arrow (72, 23, D) a +1 antimagic broad axe (73, 23, D) a cursed +0 scimitar (20, 24, D) the +6 dire flail of Camat {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). (unseen) (21, 24, D) a +0 battleaxe (unseen) (22, 24, D) 6 large rocks (unseen) (23, 24, D) an uncursed staff of earth a +0 arbalest 28 bolts (49, 25, D) a +0 dagger (50, 25, D) a +1 hunting sling of freezing (53, 25, D) an uncursed ring of protection from magic (54, 25, D) a +2 ring mail of fire resistance (52, 26, D) a +2 flail of holy wrath (53, 26, D) an ornate deck of changes (62, 27, D) a +3 ring of evasion (64, 27, D) an uncursed ring of fire (65, 27, D) an uncursed staff of summoning (71, 27, D) a +2 robe of cold resistance (72, 27, D) an uncursed staff of energy (52, 28, D) a +4 hand axe of distortion (62, 28, D) a +4 ring mail of poison resistance (63, 28, D) an uncursed staff of fire (64, 28, D) a +3 ring mail of poison resistance (71, 28, D) an ornate deck of summoning (73, 28, D) a +0 morningstar (34, 29, D) the +3 dagger "Sarcophage" {venom, SInv} It poisons the flesh of those it strikes. It lets you see invisible. (35, 29, D) a +3 plate armour of fire resistance (36, 29, D) the +1 hunting sling "Vamo Ask" {venom, *Corrode *Drain rN+ MR++} It poisons the ammo it fires. It protects you from negative energy. It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. It causes draining when unequipped. (37, 29, D) an uncursed ring of sustain attributes (38, 29, D) a cursed ring of loudness (39, 29, D) the cursed +3 blowgun of Zaigref {speed, rElec rPois MR+} Attacks with this weapon are significantly faster. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (40, 29, D) a manual of Stealth (41, 29, D) an uncursed staff of death (42, 29, D) a +1 plate armour of poison resistance (43, 29, D) a box of beasts (44, 29, D) a +2 shortbow of evasion (36, 30, D) an uncursed ring of wizardry (37, 30, D) an uncursed staff of power (40, 30, D) a plain deck of summoning (41, 30, D) a +3 scale mail of cold resistance (42, 30, D) a +2 chain mail of fire resistance (43, 30, D) an uncursed staff of power (71, 30, D) a +6 trident of piercing (unseen) (72, 30, D) a +0 glaive a +0 chain mail (71, 31, D) a +0 battleaxe (unseen) (72, 31, D) a +6 antimagic broad axe a +0 long sword a +0 chain mail (73, 31, D) 4 large rocks (73, 32, D) an uncursed staff of death (unseen) (19, 33, D) a +2 robe of magic resistance (20, 33, D) a lantern of shadows (21, 33, D) an uncursed amulet of guardian spirit (22, 33, D) an uncursed staff of conjuration (23, 33, D) the +4 ring mail of the Heavens {rPois rC- rCorr Int+3} It affects your intelligence (+3). It makes you vulnerable to cold. It protects you from poison. It protects you from acid and corrosion. (24, 33, D) an uncursed staff of death (25, 33, D) a +0 quarterstaff of crushing (26, 33, D) a +2 ring of strength a phial of floods (28, 33, D) a +2 naga barding of stealth (29, 33, D) an ornate deck of changes (51, 33, D) a +3 great sword of holy wrath a +0 robe a +4 short sword of freezing (52, 33, D) a +1 morningstar of protection (unseen) (53, 33, D) a +0 dagger (still there?) a +0 robe (still there?) (63, 33, D) a +3 hand axe of flaming (71, 33, D) 2 bolts of penetration (19, 34, D) a +1 whip of electrocution (20, 34, D) a +6 mace of protection (21, 34, D) a +4 quarterstaff of distortion (23, 34, D) a +1 quarterstaff of distortion (24, 34, D) an uncursed staff of energy (25, 34, D) the +8 ice dragon armour of Goevug {-Tele rF- rC++ Dex+7 SInv} It affects your dexterity (+7). It makes you vulnerable to fire. It greatly protects you from cold. It lets you see invisible. It prevents most forms of teleportation. (26, 34, D) the +11 flail "Ixzuesun" {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (27, 34, D) a +0 spear of freezing (28, 34, D) the ring of Zephuurch {rN+ Stlth-} [ring of loudness] It protects you from negative energy. It makes you less stealthy. (29, 34, D) a crystal ball of energy (35, 34, D) (unseen) (36, 34, D) (unseen) (51, 34, D) a +2 scimitar of protection (unseen) (52, 34, D) a +2 antimagic war axe (21, 35, D) a +4 dagger of venom (22, 35, D) a +0 mace (23, 35, D) an uncursed staff of summoning (24, 35, D) a +0 vampiric war axe (25, 35, D) the +2 robe of Protective Custody {Dex-3 Slay+5} It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). (26, 35, D) a plain deck of defence (27, 35, D) the +0 leather armour "Fueguh" {rPois rF+} It protects you from fire. It protects you from poison. (35, 35, D) a +2 demon trident of venom 5 tomahawks of returning a +2 broad axe of freezing (50, 37, D) an uncursed ring of protection from cold (54, 37, D) a +1 spear of flaming (60, 37, D) a +1 gold dragon armour (61, 37, D) an uncursed ring of flight (69, 37, D) a +4 chain mail of poison resistance (70, 37, D) a +0 dagger (71, 37, D) a +4 glaive of chopping (72, 37, D) an uncursed staff of summoning (73, 37, D) the +9 scimitar "Mafo" {slice, rN++ MR- Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (50, 38, D) a +1 scale mail of poison resistance (51, 38, D) a lantern of shadows (52, 38, D) a +3 chain mail of cold resistance (60, 38, D) a crystal ball of energy (61, 38, D) an uncursed ring of sustain attributes (70, 38, D) a +0 mace (71, 38, D) a +0 dagger (24, 39, D) the +7 halberd of the Dead {antimagic, +Inv MR+ Int+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you turn invisible. (60, 39, D) the +1 hand axe of the Spider Nest {venom, rElec rPois Dex+7} It poisons the flesh of those it strikes. It affects your dexterity (+7). It insulates you from electricity. It protects you from poison. (70, 39, D) a +0 hand axe (unseen) (71, 39, D) a +2 eveningstar of flaming a +0 robe (72, 39, D) a phial of floods 6 tomahawks of dispersal (51, 40, D) a +1 morningstar of protection (69, 40, D) a +4 rapier of draining (unseen) (70, 40, D) a +0 mace a +0 dagger a +0 robe (71, 40, D) a +1 dagger of draining (unseen) (24, 41, D) a +1 antimagic broad axe (25, 41, D) a glowing shapeshifter corpse (50, 41, D) a +0 arbalest 9 bolts (51, 41, D) 3 large rocks (52, 41, D) a +0 arbalest of freezing (unseen) (53, 41, D) a +0 halberd (unseen) (60, 41, D) a +2 scythe of protection (61, 41, D) a +0 scythe of slicing (69, 41, D) a +4 rapier of freezing (unseen) (70, 41, D) a +3 antimagic war axe (still there?) a +3 antimagic war axe (still there?) a +8 hand axe of freezing (still there?) (71, 41, D) a +0 war axe (unseen) (24, 42, D) a +1 greatsling of flaming (50, 42, D) a +0 war axe (unseen) (51, 42, D) a +5 antimagic war axe a +0 battleaxe a +0 chain mail a +0 great mace a +3 plate armour (52, 42, D) 2 bolts (unseen) (53, 42, D) a +0 arbalest (still there?) 3 bolts (still there?) (61, 42, D) a +5 hand crossbow of flaming (63, 42, D) an uncursed staff of cold (unseen) (50, 43, D) a +0 dire flail (unseen) (51, 43, D) 2 bolts 4 large rocks (51, 45, D) a large rock (25, 46, D) a +4 war axe of chopping