SkyBlueFox the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (7, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 2, D) a +2 dagger of holy wrath a +0 robe (61, 8, D) a +0 whip of electrocution (61, 10, D) a +0 trident (61, 11, D) a +0 trident (61, 16, D) a +0 dagger (still there?) an uncursed staff of fire (still there?) (61, 20, D) a +0 dagger (unseen) (61, 21, D) 2 arrows (62, 2, D) a +4 glaive of protection a +0 leather armour (62, 8, D) a +0 dagger of draining (62, 9, D) the +2 battleaxe of Karma {flame, *Rage rPois rF+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from fire. It protects you from poison. It may make you go berserk in combat. (62, 16, D) 3 arrows a fan of gales (62, 17, D) an arrow a +0 scimitar a +0 buckler an uncursed staff of cold (62, 18, D) an arrow (62, 20, D) 7 arrows a +0 long sword an elf corpse (skeletalised by now) (62, 21, D) 2 arrows (62, 23, D) a +0 short sword a +0 shortbow of freezing 3 arrows a +0 leather armour an elf skeleton (62, 27, D) a +1 shortbow of freezing (62, 30, D) a scorpion corpse (62, 31, D) a jumping spider corpse (63, 0, D) a +6 ring of dexterity (63, 2, D) a cursed +0 hand axe an uncursed staff of summoning a +0 ring mail (63, 8, D) a +0 trident (63, 10, D) a +0 trident (63, 15, D) an arrow (64, 16, D) a +1 great sword of holy wrath (64, 17, D) a cursed staff of wizardry (64, 26, D) a +0 morningstar of protection (64, 27, D) an uncursed staff of power (65, 26, D) a book of Minor Magic (67, 0, D) a +2 plate armour of cold resistance (67, 16, D) an arrow (69, 36, D) a +2 morningstar of draining (69, 40, D) a +2 war axe of venom (70, 8, D) the cursed -2 pair of gloves "Marr" {rElec rF+ MR- Int+3} It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (70, 9, D) the cursed +0 dagger of Outrage {pierce, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It has a curse placed upon it. (70, 37, D) a +1 buckler of protection (71, 16, D) a +0 trident of venom (71, 17, D) the ring of Byficwu {Int+6 Stlth+} [ring of intelligence] It affects your intelligence (+6). It makes you more stealthy. (71, 26, D) a +3 hand crossbow of velocity (71, 27, D) an uncursed staff of earth (71, 36, D) a sack of spiders (71, 37, D) a book of Battle (72, 8, D) the Volume of Captivating Intoxication Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Inner Flame Hexes/Fire 3 (72, 16, D) an uncursed staff of wizardry (72, 17, D) the Volume of the Bouncing Curses Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Control Undead Necromancy 4 c - Agony Necromancy 5 (72, 27, D) a book of Necromancy (72, 36, D) a +2 spear of flaming (72, 37, D) an uncursed amulet of magic regeneration (73, 1, D) a +3 rod of clouds (9/9) (73, 16, D) an uncursed ring of magical power (73, 17, D) Sif Muna's Guide on Ghastly Enhancements Spells Type Level a - Swiftness Charms/Air 2 b - Song of Slaying Charms 2 c - Excruciating Wounds Charms/Necromancy 5 d - Haste Charms 6 (73, 26, D) a book of Frost (73, 36, D) a +2 scythe of flaming (73, 37, D) the +3 hand axe of Wariness {chop, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (74, 3, D) a cursed +0 dire flail a +0 robe (75, 1, D) a book of Misfortune