SkyBlueFox the Dungeon (10, 1, D) a +0 war axe the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword the +0 Sword of Power the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (19, 1, D) a +0 short sword (20, 1, D) a book of Fire (22, 1, D) an uncursed staff of earth (23, 1, D) a +0 short sword (24, 1, D) a +0 buckler a +0 short sword (25, 1, D) a lamp of fire (26, 1, D) a +1 plate armour of magic resistance (27, 1, D) an uncursed staff of summoning (28, 1, D) a book of Power (35, 1, D) the cursed ring of Ziocutz {EV-2 Slay+2} [ring of evasion] It affects your evasion (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (36, 1, D) an uncursed ring of positive energy (37, 1, D) a disc of storms (38, 1, D) the Grimoire of Glamour Spells Type Level a - Silence Hexes/Air 5 b - Metabolic Englaciation Hexes/Ice 5 c - Darkness Hexes 6 (39, 1, D) an uncursed staff of conjuration {!a} (40, 1, D) a +6 spear of piercing (41, 1, D) a lamp of fire (49, 1, D) a +0 robe (50, 1, D) a +2 pair of gloves of strength (51, 1, D) a book of Callings (53, 1, D) the Disquisition on Captivating Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Inner Flame Hexes/Fire 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Summon Lightning Spire Summoning/Air 4 f - Summon Demon Summoning 5 An Early Guide to Magic Spells Type Level a - Regeneration Charms/Necromancy 3 b - Inner Flame Hexes/Fire 3 c - Recall Summoning/Translocation 3 d - Teleport Other Translocation 3 e - Spider Form Transmutation/Poison 3 a book of Cantrips (54, 1, D) a +0 long sword (61, 1, D) a lantern of shadows (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (10, 2, D) the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. a +0 shield the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (19, 2, D) a +0 long sword (21, 2, D) a +2 plate armour of fire resistance (22, 2, D) a +1 pair of boots of stealth (23, 2, D) a +2 morningstar of draining (24, 2, D) a +1 halberd of protection (26, 2, D) an uncursed staff of earth (27, 2, D) an ornate deck of summoning (28, 2, D) the Papyrus of the Rocks Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Passwall Transmutation/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Iron Shot Conjuration/Earth 6 (29, 2, D) a +1 spear of piercing (36, 2, D) the +10 fire dragon armour of Instinct {rF++ rC- Dex+2} It affects your dexterity (+2). It greatly protects you from fire. It makes you vulnerable to cold. (37, 2, D) an ornate deck of summoning (38, 2, D) 2 potions of haste (39, 2, D) Sif Muna's Incunabulum of Vitriolic Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Conjure Flame Conjuration/Fire 3 d - Alistair's Intoxication Transmutation/Poison 4 e - Spellforged Servitor Conjuration/Summoning 7 (40, 2, D) a cursed +9 rod of destruction (10/10) (41, 2, D) a +2 lajatang of venom (42, 2, D) a +2 rod of the swarm (13/13) (50, 2, D) a book of Cantrips (51, 2, D) a +0 antimagic short sword (52, 2, D) a +6 hand axe of flaming (53, 2, D) a +1 shortbow of freezing (54, 2, D) a book of Changes (55, 2, D) an uncursed staff of conjuration (62, 2, D) a plain deck of changes (75, 2, D) a plain deck of summoning (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (61, 4, D) a +0 dagger (62, 4, D) a cursed -1 hand axe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight {+Fly,} (25, 6, D) a +0 halberd of protection (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (7, 7, D) 2 potions of brilliance 2 potions of invisibility (22, 7, D) a +0 shortbow (unseen) (23, 7, D) a +0 short sword (unseen) (24, 7, D) a +0 long sword a +0 long sword a +2 robe of positive energy a +0 long sword a +0 leather armour an elf skeleton (40, 7, D) a +0 dagger (unseen) (50, 7, D) a +0 halberd (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (22, 8, D) a +0 short sword (unseen) (23, 8, D) 2 arrows (24, 8, D) a +0 long sword (unseen) (38, 8, D) a necrophage corpse (skeletalised by now) (40, 8, D) an uncursed staff of earth (unseen) (50, 8, D) a +4 hand axe of venom (unseen) (51, 8, D) a +0 mace (50, 9, D) a +1 flail (unseen) (53, 9, D) the +8 spear of the Saviour {flame, rN+ MP+9 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from negative energy. It affects your magic capacity (+9). a +3 scale mail of cold resistance (61, 9, D) a +5 spear of venom (63, 9, D) the +4 chain mail of Ladders and Snakes {+Fly Str+2} It affects your strength (+2). It lets you fly. (71, 9, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAt} It affects your intelligence (+3). It sustains your strength, intelligence and dexterity. It protects you against confusion. (60, 10, D) a +0 trident (61, 10, D) a +0 trident 4 tomahawks (62, 10, D) a +0 trident (still there?) an uncursed ring of protection from magic (still there?) (61, 11, D) a +0 trident 5 tomahawks (49, 13, D) a plain deck of destruction (51, 13, D) an uncursed staff of conjuration (52, 13, D) a stone of tremors (53, 13, D) a +6 ring of dexterity (54, 13, D) a +0 dagger (55, 13, D) a +2 scale mail of poison resistance (52, 14, D) a +2 hand axe of flaming (54, 14, D) a +0 flail (55, 14, D) a sack of spiders (35, 15, D) a plain deck of defence (36, 15, D) a +4 flail of protection (37, 15, D) a +3 scythe of slicing (38, 15, D) a scroll of brand weapon (39, 15, D) an uncursed staff of poison (40, 15, D) the Papyrus of Confrontation Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Irradiate Conjuration/Transmutation 5 c - Bolt of Fire Conjuration/Fire 6 (41, 15, D) an uncursed staff of summoning (42, 15, D) an uncursed ring of protection from cold {rC+,} (43, 15, D) the cursed +3 bardiche "Qiefrel" {chop, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It has a curse placed upon it. (35, 16, D) 2 potions of haste (36, 16, D) a lamp of fire (37, 16, D) a +2 mace of protection (38, 16, D) a +4 blowgun (39, 16, D) the Collected Works on Lightness and Creation Spells Type Level a - Shock Conjuration/Air 1 b - Summon Butterflies Summoning 1 c - Swiftness Charms/Air 2 d - Recall Summoning/Translocation 3 e - Summon Lightning Spire Summoning/Air 4 f - Poisonous Cloud Conjuration/Poison/Air 6 (40, 16, D) an uncursed staff of fire (41, 16, D) the +6 large shield "Gisuuseo" {Int+4} It affects your intelligence (+4). (42, 16, D) a +2 lajatang of speed (43, 16, D) a +2 hunting sling of evasion (19, 17, D) the ring "Yrapsost" {rC++ rN+ Str-3 Stlth-} [ring of loudness] It affects your strength (-3). It greatly protects you from cold. It protects you from negative energy. It makes you less stealthy. (20, 17, D) a Grand Grimoire (21, 17, D) a +1 dagger of venom (22, 17, D) a +5 morningstar of draining (23, 17, D) a lantern of shadows (24, 17, D) the +7 mace "Lump" {holy, rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. (25, 17, D) a +5 quick blade (26, 17, D) a +2 flail of holy wrath (27, 17, D) the cursed +0 scale mail of Beogh's Esteem {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (28, 17, D) a +0 quarterstaff of protection (29, 17, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (61, 17, D) a +2 halberd of protection (62, 17, D) an uncursed staff of cold (64, 17, D) a book of Cantrips (71, 17, D) a +2 ring mail of magic resistance (19, 18, D) a +2 robe of fire resistance (20, 18, D) the ring "Peamal Ojio" {Wiz rN+} [ring of wizardry] It improves your spell success rate. It protects you from negative energy. (21, 18, D) a +2 blowgun of evasion (22, 18, D) an uncursed amulet of rage (23, 18, D) a +3 leather armour of positive energy (24, 18, D) a box of beasts (25, 18, D) the ring "Loohyp" {rPois rF+ MP+9 Str+5} [ring of strength] It affects your strength (+5). It protects you from fire. It protects you from poison. It affects your magic capacity (+9). (26, 18, D) the ring "Tafurruz" {SustAt MR+} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your resistance to hostile enchantments. (27, 18, D) a plain deck of wonders (28, 18, D) an uncursed ring of flight (29, 18, D) a +3 glaive of flaming (30, 18, D) a hell hound corpse (62, 18, D) an uncursed amulet of the gourmand (63, 18, D) an uncursed staff of fire (64, 18, D) a +0 trident of holy wrath (71, 18, D) a +1 glaive of chopping (72, 18, D) an uncursed ring of stealth (20, 19, D) a hell hog corpse (23, 19, D) an uncursed staff of air (24, 19, D) a scroll of brand weapon (25, 19, D) a +2 pair of boots of running (29, 19, D) a hell hog corpse (40, 20, D) a river rat corpse (skeletalised by now) (50, 20, D) a +0 spear (unseen) (23, 21, D) a +2 demon whip of venom (26, 21, D) a +1 scimitar of flaming (39, 21, D) a yak corpse (skeletalised by now) (still there?) a wolf corpse (skeletalised by now) (still there?) (40, 21, D) a hydra corpse (skeletalised by now) (still there?) a hippogriff corpse (skeletalised by now) (still there?) (51, 21, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. a +0 robe (52, 21, D) a +0 long sword a +1 scale mail of poison resistance an uncursed ring of flight (53, 21, D) a +3 rod of the swarm (10/10) {!a} (25, 22, D) a fire drake corpse (38, 22, D) a spiny frog corpse (skeletalised by now) (40, 22, D) a blink frog corpse (skeletalised by now) (still there?) a river rat corpse (skeletalised by now) (still there?) (53, 22, D) the +9 quarterstaff of Idimox {flame, rElec Str+2 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+3). It insulates you from electricity. (61, 22, D) a +0 trident (23, 23, D) a hell hog corpse (25, 23, D) a +0 demon whip of venom (49, 25, D) a book of Transfigurations (50, 25, D) a +3 ring mail of cold resistance (51, 25, D) a +2 robe of magic resistance (53, 25, D) a +0 hand axe of chopping (54, 25, D) a book of Beasts (55, 25, D) a book of Callings (50, 26, D) 2 scrolls of brand weapon 4 scrolls of enchant armour (51, 26, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (53, 26, D) a +2 halberd of holy wrath (54, 26, D) a wand of disintegration (7) (61, 27, D) the cursed +2 shortbow of Eternal Vigilance {flame, Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It has a curse placed upon it. (62, 27, D) a +1 shortbow of velocity (64, 27, D) the +3 scale mail of Useceb {Str+2} It affects your strength (+2). (72, 27, D) a +1 fire dragon armour (73, 27, D) a crystal ball of energy (62, 28, D) a book of the Earth (63, 28, D) an uncursed amulet of warding (64, 28, D) a book of Death (71, 28, D) a +2 great sword of holy wrath (72, 28, D) 6 potions of haste 3 potions of berserk rage {!q} (73, 28, D) a +2 lajatang of electrocution (34, 29, D) Sif Muna's Volume of Damaging Hexes Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Confusing Touch Hexes 2 c - Dazzling Spray Conjuration/Hexes 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Fulminant Prism Conjuration/Hexes 4 f - Mass Confusion Hexes 6 (35, 29, D) an uncursed staff of power {MP+17, !a} (37, 29, D) the +1 ring mail "Hipsoxti" {rPois rC+ Regen+} It protects you from cold. It protects you from poison. It increases your rate of regeneration. (38, 29, D) a +0 large shield of reflection (40, 29, D) a lantern of shadows (41, 29, D) an uncursed staff of earth (42, 29, D) a +0 mace (43, 29, D) an uncursed staff of power (44, 29, D) an uncursed staff of poison (35, 30, D) a +0 short sword (36, 30, D) a book of the Tempests (37, 30, D) Ziuts's Papyrus of the Oath Spells Type Level a - Corona Hexes 1 b - Dazzling Spray Conjuration/Hexes 3 c - Inner Flame Hexes/Fire 3 d - Silence Hexes/Air 5 (38, 30, D) a book of Callings (39, 30, D) an uncursed staff of power {MP+17, !a} (40, 30, D) a +0 spear (42, 30, D) a +0 flail (43, 30, D) a book of Maledictions (38, 31, D) a book of Beasts (61, 31, D) 5 large rocks (unseen) (63, 31, D) a +0 shortbow 6 arrows of frost (50, 32, D) (unseen) (63, 34, D) an arrow of frost (38, 35, D) a +2 scythe of protection (still there?) an adder corpse (skeletalised by now) (still there?) (39, 35, D) a +2 rod of destruction (10/10) {!a} a +0 robe a naga corpse (skeletalised by now) (37, 36, D) a +0 halberd (still there?) a +0 trident (still there?) (39, 36, D) a +0 long sword (unseen) (37, 37, D) the cursed +0 lajatang of Xeechiz {slice, rElec rPois Str+10 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+10). It affects your dexterity (-2). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (unseen) (38, 37, D) a +0 halberd (unseen) (39, 37, D) a +1 long sword of holy wrath (49, 37, D) a +2 war axe of freezing (50, 37, D) the ring of Jaedaam {AC+1 Int+4} [ring of protection] It affects your AC (+1). It affects your intelligence (+4). (51, 37, D) a +2 helmet of intelligence (52, 37, D) a +2 cloak of magic resistance (53, 37, D) a plain deck of summoning (59, 37, D) a +2 shortbow of flaming (60, 37, D) an uncursed staff of poison (62, 37, D) the +7 blowgun "Diuhiell" {evade, rElec rN+ Str+7 Int-3} It affects your evasion (+5 to EV). It affects your strength (+7). It affects your intelligence (-3). It insulates you from electricity. It protects you from negative energy. the +4 flail "Lezop Bipsa" {flame, rElec rF- Str+4 Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+3). It makes you vulnerable to fire. It insulates you from electricity. (63, 37, D) a +3 leather armour of fire resistance (69, 37, D) a +1 buckler of protection (70, 37, D) an uncursed staff of energy (71, 37, D) a +2 mottled dragon armour (72, 37, D) an uncursed staff of energy {+MP, hungerless spells, !a@w1} a book of Flames a book of Minor Magic (73, 37, D) a +2 rapier of flaming (49, 38, D) a +9 blowgun (50, 38, D) an uncursed staff of fire (51, 38, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (52, 38, D) the Catalogue of the Enchanting Compass Spells Type Level a - Corona Hexes 1 b - Apportation Translocation 1 c - Blink Translocation 2 d - Teleport Other Translocation 3 e - Silence Hexes/Air 5 f - Summon Forest Summoning/Translocation 5 (53, 38, D) a +6 ring of strength (59, 38, D) an uncursed staff of conjuration (60, 38, D) a +7 plate armour of ponderousness (61, 38, D) a plain deck of defence (62, 38, D) the +8 dire flail of the Skies Above {crush, rElec MP+9 Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It insulates you from electricity. It affects your magic capacity (+9). (70, 38, D) a +3 great sword of flaming (71, 38, D) a plain deck of summoning (73, 38, D) a +1 morningstar of draining (60, 42, D) a +0 halberd