Slaatcain Level 1 of the Dungeon [Shop] Nuplib's Assorted Antiques a scroll of noise (20 gold) a scroll of teleportation (60 gold) 2 potions of heal wounds (200 gold) a +0 whip (50 gold) a +0 leather armour of willpower (180 gold) a +0 ring mail (80 gold) (0, 0, D:1) a +0 dagger (2, -3, D:1) a +0 spear (16, -36, D:1) a +0 whip (19, -37, D:1) a +0 hunting sling (26, -31, D:1) a +0 dagger (31, -22, D:1) 25 bolts (37, -12, D:1) 23 bolts (38, -13, D:1) a +0 club (39, -10, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (16, 11, D:2) 25 bolts (23, 39, D:2) 19 sling bullets (27, 30, D:2) 15 arrows (27, 34, D:2) a +1 vorpal war axe (32, 4, D:2) a +0 robe (49, 41, D:2) a +0 club a +0 robe 24 arrows Level 3 of the Dungeon [Shop] Curphuac's Armour Emporium the +4 robe of Folly {Brilliance Will-∞ Int+8} (623 gold) It increases the power of your magical spells. It halves the magic cost of your spells (rounding up). It reduces your willpower to zero. Int: It affects your intelligence (+8). a +1 leather armour of cold resistance (196 gold) a +0 leather armour (28 gold) a +0 leather armour (28 gold) +0 swamp dragon scales (700 gold) the +6 lightning scales {swift, rElec} (938 gold) It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. a +0 crystal plate armour (1120 gold) a +0 scale mail (56 gold) a +0 robe of cold resistance (107 gold) (0, 0, D:3) a +0 club (1, 0, D:3) a +0 hand axe (11, 10, D:3) a +0 hand axe (12, 10, D:3) a +0 club (13, 10, D:3) a +0 dagger a +0 robe (13, 11, D:3) a +0 ring mail (14, 10, D:3) a +0 falchion (24, 29, D:3) 21 bolts (29, 6, D:3) a hobgoblin corpse (skeletalised by now) (32, -11, D:3) a +0 flail a +0 morningstar a +0 hand axe a +0 flail (32, 10, D:3) a +0 ring mail (33, -12, D:3) a +0 club a +0 chain mail (35, -20, D:3) a +0 dagger (39, -12, D:3) a +0 dagger (47, -20, D:3) 7 arrows Level 4 of the Dungeon (4, 4, D:4) a hobgoblin skeleton (18, -26, D:4) a +0 dagger (24, -24, D:4) a +0 scale mail