SkyBlueFox the Dungeon (3, 2, D) a +0 falchion (still there?) a +0 falchion (still there?) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 8, D) a +0 robe (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 18, D) 5 large rocks (47, 20, D) 5 large rocks (47, 21, D) 3 large rocks (48, 18, D) 3 large rocks (48, 20, D) a large rock a +0 giant club a +0 great sword of flaming a +0 giant club a +0 great mace a hill giant corpse a fire giant corpse a two-headed ogre corpse (49, 0, D) an uncursed staff of cold (49, 1, D) an uncursed staff of summoning (49, 12, D) an uncursed amulet of guardian spirit (49, 19, D) 7 large rocks (49, 37, D) a fan of gales (50, 0, D) the amulet "Xute" {RegenMP rC+} [amulet of magic regeneration] It increases your magic regeneration. It protects you from cold. (50, 1, D) a fan of gales (50, 12, D) a book of Summonings (50, 13, D) a book of Unlife (50, 24, D) a +5 morningstar of holy wrath (50, 25, D) a +6 blowgun (50, 36, D) the +1 robe "Suila" {rC- Regen+ MP+9 Str+3} It affects your strength (+3). It makes you vulnerable to cold. It affects your magic capacity (+9). It increases your rate of regeneration. (50, 37, D) the ring of the Two Names {MR+ Int+4} [ring of protection from magic] It affects your intelligence (+4). It affects your resistance to hostile enchantments. (51, 1, D) a disc of storms (51, 13, D) a disc of storms (51, 18, D) 3 large rocks (unseen) (51, 24, D) a book of Summonings (51, 25, D) the amulet "Leyvustre" {+Rage MP+9} [amulet of rage] It affects your magic capacity (+9). It lets you go berserk. (51, 37, D) a phial of floods (52, 0, D) a +2 plate armour of poison resistance (52, 1, D) a +4 ring of dexterity (52, 12, D) a cursed -2 ring of intelligence (52, 13, D) an uncursed staff of poison (52, 20, D) a large rock (52, 25, D) an uncursed staff of wizardry (52, 36, D) a +3 plate armour of poison resistance (52, 37, D) an uncursed ring of protection from magic (53, 0, D) a phantom mirror (53, 1, D) the cursed +1 ring mail of Lovuegei {rC+} It protects you from cold. It has a curse placed upon it. (53, 12, D) an uncursed staff of earth (53, 13, D) a +4 flail of distortion (53, 24, D) a crystal ball of energy (53, 25, D) a +6 rapier of freezing (53, 36, D) an uncursed ring of positive energy (53, 37, D) an uncursed staff of poison (54, 0, D) a +0 dagger (54, 1, D) the ring of Moderation {SInv Stlth-} [ring of loudness] It lets you see invisible. It makes you less stealthy. (54, 12, D) an uncursed staff of summoning (54, 13, D) a book of Spatial Translocations (54, 24, D) a book of Transfigurations (54, 25, D) a +4 mace of protection (54, 36, D) a +2 hand axe of venom (55, 1, D) a +0 glaive of venom (55, 12, D) a +0 arbalest of freezing (55, 13, D) the +0 falchion "Qeppuaf" {flame, *Contam *Confuse Int+8 Dex+6 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+8). It affects your dexterity (+6). It lets you see invisible. It causes magical contamination when unequipped. It may confuse you when you take damage. (55, 24, D) a +1 war axe of flaming (59, 37, D) a disc of storms (60, 37, D) a +1 chain mail of fire resistance (61, 0, D) a +0 trident (61, 1, D) a +0 trident (unseen) (61, 9, D) a +0 trident (unseen) (61, 10, D) a +0 trident (61, 19, D) a +0 morningstar (unseen) (61, 26, D) a book of Spatial Translocations (61, 30, D) a +0 short sword (unseen) (61, 31, D) a +2 dagger of speed a +1 shortbow of freezing 23 arrows a +0 leather armour (61, 36, D) the amulet of the Everdark {Inacc Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It makes you more stealthy. (61, 37, D) a +1 steam dragon armour (62, 0, D) an uncursed staff of death (62, 1, D) a +0 trident 5 tomahawks an uncursed staff of summoning (62, 2, D) a +0 trident (62, 3, D) a +0 hand axe of electrocution a throwing net (62, 4, D) a tomahawk (62, 5, D) a tomahawk (62, 9, D) a +0 trident of protection the +4 arbalest of Uhiagom {freeze, *Contam rElec rPois MP-9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It affects your magic capacity (-9). It causes magical contamination when unequipped. (62, 10, D) a +0 trident (62, 13, D) a tomahawk a throwing net (62, 16, D) an uncursed staff of air (62, 19, D) a +0 halberd (unseen) (62, 26, D) a fan of gales (62, 27, D) an uncursed staff of death (62, 29, D) a +0 rapier (unseen) (62, 30, D) 6 arrows a +0 short sword a +0 buckler (62, 31, D) 3 arrows (62, 37, D) a +6 ring of dexterity (63, 0, D) a +0 spear of venom (63, 8, D) a +1 chain mail of magic resistance (63, 16, D) a book of Conjurations (63, 17, D) a +1 chain mail of poison resistance (63, 19, D) a +0 mace (unseen) (63, 27, D) a +2 vampiric dagger (63, 29, D) a +1 trident of protection (63, 30, D) a cursed +0 short sword a +0 longbow a +0 short sword 15 arrows a +0 leather armour (63, 33, D) an arrow (63, 36, D) a +5 great mace of protection (63, 37, D) a book of Minor Magic (64, 16, D) a +0 arbalest of velocity (64, 17, D) the ring "Zeyluph" {MR+ Stlth-} [ring of loudness] It affects your resistance to hostile enchantments. It makes you less stealthy. (64, 26, D) an uncursed amulet of guardian spirit (64, 27, D) a fan of gales (65, 26, D) a +0 shortbow (65, 33, D) an arrow (66, 26, D) a +0 dagger (unseen) (68, 0, D) an uncursed staff of conjuration (68, 4, D) a +0 mace a +0 leather armour (69, 0, D) the +4 hand axe "Rukan" {chop, rElec rF+ rN+} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. It protects you from negative energy. (69, 12, D) an uncursed staff of summoning (69, 36, D) an uncursed staff of poison (70, 5, D) a +3 halberd a +0 chain mail (70, 9, D) an uncursed staff of air (70, 20, D) a +0 mace the +8 hand crossbow of the Thirsty Eyes {venom, MP+9 Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). It affects your magic capacity (+9). a +0 scale mail (70, 21, D) a +0 dagger (still there?) a +0 club (still there?) (70, 36, D) the +7 mace "Uddag" {freeze, *Rage rElec rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. It may make you go berserk in combat. (70, 37, D) a +2 ring of dexterity (71, 16, D) a cursed ring of loudness (71, 20, D) a +0 dagger (71, 21, D) a +0 hand axe (71, 26, D) a +0 quarterstaff (71, 31, D) a +2 scimitar of protection a +0 robe (72, 9, D) a book of Conjurations (72, 21, D) an uncursed staff of power a cursed +0 robe (72, 26, D) a cursed ring of loudness (72, 27, D) an uncursed staff of air (72, 36, D) an uncursed staff of cold (72, 37, D) an uncursed staff of wizardry (73, 1, D) a +0 great sword of slicing a +0 trident (73, 16, D) a +0 dagger (73, 36, D) an uncursed ring of positive energy a +6 ring of strength (73, 37, D) a +2 ring of slaying (74, 3, D) a throwing net (74, 4, D) a throwing net (75, 1, D) a +0 trident an uncursed staff of poison